Wyther Farms v 1.4
Changelog
Change Log: 1.2.0.0
-adjusted animal pens to correct visuals,
-all field gates have now been removed,
-adjusted hedges in front of the store,
-adjusted all bunker silo's fill areas
-second farm silo now has its own amount
-bga trigger adjusted
-removed shed from farm (will have repurchase them on old save if you want them)
Changelog 1.1.0.0
Added modded KS950 trailer.
Terrain Fixed.
Tipcols fixed.
Gates were added to hedge and fence posts, which means that posts will disappear.
Shop of names changed, where cars spawn, to store.
Now in a position to use placeables.
Fixed traffic issues.
Tidy up general fields and trees.
There is now a trigger placed on the map to remove ALL hairpins and fence lines.
All field gates have been removed.
Much of this beautiful landscape has been evaluated recently for property development.
This is a map for all since it has 33 areas, from small to large, plus 2 preconstructed farms and a placeable area in which to build your own farm (in contrast to the BGA).
The placeable yard must be clear first, since it is overgrown with trees and shrubs. There is also a large forestry area for those who like to cut down trees.
The challenge is to see if you can bring life back to your farm, to breathe new life into the local community and to push back the property developers.