Interactive Control 1.2.0.1
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GrahamM
vor 11 Monaten
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1.2.0.1
vor 7 Monaten
Changelog (1.2.0.1):
- Added translations for Ukrainian, Turkish
- Added various error/warning feedbacks
- Added interactiveControls loading without configurations
- Added daimlerTrucKPack vehicles (on some vehicles)
- Fixed/Improved hover timeouts
- Fixed InteractiveFunction loading
- Fixed invalid vehicle state on loading error
- Fixed ATTACHERJOINTS_ATTACH_DETACH outdoor updating
- Added translations for Ukrainian, Turkish
- Added various error/warning feedbacks
- Added interactiveControls loading without configurations
- Added daimlerTrucKPack vehicles (on some vehicles)
- Fixed/Improved hover timeouts
- Fixed InteractiveFunction loading
- Fixed invalid vehicle state on loading error
- Fixed ATTACHERJOINTS_ATTACH_DETACH outdoor updating
Description:
'Interactive Control' is a global script mod for Farming Simulator 25. While this mod is active, you are able to use many other mods that support Interactive Control. With IC you get the possibility to control many parts of several (prepared) vehicles interacitvly.
'IC' provides different possibilities to interact with your vehicles. You can use click icons that appear when you turn on IC or when you are nearby. Another way for interactive handling is a key binding event. The controls are able to be used as switch or to force a state. All interactions are generally possible to use from the inside and the outside of a vehicle.
Using the controls you can steer different things:
- Play animations (e.g. to open/close windows, fold/unfold warning signs, ...)
- Call specific functions (e.g. Start/Stop Motor, TurnOn/Off tool, Lift/Lower attacher joints, ...)
- ObjectChanges (to change translation/rotation/visibility/...)
A few vehicles are already equipped with IC
For further informations: README on Github.
Changelog (1.1.0.0):
- Added support for "FS25_additionalGameSettings" crosshair disabling
- Added direction of clickPoints is taken into account
- Fixed indoor sound changing
- Fixed objectChange of interactiveControl
- Fixed DRIVE_DIRECTION_TOGGLE function
- Fixed synchronization bug of interactive functions on server joining (e.g. Beaconlights are activated after joining multiplayer game)
Credits:
Vertex Dezign
'Interactive Control' is a global script mod for Farming Simulator 25. While this mod is active, you are able to use many other mods that support Interactive Control. With IC you get the possibility to control many parts of several (prepared) vehicles interacitvly.
'IC' provides different possibilities to interact with your vehicles. You can use click icons that appear when you turn on IC or when you are nearby. Another way for interactive handling is a key binding event. The controls are able to be used as switch or to force a state. All interactions are generally possible to use from the inside and the outside of a vehicle.
Using the controls you can steer different things:
- Play animations (e.g. to open/close windows, fold/unfold warning signs, ...)
- Call specific functions (e.g. Start/Stop Motor, TurnOn/Off tool, Lift/Lower attacher joints, ...)
- ObjectChanges (to change translation/rotation/visibility/...)
A few vehicles are already equipped with IC
For further informations: README on Github.
Changelog (1.1.0.0):
- Added support for "FS25_additionalGameSettings" crosshair disabling
- Added direction of clickPoints is taken into account
- Fixed indoor sound changing
- Fixed objectChange of interactiveControl
- Fixed DRIVE_DIRECTION_TOGGLE function
- Fixed synchronization bug of interactive functions on server joining (e.g. Beaconlights are activated after joining multiplayer game)
Credits:
Vertex Dezign
Direct Download Links
Version: 1.2.0.1Aktualisiert: vor 7 Monaten
Gesamtgröße: 316.75 KB FS25_interactiveControl_modland.zip direct herunterladen · 316.75 KB · hinzugefügt vor 7 Monaten
Über Mod
| Neueste Version | 1.2.0.1 |
| Spiel | FS25 |
| Kategorie | Spielverlauf |
| Herunterladen | 729 |
| Erstellt | vor 11 Monaten |
| Zuletzt aktualisiert | vor 7 Monaten |
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