FS19 simpleIC v 0.9.3.4
Description:
Version v0.9.3.4
New FS19 Interactive Control Script.
The most important:. The most important thing.
How can I test it?
download FS19_simpleIC. Please zip and add to the modfolder.
download my Agrostar 6. 61 Edit I released for Christmas, has simplicity IC added already. https://youtu.be/lsEg6T7XOkE
Go and have fun:d.
What this is:
This is a new take on the well-known Farming Simulator Interactive Control Scripts.
Because the old scripts in FS19 had not been a well-worked, bug-free version, and because I did not always like the way the Mouse is used, I created this alternative.
This is a global script, which means that no additional modDesc must be added to each mod separately. xml changes like l10n Necessary text etc.
The vehicle xml and i3d obviously still have to be edited, the script cannot magically separate doors and add trigger points.
However, once the necessary lines are added, IC is active as long as this mod is active.
This also means people who don't like IC don't have to remove all car mods, just don't turn this mod on.
This also means that only one version of IC is available and that there are not 50 different versions that conflict with each other.
IC updates are worldwide and can be used in all mods.
For the bad parts now.
still Beta
still Bugs
not even close to the amount of features the original IC Script had in FS17. (But that's what I'm working on;)).
How do I add it to my mode:
I will create videos to explain your vehicle by adding simpleIC.
If you already know how to modd well, here is a short explanation (see the full XML lines at the linked Deutz Agrostar above).
OutsideInteractionTrigger=playerTrigger in which the player is allowed to open doors from external animationName = door animation nameSpeed = speed of the animation shared (obvious) animation = not added yet soundVolumeIncreasePercentage = by how much the sound volume will increase when the door is opened. OutsideInteractionTrigger
For more than one door, max is outdoorSoundVolume insideTrigger and externTrigger = "Triggerpoints," for example. transformGroups that mark the spot where the IC component can be clicked triggerPoint = index / i3dMapping name for the transformGroup triggerPointSize = size/radius around the triggerPoint where it still registeres as being clicked
Credits:
modelleicher
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About Mod
| Latest Version | v 0.9.3.4 |
| Game | FS 19 |
| Category | Implements & Tools |
| Game Version | 1.5.1 |
| Downloads | 2464 |
| Created | 5 years ago |
| Last Virus Scan |
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