Sangerhausen German Roadmap 1.0
Sangerhausen, Saxony- Anhalt Germany
Welcome to Sangerhausen, a map based on my hometown in central Germany.
This is my first map project ever and my attempt to recreate the main roads and recognizable parts of Sangerhausen as closely as possible in BeamNG.drive. The map is mainly focused on the city itself and its major roads, with many locations, shops, landmarks and other details based on their real-life counterparts.
Around 99% of the buildings were created specifically for this map, including many smaller details such as signs and the local bus stops.
Please keep in mind that this was also my first experience with BeamNG mapping. Because of that, some roads and road markings are incomplete, inaccurate or simply don't look particularly good. The AI traffic is also not working perfectly: some road definitions and directions are incorrect, and AI vehicles may behave strangely or drive much too fast in parts of the city.
Performance
Sangerhausen is a very large and demanding map with a huge number of buildings, objects and vegetation. Significant FPS drops can occur, especially in densely built-up areas and when looking towards the city center.
A powerful PC is highly recommended, and at least 16 GB of VRAM is recommended for the best experience. The mod itself is also quite large due to the amount of custom content included.
Despite the remaining issues, I decided to release the map after spending a huge amount of time working on it rather than leaving my first mapping project unfinished.
Modding & Improvements
If you have experience with BeamNG mapping and want to fix, optimize or improve the map, you are very welcome to do so.
You are also welcome to use the buildings and other custom assets I created for Sangerhausen in your own BeamNG projects and maps.
You may improve the roads, AI traffic, performance, objects or anything else and release your own improved version.
The only condition is that Sangerhausen, modified versions of it, and assets taken from this project must remain completely free. Please do not sell the map, its assets, or distribute improved versions behind any kind of paywall.
Have fun exploring Sangerhausen!
Installation: Put the zip. into your Mods Folder "C:\Users\...\AppData\Local\BeamNG\BeamNG.drive\current\mods"
If you have issues while playing after a while, clear cache and restart the game.
External Download Links:
- Modsfire.com - SGH1.0.zip [2.21 GB]
About Mod
| Latest Version | 1.0 |
| Game | BeamNG.drive |
| Category | Maps |
| Game Version | 0.39.x |
| Downloads | 3305 |
| Created | 1 month ago |
Sadly I couldn't review the map because the game froze, but I think, if you want help optimizing your map, you should post it on the BeamNG forums. I'm not sure, but I don't think Modland is a great place if you're looking for help.
praying that my 4060 runs this
it did NOT launch :brokenheart
Coole map, aber wirklich sehr schlechte performance, die map wird so nicht spielbar sein, dazu kommt das sie erst ca 40% fertig ist so wie ich das sehe also schlechte aussichten
@Anonym1993 lies dir meine Beschreibung durch, da habe ich die Umstände erklärt. Ich würde das sehr begrüßen, wenn jemand meine Map optimiert, denn ich habe keine Ahnung davon. Kannst auch ne eigene Map mit meinen Gebäuden bauen wenn du dich so gut auskennst! Oder deine eigenen bauen :)
@Beamo Letsgo meine Maps sind besser, war auch eigentlich nicht negativ gemeint, aber da die Stadt in meinen Augen recht unfertig aussieht dachte ich die ist noch nicht fertig, an meinem setup liegt es sicher nicht,(ryzen 9 5950x 7800xt und 64gb ram) ich hab nicht nachgeschaut aber ich vermute mal das alles pbr Texturen sind, da könnte man die Auflösung halbieren kommt drauf an was die aktuell haben.
@Anonym1993 Die Map ist fertig, wenn überhaupt würden nur Sachen wie Briefkästen und Litfaßsäulen etc. hinzukommen. Es war nie das Ziel die komplette Stadt nachzubauen. Das würde kein NASA PC packen... Ohne Optimierung wird die Performance höchstwahrscheinlich nicht besser, das könnte aber auch an deinem Setup liegen.. Bau deine eigene Map und mach es besser :)
Wow! Vielen Dank fürs Hochladen deiner Sangerhausen-Karte und für die ganze Arbeit, die damit verbunden ist. Dass jemand seine Heimatstadt als Karte für BeamNG produziert und dann als Download zur Verfügung stellt, kannte ich bisher überwiegend von Leuten, die außerhalb Deutschlands zuhause sind. Es freut mich deshalb sehr, dass wir in BeamNG nun mal eine deutsche Stadt erkunden dürfen.
👍 🖤🧡💛
@Ethan S. ah ok das hätte mich nämlich stark gewundert.
@Beamo Letsgo Ja, es fehlten Texturen. Das kommt teilweise bei anderen Karten aber ebenfalls vor.
@Ethan S. Ernste Frage meinerseits, hattest du irgendwelche Texturprobleme unter 0.34?
@Beamo Letsgo Die anscheinend verbesserungswürdige Performance deiner Sangerhausen-Karte ist aus meiner Sicht kein Problem. Für mich zählt die ursprüngliche Idee, eine solche Karte überhaupt erst einmal anzufangen – und die Energie, die du insgesamt dafür aufgebracht hast.
Ich konnte deine Karte erfolgreich starten – wiederum kein nennenswertes Problem. Aufgrund früherer Konflikte betreibe ich BeamNG seit längerer Zeit ausschließlich in Version 0.34 – was immer noch wundervoll funktioniert und Spaß macht. Auch deshalb bin ich „experimentellen“ Mods gegenüber sehr aufgeschlossen. Ich probiere aus dem großen Universum der Mods, die zur Verfügung stehen, einfach gerne mal alles aus, das mir auffällt und das mich interessiert.
Ich gehe optimistisch davon aus, dass sich innerhalb der vielen BeamNG-Foren jemand findet, der sich deiner Sangerhausen-Karte annimmt, um die Karte hinsichtlich Performance und Fertigstellung zu aktualisieren. 👍🍀
@Ethan S. Danke für das positive Feedback, leider ist die Performance sehr schlecht, weshalb ich hoffe das mir irgendwann jemand beim optimieren helfen kann!
i love this mod
I appreciate that! :)
Amazing map i feel so german but optimisation must be better
@Loco Thanks!
I highly recommend using the Vulcan Renderer. I had alot of Struggles with Direct X
@halobirth yes thats true partly, but the Performance was way more better under 0.38. I was able to drive in the City Center with 120 FPS. There was just some few Parts where it was very laggy, but nothing comparable to the 0.39 Performance Issues.
@Beamo Letsgo Generally performance on 0.39 is better, but the center of the map is laggy because of the high density of buildings that you told me you didnt optimise properly, i dont think the new update changes that fact much. I think these issues would be apparent in 0.38 aswell since the surrounding areas on the map are not laggy at all.
@halobirth I´m really sure you have the same Issues as me. I have a RTX 4060ti since the 0.39 Update i have extreme Performance Issues, before that it was like minimum 30 FPS at some of the few baddest Parts of the Map. For the Rest it was like 120FPS all the Time. I had to rescript some Things for 0.39 so its not playable in 0.38 anymore i guess because the Grass and Asphalt Material would show NO MATERIAL. I´m very sad, that 0.39 destroyed the Performance, because i thought it would be the Opposite. But i wanted to share my Project so bad, that i was deciding to quit my Work on it now. I want everyone to see my hard Work, even if the Performance is so bad now. Im Sorry.
@Beamo Letsgo My game actually runs as bad with Vulkan as Dirext X, are you sure you packed everything correctly? Sometimes the creator gets better fps when the mod isnt zipped yet but the people who use the mod get bad fps.
Hi, thanks for this map! The concept itself is amazing and interesting, and the layout is very realistic and very true to a real world Germany. However, it runs very laggy, even on my powerful PC with 32GB of RAM and 16GB of VRAM; because of this, the game launched only on the third attempt, without a normal renderer, for me runs only using a Vulkan one. The map just needs some optimization, and in my opinion, when its done, it might become the best map featuring a German city. Special thanks for choosing a German setting, as there are currently almost no maps in BeamNG that feature a German city.
You have huge potential in mapping just keep at it and don't forget about optimization)
@Richtiv Thank you! I started working on this in May and taught myself most of what I know through tutorials and with the help of ChatGPT. I originally started the project because there simply aren't many good German maps available for BeamNG. Unfortunately, I got a little carried away with the amount of content and didn't really consider some of the specific requirements and limitations that come with things like custom buildings. I also have to admit that at a certain point, quantity became more important than quality because I wanted to build as much as possible in as little time as possible. It was an enormous amount of work, and honestly, I don't want to go through that again. I hope that people with more expertise might eventually take an interest in the project, because I'm very busy both professionally and in my private life and don't have much time to significantly optimize the map any further. I'm hoping there are people out there with a bit more experience who are interested in the map and would like to work on it. As mentioned before, all custom content from the map may be used freely for your own projects. Maybe someone with more knowledge and experience than me can make good use of it.
The map is great, but in the centre of the map im getting around 10 fps and it crashes my game everytime in the meantime. I get it's performance heavy but i've seen maps with more props perform better, please try optimise the map a little more and it'll be lovely
@halobirth Yes this is a good idea, but im really a Rookie. I´m waiting for professional Help at this Point! ^^
@Beamo Letsgo I notice that the town in the center with all the buildings cause a lot of lag, maybe you could try remove some of the buildings there or try optimise the buildings there only? Because its so unplayable that with a 5080 my game crashes. Also i reccomend turning the viewdistance from 25000 down to around 5000
@halobirth Hey thank you for your Review. A lot of these Problems came with the 0.39 Update. Before that i had 80FPS at 90% of the Map. Since 0.39 there was massive Performance Issues and i had to correct some stuff like Groundlayers. Since i dont know much about mapping or Buildings i made alot of these Custom Things in Blender 4, i didnt optimize the Objects so they have only Visual Mesh and no dds files, alot of Triangulates and some Buildings with too high Resolution. I dont know anything about LOD´s and stuff. This is the Reason i want Developers to help me optimize the Map without rebuilding everything from Scratch.