Map Herzberg by Spieler11 Update v 02
Updates
Version Update 02
The chicken coop at the main building removed for the fermenter two larger built.
The change is necessary to meet the demand for eggs at the bakery.
Now it is also possible to wash large vehicles comfortably because there is now enough space.
Unfortunately the whole thing has a "bitter aftertaste".....
You have to start a new game
Description:
Version Update 01
Tobacco can now be sold as bales at the harbour
Price for cigarettes adjusted
Glue binder provided with bill of lading
Yard silo now also accepts mixed fodder
Capacity at the distillery increased from 250000 to 350000
Important!
A new game state is NOT necessary!!!
Preface:
This map was created according to my individual ideas and inclinations.
Especially the terrain and the road layout have to be suitable for everyday use.
I don't mean unrealistic slopes.
It should be clear to everyone that a map "lives" from the objects that modders or giants have created.
No map builder can say that all the objects he has built, he has created himself.
That's why I would like to thank all modders whose objects I have built.
A naming takes place separately in the credits (see end of contribution) as far as they are known to me.
The following mods must be in the mod folder:
Global Company
Easy Autoload
Liquid manure system
Additional mods to the map to transport the goods:
https://workupload.com/archive/aQVNCCrM
To the map:
As additional fruits I have added white cabbage, red cabbage, tobacco and poppy.
These fruits are needed to be able to take certain productions in enterprise
Since I need no free area for placeable objects I also did not furnish.
The map is not helper friendly, i.e. there are no square or rectangular fields.
Certain fields need a headland which you have to create yourself before you can use the helper.
Fields can also be merged.
The reset point puts your vehicles directly to the yard.
Game operation:
Farm:
The farm is already completely available at the start of the game.
Why everything is already available at the start of the game is due to the fact that attempts to buy the animal stables after the start of the game
failed because they could not be placed exactly where I had planned them in the GE.
A different placement than the intended place led to problems with the terrain design or with the planting and decoration of the animal stables.
A sale to get money is not recommended because the same problem I have already described occurs with the later repurchase.
As a small compensation, the vehicle fleet is quite poorly designed.
To the storage facilities, there is a large grain silo available.
Furthermore, you have a warehouse for seeds, lime and fertilizer in solid form, as well as a warehouse for herbicides,
water and liquid fertilizer, which of course must first be filled.
In order to use the farm petrol station, this must also be filled first.
For the transport of liquids you need a suitable trailer (the original ones do not work because they can only load water or milk).
There are three places to buy items.
The locations are the petrol stations, the harbour, the cattle dealer and the cannery.
Of course, you can also buy items at the shop, but they will only be available on pallets.
Lime can be bought at the station or produced in the gravel works.
Game tip:
Rent a Rubicon to take on lucrative spraying jobs.
If your income is high enough you should first buy the forest to start forestry.
The felled wood should only be sold in part and a third of the felled wood should be used for the production of woodChips.
These are needed to start up the oil production plant to get crude oil.
After commissioning the oil production plant it would make sense to start the production of Pharmatec as second to produce fertilizer,
herbicide, liquid fertilizer as well as diesel this presupposes however that you have crude oil to the Vfg.
The further course of the game is then your own affair.
Vehicle fleet:
As already written, you already have a complete farm at the beginning of the game, so the vehicle fleet is quite meager but feasible.
Fields:
At the beginning of the game you have two fields (5, 11) which are ready for harvesting plus the meadows on the farm, a total of 15 fields are available from 1ha to approx.32ha.
Missions are possible on the following fields 1,2,3,4,6,7,8,9,10,12,13,14,15
Field 1 (field01) : 16.252 ha
Field 2 (field02) : 24.030 ha
Field 3 (field03) : 32.186 ha
Field 4 (field04) : 6.592 ha
Field 5 (field05) : 1.012 ha
Field 6 (field06) : 16.798 ha
Field 7 (field07) : 16.991 ha
Field 8 (field08) : 11.344 ha
Field 9 (field09) : 10.604 ha
Field 10 (field10) : 8.543 ha
Field 11 (field11) : 7.846 ha
Field 12 (field12) : 21.776 ha
Field 13 (field13) : 13.687 ha
Field 14 (field14) : 21.543 ha
Field 15 (field15) : 22.493 ha
For the pricing of the fields/plots I took the average price per ha in Schleswig-Holstein.
This lies at the moment with approx. 28000€ per ha.
But to make it not too cheap I raised the factor a little bit.
points of sale:
The following points of sale are available:
KrebacherMuehle, harbour, train station, Ledli, dairy, ReiterhofMeier,
sawmill, spinning mill, barn, BGA, harbour gas station as well as the country inn Waldner.
KrebacherMuehle:
wheat, barley, corn, soybeans, seeds, liquid fertilizer, lime, manure, weed killer, white cabbage, red cabbage, sugar
Hafen:
wheat, barley, rapeseed, sunflowers, soybeans, corn, potatoes, sugar beets, sugar cane, pig feed, poppy seeds, sugar, red cabbage, white cabbage, crude oil, gravel, sand, tobacco, glue binder
Bahnhof:
wheat, barley, rape, sunflower, soya beans, maize, potatoes, sugar beet, sugar cane, pig feed, sugar, poppies, seeds, fertiliser, white cabbage, red cabbage
Ledli:
milk, eggs, potatoes, sugar, the following items are accepted on pallets only: UHT milk, curd, sausage, mixed salad, fabrics, liquor, cigarettes, bread
Dairy:
Milk
ReiterhofMeier:
Oats, gravel, sand, grass_windrow; dryGrass_windrow, straw
Sawmill:
WoodChips, wood
Spinning mill:
Wool
Barn:
grass_windrow; dryGrass_windrow, straw
BGA:
manure, slurry, silage, grass_windrow, dryGrass_windrow
port filling station:
diesel, crude oil
Landgasthof Waldner:
eggs, potatoes, the following items are only accepted on pallets: Sausage, Schnapps,
Production facilities:
In order to put the production facilities into operation it is necessary to buy the farmland beforehand.
The area is relatively small to keep the price affordable at the beginning of a game.
The production facilities are primarily intended to get products for your farm.
It is possible to sell certain products, e.g. sugar, schnapps, etc. More detailed information can be found in the sales points menu in the game.
The following production facilities are available:
Gravel works, Pharmatec, Dairy, Distillery, Slaughterhouse, Fodder mixing plant, Seed production, Weaving mill,
Wood processing plant, Canning factory, Sawmill, Oil conveyor, Cigarette factory, Bakery
It is not possible to buy raw materials directly.
Everything must be delivered.
Sawmill:
Delivery: logs
Receipt: WoodChips
Gravel plant:
Delivery: diesel
Receipt: lime, sand, gravel
Pharmatec:
Delivery: sunflowers, rape, crude oil
Receipt: diesel, herbicide, liquid fertilizer, fertilizer in solid form
Dairy:
delivery: milk, sugar, sunflower
receipt: UHT milk, curd
distillery:
delivery: potato, sugar beet, sugar cane
receipt: liquor, sugar
slaughterhouse:
delivery: animals, compound feed, straw, water (straw is only accepted in bales)
why delivery of compound feed straw and water.
To allow the animals to reduce stress before slaughter, they remain in the enclosure for two more days (fictitious), production starts when all raw materials have been delivered.
Product: sausage
Feed mixing plant:
Delivery: barley, maize, soybeans, sugar beet, potato, silage, straw and hay (straw and hay is only accepted in bales)
Product: pig feed as well as mixed feed/compound feed
Seed production:
Delivery: wheat, rape, liquid fertiliser
Product: seed
Weaving mill:
Dispensing: wool
Product: cloth
Oil production plant:
Dispensing: woodChips
Product: crude oil
Canning factory:
Dispensing: white cabbage, red cabbage
Product: mixed salad as ready meal packed in carton
Cigarette factory:
Dispensing: tobacco also as bale hierz the harvester (CASEIH 635 1.0.0 from SirSim needed to get on Forbidden Mods)
Product: Cigarettes packed in cartons
Bakery:
Dispensing: Wheat, sunflowers and poppy
Product: Bread packed in baskets on pallets
Wood processing plant:
Dispensing: Tree trunks
Product: Glue beams
Straw:
Straw can be sold at the cattle dealer as well as at the ReiterhofMeier.
Water:
There is a water intake near the farm.
BGA:
In the BGA you can produce silage in the usual way.
Dump suitable material into the silos, compact it and let it ferment by covering it.
After a certain time you will get silage, which you then dump into the SiloKing.
Other:
To get some money relatively fast the forestry is good.
There is enough forest near the sawmill, but you have to buy the plot first.
Here you can cut down trees quickly and easily with the appropriate forestry equipment to sell them in the sawmill.
The mission orders "Fertilize" also offer a good extra income.
You can also buy a wind turbine and place it in order to receive a certain amount of money.
For the use of your land you get a small amount of money every hour from the mobile phone provider.
Three further possibilities to install a mobile phone antenna are prepared.
Once near the harbour entrance, once near the cigarette factory and once near the country inn Waldner.
The company Holzverarbeitungswerk produces glue laminated beams, the raw material for which are tree trunks, which have to be felled in the
opposite piece of wood and transported over the natural stone wall into the river.
They are then pulled into the production building by means of a drag chain and processed further there.
The finished product is then parked in front of the building and can be sold in the harbour.
Credits:
Giants Software GmbH
Player11
For detailed credits, please refer to the spoiler in the article.
External Download Links:
- Sharemods.com - Herzberg.zip [738 MB]
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