Vehicle Maintenance v 1.0.8

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3 years ago
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Changelog

latest Version v 1.0.8 2 years ago

Changelog Version 1.0.0.8:
- Description slightly adapted.
- Text appears when approaching a pallet (on foot) that better indicates the configured waiting time/added days/added engine hours until the next maintenance and makes it easier to identify the correct pallet.
- Polish translation added.
- Fixed a bug where maintenance on dedicated servers was running faster than intended.

Changelog Version 1.0.0.7:
- Fixed bug where no maintenance occurred (still "needed maintenance" or the same amount of remaining hours/days of the engine).
Ideas that may be included in the next update (how or if not certain):.
- Pallet adjustment to make them more distinctive (please send ideas to [email protected]).
- Other small gimmicks

Changelog Version 1.0.0.6:
- Maintenance confirmation window.
- Damages to vehicles already with engine heures (bought vehicles from a contract) are no longer deducted directly (with Seasons-Mod), but start again without damages as intended.
- No more mistake message when something that wasn't a vehicle was sold.
- Individual maintenance price adjustment for each vehicle.
- Shorter maintenance costs are now lower and longer maintenance costs are increased.
- A certain number of engine hours/days are added to the others depending on the length of maintenance (cars will not be completely repaired).
- Generally improved maintenance system in order to make it more realistic.
- Description adjusted
- Ingame texts adapted
- Bugs (also for non-driveable equipment) have completely deactivated the repair feature in the shop.
- The automatic start of the engine can be activated again (the stall function of the engine is disabled).
Ideas that may be included in the next update (how or if they are included is not sure)

Changelog Version 1.0.0.5:
- To view maintenance information and to serve the car, the vehicle no longer needs to be selected.
- The engine cuts again correctly if the engine load is too high and a different tool than the current vehicle is chosen.
- Fixed multiplayer sync issues.
- Multiplayer money issues fixed.
- Dedi problems fixed
- All equipment (other than drivable) can now be normally repaired.
- Normally, drivable vehicles can no longer be repaired.
- Blink text added when servicing.
- Damage in conjunction with Seasons mod now works properly.
- Engine hours now count as the "damage maintenance" and days as the "interval maintenance."
- Engine cannot be started during maintenance now at all.
Ideas that may be included in the following update (how or if not certain):.
- Adjustment of "Maintenance Needed" damage.
- Confirmation window if the vehicle really needs to be serviced.
- Adjusting the pallets in order to differentiate them better.
- Individual maintenance price adjustment for each vehicle.
- Prices are also adjusted for damage/time left on the vehicle.
- Pallet is required for maintenance permanently.
- Damage adjusted may be disabled.
- Other small gimmicks

Changelog Version 1.0.0.1:
- Description adapted
- New icon
- Adapts the day limit to Seasons-Mod.
- The engine may fail to start after the engine has reached the limit.
- The motor can stop if the load of the engine is too high.
- Bugs fixed several times when servicing.
- No longer subtracts first load engine hours and age.
- Fixed a "bulk buy mod" bug (pallet could not be purchased).
- Fixed multiplayer problems

About Mod

Latest Version v 1.0.8
Game FS 19
Game Version 1.7.1
Downloads 377
Created 3 years ago
Last Updated 2 years ago