GC feedManufactoryHall v 1.2
Description:
Large feed mixing hall for cow and pig feed
Version 1.2
Now I have managed to tame the "ExtendedHeaps" a bit, so that they no longer "slide" through the walls of the feed mixing hall.
Also the animation of the InputHeaps for the pig feed production was improved.
I made a mistake during the upload of version 1.0.2, which leads you to the download link of version 1.0.0. Sorry, maybe an admin can fix it.
This mod may not be modified and re-downloaded without my permission. It requires the "GlobalCompanyMod" can be found in the category "Placeables > GlobalCompanyPlaceables" and costs 350,000 € to purchase and 10 € maintenance per day.
Important: You should level the ground on which the hall is to stand in "Landscaping" beforehand, because the mod uses the "leveling function" to dig the pit for the bunker in the unloading area. The rest of the terrain will not be changed!
It is a large feed mixing shed for making cow and pig feed. It is "seasons ready" and MultiPlayer capable.
The hall is equipped with several animated gates and interior and exterior lighting. The drive-through unloading area is equipped with "Tip- Shovel- or Bale-Triggers". The respective filling can be read off via the displays.
A sophisticated piping system conveys the raw materials into the two high-performance feed mixers, which have a productivity of 160,000 litres per hour. Two output areas, each for cow or pig feed, are connected, where the feed is continuously dispensed as "DynamicHeap". It has to be taken out with the shovel.
The "player triggers" for the GC function are located in the machine hall, each in front of the mixers, where the input and output quantities can be checked on the display.
By default the productions are set to "OFF", so they have to be started manually, even when the game starts again.
Have fun with it
Your REMRAF
Credits:
The hall is based on the mod FS19_GlobalCompanyPlaceabele_DynamicStorageHall" by VertexDezign. Approval is available! Many thanks for that.
The two feed mixers are heavily modified objects from the mod "FS19_Fl_FeedMixers" by GtX, but are based on the GC script.