Nietwerder Final v 1.0.7.0
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Letzte Aktualisierung
Hello everyone, here is the last update for Nietwerder.
What else have I done?
- Updated PDA map
- Added nursery in Nietwerder with greenhouses and orange tree plantations (thanks to Tamara von Graf)
- Added water tower for gathering water
- Added orange pallets for sale
- Removed fence at field 11 since it is no longer a meadow.
- Improved access roads in fences around meadows for AD.
- The map is PF- ready because of its own soil map.
- Unfortunately, owing to work on the landscape and painting, a fresh save game is required one last time.
Nietwerder is situated in the scenic Oberpriegnitz region, between Neuruppin, Gildenhall, and Alt Ruppin. The Lindenzentrum is also half constructed. The elevation model and streets are based on the actual model. I didn't set out the fields according to the actual model since there would only be 10 fields on the map. There are 51 fields, a farm separated into four sections, and six more pastures available for purchase. The BGA of Wuthenow is also included, although not in the right location since it would no longer appear on the map. There is no sawmill, and the trees cannot be purchased or cut since the original region is mostly utilized for cattle raising and energy generation. The farm is separated into four segments. The first half includes the farmhouse, three vehicle halls, a bale storage hall, a vegetable planting bed, a tower silo for drying and ensiling grass (diesel required), free- range hens, and the farm dog. In the second phase, you purchase another vehicle hall, a cowshed, and a silo to store your crop. The third half includes a vehicle hall, a workshop, a farm gas station, two more bale and pallet storage rooms, a small drive- in silo, and my multi- production area, which can generate diesel, seeds, fertilizer, lime, liquid fertilizer, herbicides, compost, mineral feed, TMR, and pig feed. With the fourth portion, you may purchase four additional cowsheds. There are two additional cowsheds on the map, two sheep/goat pastures, two chicken coops, a pigsty, and a horse stable. Almost all sales outlets and manufacturing sectors have gates with specific opening hours. Pay attention to the signs at the manufacturing and sales sections; otherwise, you may end yourself in front of locked doors. The train on the map is now just for decoration due to ongoing issues with the driving ranch. Until I can address this, the train will go around the map for decoration. The railroad silo is presently used only for sales and shopping. Except for high silo and multi- production, all productions need power to operate.
Credits:
Maxim von Graf
What else have I done?
- Updated PDA map
- Added nursery in Nietwerder with greenhouses and orange tree plantations (thanks to Tamara von Graf)
- Added water tower for gathering water
- Added orange pallets for sale
- Removed fence at field 11 since it is no longer a meadow.
- Improved access roads in fences around meadows for AD.
- The map is PF- ready because of its own soil map.
- Unfortunately, owing to work on the landscape and painting, a fresh save game is required one last time.
Nietwerder is situated in the scenic Oberpriegnitz region, between Neuruppin, Gildenhall, and Alt Ruppin. The Lindenzentrum is also half constructed. The elevation model and streets are based on the actual model. I didn't set out the fields according to the actual model since there would only be 10 fields on the map. There are 51 fields, a farm separated into four sections, and six more pastures available for purchase. The BGA of Wuthenow is also included, although not in the right location since it would no longer appear on the map. There is no sawmill, and the trees cannot be purchased or cut since the original region is mostly utilized for cattle raising and energy generation. The farm is separated into four segments. The first half includes the farmhouse, three vehicle halls, a bale storage hall, a vegetable planting bed, a tower silo for drying and ensiling grass (diesel required), free- range hens, and the farm dog. In the second phase, you purchase another vehicle hall, a cowshed, and a silo to store your crop. The third half includes a vehicle hall, a workshop, a farm gas station, two more bale and pallet storage rooms, a small drive- in silo, and my multi- production area, which can generate diesel, seeds, fertilizer, lime, liquid fertilizer, herbicides, compost, mineral feed, TMR, and pig feed. With the fourth portion, you may purchase four additional cowsheds. There are two additional cowsheds on the map, two sheep/goat pastures, two chicken coops, a pigsty, and a horse stable. Almost all sales outlets and manufacturing sectors have gates with specific opening hours. Pay attention to the signs at the manufacturing and sales sections; otherwise, you may end yourself in front of locked doors. The train on the map is now just for decoration due to ongoing issues with the driving ranch. Until I can address this, the train will go around the map for decoration. The railroad silo is presently used only for sales and shopping. Except for high silo and multi- production, all productions need power to operate.
Credits:
Maxim von Graf
External Download Links:
- Sharemods.com - FS25_Nietwerder.zip [719.9 MB]
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Direct Download Links
Version: v 1.0.7.0Aktualisiert: vor 8 Monaten
Gesamtgröße: 1.41 GB FS25_Nietwerder_modland.zip direct herunterladen · 719.95 MB · hinzugefügt vor 8 Monaten
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