GE10 Script - SplineToolkit (Prefab*) 2.0.1.0
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Version
2.0.1.0
vor 2 Monaten
Update 1.1.1:
- [Base Tools] = Added a Clear Foliage button and removed the option from the foliage layer list.
- [Base Tools] = Fixed an issue with Clear Foliage where an incorrect invisible layer was applied.
- [Place Object] = Added Place Type "... with Width". Allows objects to be placed randomly within a defined width.
- [Place Object] = Added Set Height Type "... + Follow Axis". Allows connected objects to be placed almost seamlessly, even on uneven terrain.
- [Base Tools] = Added a Clear Foliage button and removed the option from the foliage layer list.
- [Base Tools] = Fixed an issue with Clear Foliage where an incorrect invisible layer was applied.
- [Place Object] = Added Place Type "... with Width". Allows objects to be placed randomly within a defined width.
- [Place Object] = Added Set Height Type "... + Follow Axis". Allows connected objects to be placed almost seamlessly, even on uneven terrain.
Description:
This powerful GIANTS Editor script provides a wide range of useful tools for working with splines. From terrain editing and object or fence placement to exporting splines as .OBJ files for Blender and generating road meshes – all combined in one single tool.
Feature Overview:
1) --- Base Tools ---
1.1) Set Spline on Terrain
Allows spline points to be projected onto the terrain surface, with an optional adjustable offset.
1.2) Set Offset
Moves a spline vertically and horizontally using customizable offset values.
1.3) Set Terrain Height
Adjusts the terrain height to match the spline height, with optional parameters for precise control.
1.4) Paint Terrain
Enables terrain painting along a spline using a clear and structured layer selection.
2) --- Place Objects ---
Allows objects to be placed along a spline with a variety of configurable parameters for flexible placement.
3) --- Place Fence ---
Creating fences has never been easier.
With a structured list of base game fences including preview images, complete fence setups can be created quickly and efficiently.
4) --- Export as .OBJ ---
To streamline the workflow between GIANTS Editor and Blender, the Spline Toolkit allows splines to be exported as .OBJ files using two different methods and additional useful parameters.
5) --- Generate Road Mesh ---
A lightweight yet extremely useful tool for infrastructure creation in Blender.
Road meshes can be generated directly from splines and further refined in Blender. Matching traffic splines are automatically generated as well.
Installation:
1.) Navigate to your GIANTS Editor installation directory. Default path: "C:\Program Files\GIANTS Software\GIANTS_Editor_10.X.X\"
2.) Copy the file "SplineToolkit.lua" and the folder "fenceImages" from the prefab into the GIANTS Editor script folder.
3.) The script will then be available in the GIANTS Editor via the menu bar under “Scripts”.
Credits:
Aslan
This powerful GIANTS Editor script provides a wide range of useful tools for working with splines. From terrain editing and object or fence placement to exporting splines as .OBJ files for Blender and generating road meshes – all combined in one single tool.
Feature Overview:
1) --- Base Tools ---
1.1) Set Spline on Terrain
Allows spline points to be projected onto the terrain surface, with an optional adjustable offset.
1.2) Set Offset
Moves a spline vertically and horizontally using customizable offset values.
1.3) Set Terrain Height
Adjusts the terrain height to match the spline height, with optional parameters for precise control.
1.4) Paint Terrain
Enables terrain painting along a spline using a clear and structured layer selection.
2) --- Place Objects ---
Allows objects to be placed along a spline with a variety of configurable parameters for flexible placement.
3) --- Place Fence ---
Creating fences has never been easier.
With a structured list of base game fences including preview images, complete fence setups can be created quickly and efficiently.
4) --- Export as .OBJ ---
To streamline the workflow between GIANTS Editor and Blender, the Spline Toolkit allows splines to be exported as .OBJ files using two different methods and additional useful parameters.
5) --- Generate Road Mesh ---
A lightweight yet extremely useful tool for infrastructure creation in Blender.
Road meshes can be generated directly from splines and further refined in Blender. Matching traffic splines are automatically generated as well.
Installation:
1.) Navigate to your GIANTS Editor installation directory. Default path: "C:\Program Files\GIANTS Software\GIANTS_Editor_10.X.X\"
2.) Copy the file "SplineToolkit.lua" and the folder "fenceImages" from the prefab into the GIANTS Editor script folder.
3.) The script will then be available in the GIANTS Editor via the menu bar under “Scripts”.
Credits:
Aslan
Videos
Direct Download Links
Version: 2.0.1.0Aktualisiert: vor 1 Monat
Gesamtgröße: 6.96 MB FS25_GEScript_SplineToolkit_prefab_modland.zip direct herunterladen · 6.96 MB · hinzugefügt vor 1 Monat
Über Mod
| Neueste Version | 2.0.1.0 |
| Spiel | FS25 |
| Kategorie | Objekte » Vorgefertigtes |
| Herunterladen | 84 |
| Erstellt | vor 3 Monaten |
| Zuletzt aktualisiert | vor 1 Monat |
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