The Viervit Map v 1.0.5
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Stimmen
Viervitz map is now available in FS25.
V1.0.5
What was done:
- Repainted all field borders
- Renewed village textures
- Fields were softened if elevation model edges were still too harsh. Twelve wind turbines were erected to produce power. They generate more slowly than in L22 (which means no more money printing devices).
- Bga now stores the power it generates.
- Electricity is now required for all productions save for the sawmill, carpenter, spinning mill, and tailor shop (which are still cranky). Grape processing included. To distribute electricity, turn on the power generator and activate the productions that need it. Productions, save for yours, have been referred back to the main game to conserve MB.
Due to the texture and terrain modifications, a fresh save is sadly required!!
A new save game must be started so that the terrain modification affects the BGA.
I completely redesigned it and included an elevation model. I increased the dead wood, stone removal, and wood transport task types since there isn't much room for them on the map and they're getting on my nerves. The map contains 47 fields, ranging in size from 1.2 to 14 hectares. Standard productions are implemented. There are two farms: the small starting farm in Zirkow, which has two chicken coops, a sheep/goat pasture, and starting vehicles; and the large farm, which is located in the center of the map and has two chicken coops, a pig sty, a horse stable, and two cow sheds, as well as a large pasture that stretches down the slope on the east side of the farm. Both farms are outfitted with several silos, bale and pallet storage, as well as my multi- production facility, which produces feed, fuel, compost, and anything else required for field cultivation. Two more sheep/goat pastures and a cow pasture for animal husbandry are spread over the map. To begin, you'll locate a purchasing station where you may purchase seed, lime, fertilizer, feed, and so on; however, be aware that the buying price is more than the selling price. There are two fellable woods on the map, and the remaining forests cannot be purchased. You do not need to worry about mixing fields. Field pathways and green strips cannot be purchased, and I will not make them available either. The map has various buildable items, including the temple, the granary museum, and two garages. The garage building site can only be supplied with a forklift since a vehicle and trailer will not fit down the driveway. If you wish to fully construct the granary museum, search for the 25 connected collector's goods scattered over the area. A BGA is located in the western part of the map. There are three petrol stations built- in. The map has its own feed xml. Sheep and goats now like nibbling on beetroot or sillage. The feeding is derived from the internet and hence not foolish.
Important information for AD players:
AD courses are included into the map. When you initially launch the map, an ad will ask whether you wish to calculate a route network. Make careful you hit NO here, otherwise your previous courses will be overwritten and you will have to start again.
I understand that the Pda is not yet ideal in certain areas; I am in the midst of finding a solution for this, so please do not leave comments about it; it is known and will be rectified with an update as soon as I discover one.
Credits:
Maxim von Graf
V1.0.5
What was done:
- Repainted all field borders
- Renewed village textures
- Fields were softened if elevation model edges were still too harsh. Twelve wind turbines were erected to produce power. They generate more slowly than in L22 (which means no more money printing devices).
- Bga now stores the power it generates.
- Electricity is now required for all productions save for the sawmill, carpenter, spinning mill, and tailor shop (which are still cranky). Grape processing included. To distribute electricity, turn on the power generator and activate the productions that need it. Productions, save for yours, have been referred back to the main game to conserve MB.
Due to the texture and terrain modifications, a fresh save is sadly required!!
A new save game must be started so that the terrain modification affects the BGA.
I completely redesigned it and included an elevation model. I increased the dead wood, stone removal, and wood transport task types since there isn't much room for them on the map and they're getting on my nerves. The map contains 47 fields, ranging in size from 1.2 to 14 hectares. Standard productions are implemented. There are two farms: the small starting farm in Zirkow, which has two chicken coops, a sheep/goat pasture, and starting vehicles; and the large farm, which is located in the center of the map and has two chicken coops, a pig sty, a horse stable, and two cow sheds, as well as a large pasture that stretches down the slope on the east side of the farm. Both farms are outfitted with several silos, bale and pallet storage, as well as my multi- production facility, which produces feed, fuel, compost, and anything else required for field cultivation. Two more sheep/goat pastures and a cow pasture for animal husbandry are spread over the map. To begin, you'll locate a purchasing station where you may purchase seed, lime, fertilizer, feed, and so on; however, be aware that the buying price is more than the selling price. There are two fellable woods on the map, and the remaining forests cannot be purchased. You do not need to worry about mixing fields. Field pathways and green strips cannot be purchased, and I will not make them available either. The map has various buildable items, including the temple, the granary museum, and two garages. The garage building site can only be supplied with a forklift since a vehicle and trailer will not fit down the driveway. If you wish to fully construct the granary museum, search for the 25 connected collector's goods scattered over the area. A BGA is located in the western part of the map. There are three petrol stations built- in. The map has its own feed xml. Sheep and goats now like nibbling on beetroot or sillage. The feeding is derived from the internet and hence not foolish.
Important information for AD players:
AD courses are included into the map. When you initially launch the map, an ad will ask whether you wish to calculate a route network. Make careful you hit NO here, otherwise your previous courses will be overwritten and you will have to start again.
I understand that the Pda is not yet ideal in certain areas; I am in the midst of finding a solution for this, so please do not leave comments about it; it is known and will be rectified with an update as soon as I discover one.
Credits:
Maxim von Graf
Direct Download Links
Version: v 1.0.5Aktualisiert: vor 1 Jahr
Gesamtgröße: 675.03 MB LS25_Viervitz_V1_0_5_modland.zip direct herunterladen · 675.03 MB · hinzugefügt vor 1 Jahr
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