Courseplay v 6.030022

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4 months ago
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4/5, 5 votes

Updates

latest Version v 6.030022 2 weeks ago

6.03.00022 Minor fixes
fix all hybrid A* pathfinder failing
fix reset fill level after making pocket

6.03.00020 Mode 2/3 improvements
Wait before starting the next row if the rendezvous point is close to the row end.
use A* to calculate distance to combine before the
rendezvous.
combine notifies unloader on missed rendezvous, unloader
re-plans route
try to approach combine waiting after backing out of the fruit
from the rear so we won't cut in front of it.
don't slow down around rendezvous when discharging already
don't ask for a rendezvous when the combine is not willing to,
for example when unload is disabled on the first headland.
won't initiate new rendezvous until the combine cancels the current one
move up rendezvous points close to row end
pipe in fruit map changed to have a 20 m buffer at each end of the
row to account for non-perpendicular headlands.
fixed offsets when calculating target to combine, sometimes it
used the side offset as front offset.
make sure to reset 95% full limit after making pocket
added safety margin to the calculation of the distance until full
All this to avoid the situation where the combine stops before reaching
the rendezvous point because it thinks it is full (although only 95%)
only considers unloaders actually waiting for assignment,
ignore the ones on unload course for example when a combine
is looking for an unloader
if an unloader is already assigned to a combine, only it is
waiting for the combine to become ready for unload (for example
due to fruit in pipe), assign the same combine to it. This
should probably be refactored, adding a new state for the unloader,
like WAITING_FOR_COMBINE_TO_BECOME_READY or so.

Features of the version:
- You can select the number of flights from the base to the point of sale;
- After the specified number of flights, he gets up at the end point and reports it;
- Also, while the tractor is waiting for the filling of the combine bunker, it turns off the engine;
- Minor bugs fixed;
- Proven to be stable

For today actual / last official - v6.03.00017
- You can select the number of flights from the base to the point of sale;
- After the specified number of flights, he gets up at the end point and reports it;
- Also, while the tractor is waiting for the filling of the combine bunker, it turns off the engine;
- Minor bugs fixed;
- Proven to be stable

6.03.00015
Configure traffic conflict check for mode 10
For #6397, can now enable traffic conflict check per state.
div mode 9/10 fixes
- fixes 2+ mode 9 drivers
- improves mode 10 BunkerSiloMap
- fixes manual work-width mode 10
small fixes

Description:
Fixed AutoDrive course loading bug and other course editor issues.
Version v6.03.00008
Mode 3/9 improvements/fixes
Proximity sensor fixes
disabled proximity speed control for mode 9
proximity pack is now linked to the vehicle, not the
implement so it does not move for example with a shovel.
proximity sensor adjusts itself forward (or backward when
looking back) until it does not see the own vehicle or its
mode 3 improvements and remove outdated seedCalculator
Initial release of the course editor.
Added course editor translation entries to non-english translation files.
Fixed AutoDrive course loading bug and others.
CHANGES
A save attempt is no longer attempted when using the save hotkey on an unsaved course.
You can no longer launch the editor on an autodrive course.
Fixed 'unable to load autodrive course' error.u
For best course loading performance, set the hud to not load courses at startup, especially if you have a lot of
large courses.
If you load a saved course and it looks like it has the wrong edits, then clear the course and click the reload
courses button, then load the course again.
Now when generated courses that have a zero speed show the speed as 'auto' in the waypoint info panel.
This tells you that courseplay will calculate the speed for that waypoint. If you change the speed with the
hotkeys, it will show the actual speed. Reduce the speed to zero again and it will show 'auto'.
Now dragging is done with the courseplay primary mouse button, instead of always button 1 which is the left mouse
button. If you change the courseplay primary mouse button mapping, you will need to restart the game for.


Credits:
Courseplay.devTeam

Description:
v6.03.00004
fixes unload for not self driven combines
Code cleanup and bug fixes
fixes bale wrapper
reworked cover handling
closes #6405
6.03.00003 MP, Mode 9, baler and pathfinder improvements
fix mode 2/3 in MP
reduce network load by only sending updated values
improved mode 9 raycast
improved baler handling
diff small changes
enabled fueling by trailer
mode 1/4 wait while they get loaded
fixes mode 4
improved shovelPositions
mode 3 code cleanUp
Pathfinder retries with ignored fruit if a path for hybrid A*
section can't be found. This should eliminate most cases where
no path could be found in Mode 2 and 3
Better up/down -> headland transition for #6067
Finish last up/down row (drive until implement reaches
the end of the row before turning towards the
next (headland) waypoint.
6.03.00001 Mode 2/3 and traffic conflict improvements
Detect possible traffic conflicts before they happen and
slow down to avoid collision.
For close range, use a proximity sensor to slow down, stop,
or swerve the other vehicle.
Better handling of multiple unloaders for Mode 2/3.
Closes #5986, #5987
Also fixes #6340
Fixed AutoDrive course loading bug and other course editor issues.
Initial release of the course editor.
Added course editor translation entries to non-english translation files.
Fixed AutoDrive course loading bug and others.
CHANGES
A save attempt is no longer attempted when using the save hotkey on an unsaved course.
You can no longer launch the editor on an autodrive course.
Fixed 'unable to load autodrive course' error.u
For best course loading performance, set the hud to not load courses at startup, especially if you have a lot of
large courses.
If you load a saved course and it looks like it has the wrong edits, then clear the course and click the reload
courses button, then load the course again.
Now when generated courses that have a zero speed show the speed as 'auto' in the waypoint info panel.
This tells you that courseplay will calculate the speed for that waypoint. If you change the speed with the
hotkeys, it will show the actual speed. Reduce the speed to zero again and it will show 'auto'.
Now dragging is done with the courseplay primary mouse button, instead of always button 1 which is the left mouse
button. If you change the courseplay primary mouse button mapping, you will need to restart the game for.


Credits:
Courseplay.devTeam

Description:
6.03.00001 Mode 2/3 and traffic conflict improvements
Detect possible traffic conflicts before they happen and
slow down to avoid collision.
For close range, use a proximity sensor to slow down, stop,
or swerve the other vehicle.
Better handling of multiple unloaders for Mode 2/3.
Closes #5986, #5987
Also fixes #6340
Fixed AutoDrive course loading bug and other course editor issues.
Initial release of the course editor.
Added course editor translation entries to non-english translation files.
Fixed AutoDrive course loading bug and others.
CHANGES
A save attempt is no longer attempted when using the save hotkey on an unsaved course.
You can no longer launch the editor on an autodrive course.
Fixed 'unable to load autodrive course' error.u
For best course loading performance, set the hud to not load courses at startup, especially if you have a lot of
large courses.
If you load a saved course and it looks like it has the wrong edits, then clear the course and click the reload
courses button, then load the course again.
Now when generated courses that have a zero speed show the speed as 'auto' in the waypoint info panel.
This tells you that courseplay will calculate the speed for that waypoint. If you change the speed with the
hotkeys, it will show the actual speed. Reduce the speed to zero again and it will show 'auto'.
Now dragging is done with the courseplay primary mouse button, instead of always button 1 which is the left mouse
button. If you change the courseplay primary mouse button mapping, you will need to restart the game for.


Credits:
Courseplay.devTeam

Description:
Push Release v6.02.00077
Rework of Shovel positions
small MP fixes
fixes Shovel positions in MP
electrical vehicle fixes
some more fuel improvements
Fixed AutoDrive course loading bug and other course editor issues.
Initial release of the course editor.
Added course editor translation entries to non-english translation files.
Fixed AutoDrive course loading bug and others.
CHANGES
A save attempt is no longer attempted when using the save hotkey on an unsaved course.
You can no longer launch the editor on an autodrive course.
Fixed 'unable to load autodrive course' error.u
For best course loading performance, set the hud to not load courses at startup, especially if you have a lot of
large courses.
If you load a saved course and it looks like it has the wrong edits, then clear the course and click the reload
courses button, then load the course again.
Now when generated courses that have a zero speed show the speed as 'auto' in the waypoint info panel.
This tells you that courseplay will calculate the speed for that waypoint. If you change the speed with the
hotkeys, it will show the actual speed. Reduce the speed to zero again and it will show 'auto'.
Now dragging is done with the courseplay primary mouse button, instead of always button 1 which is the left mouse
button. If you change the courseplay primary mouse button mapping, you will need to restart the game for.


Credits:
Courseplay.devTeam

Description:
Fixed AutoDrive course loading bug and other course editor issues.
Initial release of the course editor.
Added course editor translation entries to non-english translation files.
Fixed AutoDrive course loading bug and others.
CHANGES
A save attempt is no longer attempted when using the save hotkey on an unsaved course.
You can no longer launch the editor on an autodrive course.
Fixed 'unable to load autodrive course' error.u
For best course loading performance, set the hud to not load courses at startup, especially if you have a lot of
large courses.
If you load a saved course and it looks like it has the wrong edits, then clear the course and click the reload
courses button, then load the course again.
Now when generated courses that have a zero speed show the speed as 'auto' in the waypoint info panel.
This tells you that courseplay will calculate the speed for that waypoint. If you change the speed with the
hotkeys, it will show the actual speed. Reduce the speed to zero again and it will show 'auto'.
Now dragging is done with the courseplay primary mouse button, instead of always button 1 which is the left mouse
button. If you change the courseplay primary mouse button mapping, you will need to restart the game for.


Credits:
Courseplay.devTeam

Description:
6.02.00073 Pathfinder improvements
fixed a bug causing unsuccessful pathfinder runs when multiple vehicles
were using the pathfinder at the same time. This should help some of the
"tractor can't find the path to the combine" issues.
made sure the combine self-unload pathfinding won't relax its accuracy,
it is needed to get the pipe over the trailer without hitting it.
Fixed AutoDrive course loading bug and other course editor issues.
Initial release of the course editor.
Added course editor translation entries to non-english translation files.
Fixed AutoDrive course loading bug and others.
CHANGES
A save attempt is no longer attempted when using the save hotkey on an unsaved course.
You can no longer launch the editor on an autodrive course.
Fixed 'unable to load autodrive course' error.u
For best course loading performance, set the hud to not load courses at startup, especially if you have a lot of
large courses.
If you load a saved course and it looks like it has the wrong edits, then clear the course and click the reload
courses button, then load the course again.
Now when generated courses that have a zero speed show the speed as 'auto' in the waypoint info panel.
This tells you that courseplay will calculate the speed for that waypoint. If you change the speed with the
hotkeys, it will show the actual speed. Reduce the speed to zero again and it will show 'auto'.
Now dragging is done with the courseplay primary mouse button, instead of always button 1 which is the left mouse
button. If you change the courseplay primary mouse button mapping, you will need to restart the game for.


Credits:
Courseplay.devTeam

Description:
6.02.00069 MP, mode 4/6/9 impovements (#6202)
- mode 9 bunker unloading improvements
- mp bug fixes joining server, multitools and
- experimental wheel loader fix mode 9
- relase driver complettly setting (#6111)
- FoldAtEndSetting added
Fixed AutoDrive course loading bug and other course editor issues.
Initial release of the course editor.
Added course editor translation entries to non-english translation files.
Fixed AutoDrive course loading bug and others.
CHANGES
A save attempt is no longer attempted when using the save hotkey on an unsaved course.
You can no longer launch the editor on an autodrive course.
Fixed 'unable to load autodrive course' error.u
For best course loading performance, set the hud to not load courses at startup, especially if you have a lot o
large courses.
If you load a saved course and it looks like it has the wrong edits, then clear the course and click the reload
courses button, then load the course again.
Now when generated courses that have a zero speed show the speed as 'auto' in the waypoint info panel.
This tells you that courseplay will calculate the speed for that waypoint. If you change the speed with the
hotkeys, it will show the actual speed. Reduce the speed to zero again and it will show 'auto'.
Now dragging is done with the courseplay primary mouse button, instead of always button 1 which is the left mouse
button. If you change the courseplay primary mouse button mapping, you will need to restart the game for.


Credits:
Courseplay.devTeam

Description:
MOD COURSEPLAY V6.02.00067 FOR FARMING SIMULATOR 2019
The well-known script Kurspley! You can say the main au pair! Now available on the 19th farm!
Courseplay script mod (current working version)
This is probably the most popular mod in the game. The Kursplay script makes it possible in the game to create routes and tasks for various kinds of equipment, and then complete them. This means that by creating a route for your tractor, or, for example, a truck, it will independently perform the specified work without your further participation. As you can understand, this is much more interesting and, moreover, more functional than the standard hired workers in FS 2019.
After downloading and installing the Courseplay modification into the Farmer Simulator 19 game, you will be able to create routes for various agricultural equipment. As an example, if you need to send a tractor for some kind of work: for plowing the land, sowing the future crop or harvesting it, then you just need to indicate the field number. A truck can be taught to deliver some of your goods for sale or to transport goods from point B to point A. It all depends on your imagination, because the script has many possibilities.
How to use the Kursplay mod in FS 19?
Nothing really complicated! After you have downloaded and installed this mod, you need to press the following key combination: Ctrl plus Delete. A menu in Russian should appear before your eyes. Everything in it is quite simple and clear. But, in short, it all comes down to creating a route for the unit of equipment you need and its further reproduction, that is, you indicate where to go, which route, and what to do in the end.
True, there is one BUT: the first time, to create a route, you will have to drive it yourself. Thus, you specify the points to follow, turns, etc. Well, then the technique will already remember the route and your actions and will be able to move independently.
Features of the version:
- You can select the number of flights from the base to the point of sale;
- After the specified number of flights, he gets up at the end point and reports it;
- Also, while the tractor is waiting for the filling of the combine bunker, it turns off the engine;
- Minor bugs fixed;
- Proven to be stable
For today actual / last official - v6.02.00067


Credits:
DevTeam

Description:
Version v6.02.00066 - div trigger / mp / bug fixes
Fixed AutoDrive course loading bug and other course editor issues.
Initial release of the course editor.
Added course editor translation entries to non-english translation files.
Fixed AutoDrive course loading bug and others.
CHANGES
A save attempt is no longer attempted when using the save hotkey on an unsaved course.
You can no longer launch the editor on an autodrive course.
Fixed 'unable to load autodrive course' error.u
For best course loading performance, set the hud to not load courses at startup, especially if you have a lot of
large courses.
If you load a saved course and it looks like it has the wrong edits, then clear the course and click the reload
courses button, then load the course again.
Now when generated courses that have a zero speed show the speed as 'auto' in the waypoint info panel.
This tells you that courseplay will calculate the speed for that waypoint. If you change the speed with the
hotkeys, it will show the actual speed. Reduce the speed to zero again and it will show 'auto'.
Now dragging is done with the courseplay primary mouse button, instead of always button 1 which is the left mouse
button. If you change the courseplay primary mouse button mapping, you will need to restart the game for.


Credits:
Courseplay.devTeam

Description:
For today actual / last official - v6.02.00065
The well-known script Kursplay! You can say the main au pair! Now available on the 19th farm!
Courseplay script mod (current working version)
This is probably the most popular mod in the game. The Kursplay script makes it possible in the game to create routes and tasks for various kinds of equipment, and then complete them. This means that by creating a route for your tractor, or, for example, a truck, it will independently perform the specified work without your further participation. As you can understand, this is much more interesting and, moreover, more functional than the standard hired workers in FS 2019.
After downloading and installing the Courseplay modification into the Farmer Simulator 19 game, you will be able to create routes for various agricultural equipment. As an example, if you need to send a tractor for some kind of work: plowing the land, sowing a future crop or harvesting it, then you just need to indicate the field number. A truck can be taught to deliver some of your goods for sale or transport goods from point B to point A. It all depends on your imagination, because the script has many possibilities.
How to use the Kursplay mod in FS 19?
Nothing complicated really! After you have downloaded and installed this mod, you need to press the following key combination: Ctrl plus Delete. A menu in Russian should appear before your eyes. Everything in it is quite simple and clear. But, in short, it all comes down to creating a route for the unit of equipment you need and its further reproduction, that is, you indicate where to go, which route, and what to do in the end.
True, there is one BUT: the first time, to create a route, you have to drive it yourself. Thus, you specify the points to follow, turns, etc. Well, then the technique will already remember the route and your actions and will be able to move independently.
Features of the version:
- You can select the number of flights from the base to the point of sale;
- After the specified number of flights, he gets up at the end point and reports it;
- Also, while the tractor is waiting for the filling of the combine bunker, it turns off the engine;
- Minor bugs fixed;
- Proven to be stable


Credits:
DevTeam

Description:
6.02.00059 - Fixed bugs
Fixed last usage of StrawHarvest without checking if
it is installed.
Fixed AutoDrive course loading bug and other course editor issues.
Initial release of the course editor.
Added course editor translation entries to non-english translation files.
Fixed AutoDrive course loading bug and others.
CHANGES
A save attempt is no longer attempted when using the save hotkey on an unsaved course.
You can no longer launch the editor on an autodrive course.
Fixed 'unable to load autodrive course' error.u
For best course loading performance, set the hud to not load courses at startup, especially if you have a lot of
large courses.
If you load a saved course and it looks like it has the wrong edits, then clear the course and click the reload
courses button, then load the course again.
Now when generated courses that have a zero speed show the speed as 'auto' in the waypoint info panel.
This tells you that courseplay will calculate the speed for that waypoint. If you change the speed with the
hotkeys, it will show the actual speed. Reduce the speed to zero again and it will show 'auto'.
Now dragging is done with the courseplay primary mouse button, instead of always button 1 which is the left mouse
button. If you change the courseplay primary mouse button mapping, you will need to restart the game for.


Credits:
Peter Vaiko
Tensuko
schwiti6190
Logo Design by Finals Farming

Videos

Files

About Mod

Latest Version v 6.030022
Game FS 19
Game Version 1.5.1
Downloads 4732
Created 4 months ago
Last Updated 2 weeks ago

4 Comments

Sub_Zero2708 (Guest)
3 weeks ago

im having problems with course play when im in 1st person view in the tractor when i look at a different tractor no matter how far away i am from it if i look at it i get teleported into that tractor im looking at

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anthony (Guest)
1 month ago

anyone else having problems with the grain cart operation?

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Baba Ganoush (Guest)
2 months ago

How do I update Course Play without loosing saved courses?

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Swift (Guest)
2 months ago

Course Play courses are saved in your savegame folder while the actual Course Play mod lives in your mods folder. Hence overwriting the mod .zip file in your mods folder should not remove your saved courses at all. I have upgraded many versions of Course Play in the past without loosing any saved courses.

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