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Shader Tripping

Rating: 5/5, based on 14 votes
uploaded 2014-08-25 23:25:00, by nonSENSE

This has been a wish for a long time, which has already been partly fullfilled, even since the end of FS11 (ROPA Euro Tiger).
But now a completly new approach.

The fillplane should be animated/deformed acccording to the actual insertion point - it gets dynamic

Current Implementation:
- inspired by GIANTS and Face (Lexion 770)
- formulated and actually implemented by fruktor

"A picture says more then a hundred words", so check the pictures


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uploaded by nonSENSE
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