Gamsting Map v 2.2
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Here is the Gamsting map for Farming Simulator 2015.
Version: v 2.2.
Changes for v2.2:
- 2 new fields added
- added 1 new forest
- 1 area was enlarged
- lowered floating objects
- Performance of the card improved
- adjusted trigger for Patch 1.3
- increased volume of the dunghill
- grass and alfalfa on street away
- reduced traffic problem
- PDA adjusted
The following locations are on the Map:
- Farm (House, 2 grain storage, storage chips, fertilizer and Kalklagerhalle, 2 machine rooms, shelter, straw, washing area, chicken coop with spout, cowshed with pasture, Sheepfold pasture) BayWa (Administration building, carriage house, seed storage, Getreideabladedurchfahrhalle, potato and Rübenabladehalle with Art dunghill, 4 elevators)
- Biogas plant (2 fermenters, storage tanks, CHP container, 2 shelters, scale, operation house, transformer station, 2 drive-through silos and a manure pit) Village (5 houses, gas station, church, castle, construction, machine hall of the farmer) Nursery (Sale Building, Warehouse with seed storage space)
- Freight depot (Administration building, warehouse, timber yard, Holzverladeplatz)
- Dealer (Sale Building, Workshop)
- Spinning (3 factory building with sales outlet)
- Dairy (Production building) Carpentry (Production buildings, storage chips) Heating plant (Power plant building, Wood storage, transformer station) Restaurant (Restaurant Building, Warehouse and playground) Power supply system (High- and low-voltage poles, house utility poles, substations and distribution boxes) Train route with real tunnel (2 level crossings with barriers, 3 tunnels, railway route is used to transport logs and grain transport) Road network (Almost complete DIY, signs, guard rails, underpasses) Many bran details provide variety on the Map
Required Mods:
- Animation Map Trigger Mod
Credits:
Stefan_LS
Version: v 2.2.
Changes for v2.2:
- 2 new fields added
- added 1 new forest
- 1 area was enlarged
- lowered floating objects
- Performance of the card improved
- adjusted trigger for Patch 1.3
- increased volume of the dunghill
- grass and alfalfa on street away
- reduced traffic problem
- PDA adjusted
The following locations are on the Map:
- Farm (House, 2 grain storage, storage chips, fertilizer and Kalklagerhalle, 2 machine rooms, shelter, straw, washing area, chicken coop with spout, cowshed with pasture, Sheepfold pasture) BayWa (Administration building, carriage house, seed storage, Getreideabladedurchfahrhalle, potato and Rübenabladehalle with Art dunghill, 4 elevators)
- Biogas plant (2 fermenters, storage tanks, CHP container, 2 shelters, scale, operation house, transformer station, 2 drive-through silos and a manure pit) Village (5 houses, gas station, church, castle, construction, machine hall of the farmer) Nursery (Sale Building, Warehouse with seed storage space)
- Freight depot (Administration building, warehouse, timber yard, Holzverladeplatz)
- Dealer (Sale Building, Workshop)
- Spinning (3 factory building with sales outlet)
- Dairy (Production building) Carpentry (Production buildings, storage chips) Heating plant (Power plant building, Wood storage, transformer station) Restaurant (Restaurant Building, Warehouse and playground) Power supply system (High- and low-voltage poles, house utility poles, substations and distribution boxes) Train route with real tunnel (2 level crossings with barriers, 3 tunnels, railway route is used to transport logs and grain transport) Road network (Almost complete DIY, signs, guard rails, underpasses) Many bran details provide variety on the Map
Required Mods:
- Animation Map Trigger Mod
Credits:
Stefan_LS
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