Courseplay v 6.4.7

1001.16 KB
files size
3 years ago
2/5, 46 votes

Latest Update

latest Version v 6.4.7 2 years ago

Push Release
fixes mode4 refillmessage with vehicles that have another fillVolume by @tn4799
fixed #7432
fixed limited helper limit by @tn4799
should fix #7420
fixed an Issue for multitool course when use pathfinder in turns
fixed offset course for multitool
fix Stephan-S/FS19_AutoDrive#2086
fixed HUD Version Number
removed debuglines from HUD
add sugar cane trailers for mode3 (overloading)
improoved pocket handling (drive back before drive to unload course)
display full vehicle name by @KITT3000
Issue #7422:
Mode 10 only stops autodrive unloader if needed now.
Changed the mode 10 driver lane iterations.
The driver always starts at the middle and
drives alternating to the left and right side.
Small mode 9 trigger detection improvements, might fix #7440.
Push Release
Added pipe tool positions to mode 8 and combine AIDriver #7328
Added sugar cane trailer tool positions to enable unloading them #4021
Added harvester pipe positions #6053
Added TriggerSensor to handle the speed before a loading trigger in
mode 4 -> might fix #7299 as that one is hard to test, it does not always appear...
Merge pull request #7331 from Courseplay/DriverModeSetting
Diff changes
Push Release
fixes #7307
fixes #6818
fixes #7308
fixes #7312
created CourseDrawModeSetting (the eye Button on the HUD)
global info texts improvements (no setting to disable yet)
Thanks to @MddMBorg for:
Modified the SiloDriver to drive back less to prevent pushing chaff out of bunker as much with shield.
Added a check for a reverse-discharging driver to check the size of the heap, to make it drive over existing heaps a little bit before dumping.
Not Auto-repair Mission vehicles and tools.
2 LoadUnloadOffset settings
2 CombineOffset settings (old combineOffset and tipperOffset)
WaitTime setting
Wait time fixes
Added visible search radius on change mode 10
Diff fuel save improvements
partly fixes Wilson trailer
added MixerWagonAIDriver (mode 9/ shovel mode)
possible MP fixes
Mode 2 unload with AutoDrive (#7291)
Implementing feature request #5284
CP still needs a course for mode 2, but this can be any random
one even on the opposite corner of the map, as this one isn't used at all.
Start CP driver with options 'Unloading' and use AutoDrive
'refill/unload'. AutoDrive settings basically the same as for the
fieldwork drivers: use pickup&deliver, select a proper field
exit strategy and take care about appropriate drive on
percentage (has to be lower than the setting in CP).



Download Latest Version Files

Version: v 6.4.7
Updated: 2 years ago
Total Size: 1001.16 KB external download · added 2 years ago

About Mod

Latest Version v 6.4.7
Game FS 19
Category Implements & Tools
Game Version 1.7.1
Downloads 32157
Created 3 years ago
Last Updated 3 years ago
Last Virus Scan 0/92
More Details


Sub_Zero2708 (Guest)
3 years ago
im having problems with course play when im in 1st person view in the tractor when i look at a different tractor no matter how far away i am from it if i look at it i get teleported into that tractor im looking at
anthony (Guest)
3 years ago
anyone else having problems with the grain cart operation?
Baba Ganoush (Guest)
3 years ago
How do I update Course Play without loosing saved courses?
Swift (Guest)
3 years ago
Course Play courses are saved in your savegame folder while the actual Course Play mod lives in your mods folder. Hence overwriting the mod .zip file in your mods folder should not remove your saved courses at all. I have upgraded many versions of Course Play in the past without loosing any saved courses.

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