CarboLime Prefab (Prefab*) 1.0.0.3
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1.0.0.3
vor 1 Monat
1.0.0.3:
- Vehicle registration reworked completely: EVERY fertilizer and manure spreader in the game (base game and all active mods) now gets lime and CarboLime automatically – no allow-list, no i3d files and no storeItems.xml entries for individual vehicles needed any more
- carboLimeVehicles.xml removed, replaced by the exclusion list carboLimeSpreaders.xml (opt individual spreaders out instead of in)
- Added the missing RegisterSpecialization.lua – without it CarboLimeSpreader.lua was never attached to any vehicle and the entire width/consumption logic stayed inactive
- Removed the sample vehicle (Bredal K105) from the prefab, since no vehicle is required for the integration any more
- Fixed a crash: wrong index used when registering CarboLime in supportedSprayTypes/fillTypeSources caused a crash while spreading or when reloading a savegame
- Fixed the consumption factor calculation (getSprayerUsage/getLimeUsage) – it previously searched across all vehicles and could apply the multiplier to the wrong spreader when several were active at once (e.g. Courseplay helpers)
- Fixed a bug where lime/CarboLime spread outside the field boundary (e.g. while turning at the headland) could corrupt the automatic field boundary detection used by the AI Helper and Courseplay. Ground state is now only written within already-detected field area.
- Fixed a wrong l10n key in the BigBag/pallet multi-purchase files (pointed at the lime instead of the CarboLime function text)
- Fixed a bug where, on spreaders with adjustable sections (VariableWorkWidth, e.g. Amazone ZA-TS 3200), the engine reset the working width to the full machine width on every AI Helper start, regardless of the lime/CarboLime tank content
- Fixed a bug where, on the same spreaders, the working width used internally by the AI Helper and GPS Pilot stayed stuck at the full machine width for lime/CarboLime, even though the section-width display (F1 HUD) was already correctly narrowed
- Fixed a bug where the automatic working width shown under "Steering Assist" in the Helper menu did not update after a fill type change on its own, only after detaching and reattaching the spreader
- Vehicle registration reworked completely: EVERY fertilizer and manure spreader in the game (base game and all active mods) now gets lime and CarboLime automatically – no allow-list, no i3d files and no storeItems.xml entries for individual vehicles needed any more
- carboLimeVehicles.xml removed, replaced by the exclusion list carboLimeSpreaders.xml (opt individual spreaders out instead of in)
- Added the missing RegisterSpecialization.lua – without it CarboLimeSpreader.lua was never attached to any vehicle and the entire width/consumption logic stayed inactive
- Removed the sample vehicle (Bredal K105) from the prefab, since no vehicle is required for the integration any more
- Fixed a crash: wrong index used when registering CarboLime in supportedSprayTypes/fillTypeSources caused a crash while spreading or when reloading a savegame
- Fixed the consumption factor calculation (getSprayerUsage/getLimeUsage) – it previously searched across all vehicles and could apply the multiplier to the wrong spreader when several were active at once (e.g. Courseplay helpers)
- Fixed a bug where lime/CarboLime spread outside the field boundary (e.g. while turning at the headland) could corrupt the automatic field boundary detection used by the AI Helper and Courseplay. Ground state is now only written within already-detected field area.
- Fixed a wrong l10n key in the BigBag/pallet multi-purchase files (pointed at the lime instead of the CarboLime function text)
- Fixed a bug where, on spreaders with adjustable sections (VariableWorkWidth, e.g. Amazone ZA-TS 3200), the engine reset the working width to the full machine width on every AI Helper start, regardless of the lime/CarboLime tank content
- Fixed a bug where, on the same spreaders, the working width used internally by the AI Helper and GPS Pilot stayed stuck at the full machine width for lime/CarboLime, even though the section-width display (F1 HUD) was already correctly narrowed
- Fixed a bug where the automatic working width shown under "Steering Assist" in the Helper menu did not update after a fill type change on its own, only after detaching and reattaching the spreader
Description:
This prefab adds a complete lime fertilization system to your Farming Simulator 25 mod map – featuring both standard lime and CarboLime from sugar beet processing.
CarboLime is a real agricultural by-product of sugar beet refining. It acts faster than standard lime, contains valuable additional nutrients (phosphate, magnesium) and costs significantly less – because it is an industrial by-product.
WHAT'S INCLUDED?
Vehicles & Objects:
- Bredal K105 lime spreader with native support for lime AND CarboLime (12m / 18m spread width)
- CarboLime BigBag (2000 L) – available in shop
- CarboLime Pallet (2000 L) – available in shop
- Multi-purchase up to 8 units at once
Map & Technical:
- Custom ground texture after spreading (visually distinct from standard lime)
- Custom particle spreading effect (beige/earthy instead of white)
- Custom fill plane texture in spreader tank
- CarboLime correctly removes lime requirement
- Standard lime correctly overwrites CarboLime fields
REALISTIC VALUES:
- CarboLime: ~270 $ / 2000 L (40% cheaper than lime – industrial by-product)
- Application rate: 1.5x higher than standard lime
- Bulk density: 1.2 kg/L
FOR MAP BUILDERS:
Full step-by-step integration guide included (PDF). All XML entries, file paths and Lua configuration are documented. Additional lime spreaders can be enabled with a single line in CarboLime.lua.
IMPORTANT NOTICE:
CarboLime.lua may NOT be modified or republished without my explicit prior agreement.
https://github.com/Lahmi/FS25_Carbolime_Mod
Credits:
[BG] Lahmi
This prefab adds a complete lime fertilization system to your Farming Simulator 25 mod map – featuring both standard lime and CarboLime from sugar beet processing.
CarboLime is a real agricultural by-product of sugar beet refining. It acts faster than standard lime, contains valuable additional nutrients (phosphate, magnesium) and costs significantly less – because it is an industrial by-product.
WHAT'S INCLUDED?
Vehicles & Objects:
- Bredal K105 lime spreader with native support for lime AND CarboLime (12m / 18m spread width)
- CarboLime BigBag (2000 L) – available in shop
- CarboLime Pallet (2000 L) – available in shop
- Multi-purchase up to 8 units at once
Map & Technical:
- Custom ground texture after spreading (visually distinct from standard lime)
- Custom particle spreading effect (beige/earthy instead of white)
- Custom fill plane texture in spreader tank
- CarboLime correctly removes lime requirement
- Standard lime correctly overwrites CarboLime fields
REALISTIC VALUES:
- CarboLime: ~270 $ / 2000 L (40% cheaper than lime – industrial by-product)
- Application rate: 1.5x higher than standard lime
- Bulk density: 1.2 kg/L
FOR MAP BUILDERS:
Full step-by-step integration guide included (PDF). All XML entries, file paths and Lua configuration are documented. Additional lime spreaders can be enabled with a single line in CarboLime.lua.
IMPORTANT NOTICE:
CarboLime.lua may NOT be modified or republished without my explicit prior agreement.
https://github.com/Lahmi/FS25_Carbolime_Mod
Credits:
[BG] Lahmi
Direct Download Links
Version: 1.0.0.3Aktualisiert: vor 1 Monat
Gesamtgröße: 18.68 MB FS25_Carbolime_prefab_modland.zip direct herunterladen · 18.68 MB · hinzugefügt vor 1 Monat
Über Mod
| Neueste Version | 1.0.0.3 |
| Spiel | FS25 |
| Kategorie | Objekte » Vorgefertigtes |
| Herunterladen | 121 |
| Erstellt | vor 6 Monaten |
| Zuletzt aktualisiert | vor 1 Monat |
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