Dynamic Market 1.2.0
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1.2.0
vor 1 Woche
1.2.0.0:
- get an in-game notification when a good you have in stock rises notably in price
- show an item's storage locations at the press of a button, including map tagging for the storage location and the best sell point
- the "Sale value" column now shows stock x current price instead of just the price difference to base price
- goods in trailers/implements and production building outputs now count towards the shown stock
- manure, liquid manure and digestate are now tracked as sellable animal products
- unclassified but genuinely sellable goods now get their own "Map-specific" price group instead of being ignored
- market prices were recalculated every 5 seconds even when the period had not changed
- "Normal" price-base mode now keeps the original seasonal curve instead of flattening it
- group names and market notices now consistently use the shipped translations
- crop farming and other merged categories had lost their seasonal price influence
- Only actually unloadable and sellable products are now shown for production buildings, animal barns and attached implements
- sales pressure at selling stations: selling large quantities at once temporarily lowers the price there, which then recovers over time. Two new settings control the threshold and the price drop per step
- Simplified how the mod's menu tab registers itself, to be more robust for gamepad/controller navigation
- get an in-game notification when a good you have in stock rises notably in price
- show an item's storage locations at the press of a button, including map tagging for the storage location and the best sell point
- the "Sale value" column now shows stock x current price instead of just the price difference to base price
- goods in trailers/implements and production building outputs now count towards the shown stock
- manure, liquid manure and digestate are now tracked as sellable animal products
- unclassified but genuinely sellable goods now get their own "Map-specific" price group instead of being ignored
- market prices were recalculated every 5 seconds even when the period had not changed
- "Normal" price-base mode now keeps the original seasonal curve instead of flattening it
- group names and market notices now consistently use the shipped translations
- crop farming and other merged categories had lost their seasonal price influence
- Only actually unloadable and sellable products are now shown for production buildings, animal barns and attached implements
- sales pressure at selling stations: selling large quantities at once temporarily lowers the price there, which then recovers over time. Two new settings control the threshold and the price drop per step
- Simplified how the mod's menu tab registers itself, to be more robust for gamepad/controller navigation
Description:
Extends the Farming Simulator selling price system with an additional dynamic monthly market layer. The base game pricing and seasonal logic remain unchanged and are used as foundation in standard mode. On top of this, an independent market adjustment applies monthly price variations based on product group and global market state.
Optionally, a yearly average mode can be enabled. In this mode the Giants seasonal price curve is disabled and replaced by a stable yearly mean value. This yearly average is calculated based on the usual Giants pricing logic, including difficulty settings and selling station influence. It provides a consistent reference over the whole year and allows players to decide the best selling month without relying on predictable seasonal peaks.
Each product category (grains, oilseeds, vegetables, forage crops, wood, animal products and processed goods) follows its own price curve. This prevents uniform price changes and creates more realistic market behavior across different goods.
A dedicated market screen displays the base game price, the dynamically adjusted selling price or yearly average value depending on mode, the percentage difference, the selling location and the best selling month from the base game. Search and storage filter allow fast navigation through available products.
All market calculations are server-side in multiplayer to ensure consistent pricing across all clients.
Features:
- additional dynamic monthly market layer on top of base game pricing
- optional yearly average mode replacing Giants seasonal curve
- yearly average based on Giants pricing logic, difficulty and selling station
- independent price curves per product group
- comparison between base game price and adjusted market result
- percentage deviation display
- in-game market overview page with search and storage filter
- automatic detection of sellable products from maps and mods
- manual product group assignment for custom or misdetected items
- server-authoritative pricing for multiplayer savegames
Credits:
Nalathan
Extends the Farming Simulator selling price system with an additional dynamic monthly market layer. The base game pricing and seasonal logic remain unchanged and are used as foundation in standard mode. On top of this, an independent market adjustment applies monthly price variations based on product group and global market state.
Optionally, a yearly average mode can be enabled. In this mode the Giants seasonal price curve is disabled and replaced by a stable yearly mean value. This yearly average is calculated based on the usual Giants pricing logic, including difficulty settings and selling station influence. It provides a consistent reference over the whole year and allows players to decide the best selling month without relying on predictable seasonal peaks.
Each product category (grains, oilseeds, vegetables, forage crops, wood, animal products and processed goods) follows its own price curve. This prevents uniform price changes and creates more realistic market behavior across different goods.
A dedicated market screen displays the base game price, the dynamically adjusted selling price or yearly average value depending on mode, the percentage difference, the selling location and the best selling month from the base game. Search and storage filter allow fast navigation through available products.
All market calculations are server-side in multiplayer to ensure consistent pricing across all clients.
Features:
- additional dynamic monthly market layer on top of base game pricing
- optional yearly average mode replacing Giants seasonal curve
- yearly average based on Giants pricing logic, difficulty and selling station
- independent price curves per product group
- comparison between base game price and adjusted market result
- percentage deviation display
- in-game market overview page with search and storage filter
- automatic detection of sellable products from maps and mods
- manual product group assignment for custom or misdetected items
- server-authoritative pricing for multiplayer savegames
Credits:
Nalathan
Direct Download Links
Version: 1.2.0Aktualisiert: vor 1 Woche
Gesamtgröße: 160.07 KB FS25_DynamicMarket_modland.zip direct herunterladen · 160.07 KB · hinzugefügt vor 1 Woche
Über Mod
| Neueste Version | 1.2.0 |
| Spiel | FS25 |
| Kategorie | Spielverlauf |
| Herunterladen | 75 |
| Erstellt | vor 1 Monat |
| Zuletzt aktualisiert | vor 1 Woche |
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