Animals HUD 3.4.0.1
Description:
Animals Hud V. 2020 SEASONS + MoreBunkerSiloMod ready
Version 3.4.0.1 - 2020 SEASONS Ready + MoreBunkSilo
Info in the Info.txt of the mod
After a long break, another version of Animals Hud has now been developed.
The Mod AnimalsHUD by xDeekay was further developed by me in November 2019.
IMPORTANT: The original version was NOT Seasons compatible. This has now been implemented as an option. In the
Lines 29 and 30 you can choose whether the mods 'Seasons' and 'MoreBunkerSilo' are used. Must be correct here
'true' or 'false' must be entered, as these mods determine the composition of the required / possible animal feed
influence. If these variables are not set correctly, LUA errors or incorrect display values will occur because
the program asks otherwise invalid variables (Seasons) or incorrectly calculated feed levels (MoreBunkerSilo).
Note 1: The ability to run WITHOUT Seasons and / or WITHOUT MoreBunkerSilo has NOT been extensively tested.
Note 2: The displayed order of the stalls within a species seems to be random due to LS.
Changes
- Texts defined by the layout of the keyboard (de/en).
- new display functions (see layout and display modes for keyboards as well).
- optimized font colors
- colored backgrounds (currently only 1 color per animal), for better readability and differentiation.
- Font size: finer gradations, small to large (but not tiny to fissured).
- Animal logo next to HUD (dynamic font size resizing).
- Animal logos selection.
- HUD dynamic resize (length and width).
- HUD placeable via animal shud variables. lua file
- Seasons do NOT use water in permanently installed chicken coffee houses; but now there is a line 'Water ----' so that all cottages have the same look.
- Extended storage of individual configuration (combined latitude/longitude display type, animal logos, transparency included).
- BugFix: There is a discrepancy between pigs (maximum content of maize/CCM feed troughs).
Seasons and AnimalsHUD. AnimalsHUD reads only half the size of the trough. The source of the.
Error in the LS (combined with seasons) could be.
Remedy: the displayed maize/CCM trough size has been fixed in the hard code and in the pigs.
Add a '*' to the display, therefore.
MoreBunkSilo
The Mod MoreBunkSilo produces the following fruit types:.
CCM (pigs: in addition to maize as feed).
Silage grass (cows: as feed besides grass / sheep: as feed besides grass and foe).
MoreBunkerSilo produces this kind of feed only when it is necessary for a (newly purchased) barn. Therefore, the
When starting a new game, the needed IDs of these feed types cannot be determined.
IMPORTANT: IDs are NOT assigned in single and multiplayer games permanently! These IDs must therefore be used at the start of the game.
be measured explicitly. If no bill barn or cow/sheep barn is purchased so far in the game, the.
Initially, ID cannot be determined.
Once a stable (pigs, cows or sheep) has been bought, AnimalsHUD recalculates both IDs automatically. That's done at the.
Also documented is the log file. Manual ID recalculation takes place when a house type (pigs, cattle or sheep) is hidden once and all stables are shown.
Displays all animal details on the screen (Hud).
Small donation support on: https://www.buymeacoffee.com/xDeekay.
Pets, cows, pigs, horses, and sheep are in the stables.
In the mod, txt file.
Info in the . -> food in liters + current filling volume +% in filling troughs.
-> New design in version 3.5.0. 4 beta (xDeekay + michel)
-> Multilingual
-> production%
-> cleanliness in%
-> water, stroke and so on.
-> Products: eggs, milk, fumes, fumes, wool.
-> The size of the font can be changed and the next time saved.
-> The Hud can be saved, too.
0 the animal products.
-> In addition, from version 3.1.0. 0 KeyInputs have to be configured. Liter, kg
-> From version 3.1.0. So everybody can determine what they want to show. You can choose what to show.
Credits:
Script: Deekay
Idee / Konzept: Deekay
Update: Michel
Tester: Deekay
Sonstige: 1st Script