Angeliter Land v 3.0.1

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Changelog

latest Version v 3.0.1 5 months ago

V3.0.0.1
- Incorrect German license plates removed, which prevented you from purchasing vehicles in the last game update.
- Some adjustments to the animal stables
- BGA adjustments

Version 3.0.0.0
This is the last version of the map. For me the map is ready. If there are still serious errors, I will fix them. But nothing more will be added. Thank you for the many positive feedback and have fun farming.
- AI traffic has been reworked, it no longer stops when turning.
- At the difficulty level "Starting from scratch" (Hard) you have nothing at the beginning
- Larger animal stables were installed. (These can be demolished and built into the standard stables)
- buyable areas revised (unused land can be bought)
- Schafhof, Pferdehof got a working farmhouse (can be removed, but no new farmhouse can be placed if you already own one.
- Sheep yard, horse yard, pig yard are now fully customizable like the main yard
- German license plates were added
- Removed water sounds on tile 2 and 3
- Removed collision at Schafhof
- PDA map updated
- Productions slightly adjusted
- Productions can now be bought with the associated land. In addition, you can now tear them away if they belong to you in order to build your own productions.
- Added 10 more search objects
- Added bread sell point
- Added traffic signs, crash barriers
- Made many decoration adjustments
- Installed wind turbines now move

Version 2.0.0.0
A lot has changed, many changes only become active with a new savegame.
- Giants AI helper pathfinding improved.
- there are now delineators
- BGA was rebuilt a bit
- Cattle market got a new name on the map icon.
- Fixed bug where going to a sell point on the map would spit out an error
- Cowshed slightly lowered
- Modified the building for the barn a bit so that you can easily unload with any trailer
- Removed grain from the silo, which you had at the start
- View direction on startup has been changed.
- Added chocolate shop.
- Cotton point of sale has been added
- Courtyard slightly redesigned, of course also torn off
- Windmill at field 9 lowered
- Fields 25 and 26 have been smoothed to a flat surface, e.g. B. Mod productions can find reasonable space
- there are now book objects all over the map. There are 4 colors for every 10 objects
- Some dirt roads have been revised.
- There are very many cosmetic changes throughout the map
- Removed stray parking lanes on field 22

Description:
Welcome to Angeliter Land!
Version 1.0.0.5
This is the last version of the map for the time being. I recommend starting a new savegame and, if necessary, copying the corresponding xml files from the old savegame to the new one. If anything should come up unexpectedly, I will of course fix it.
- Pizzeria added
- Removed stones around tree in yard
- Pressure washer revised in the yard
- Reworked the fence at the straw trade (old fence had no colli)
- Access path to the straw trade/cattle market slightly widened
- PDA map updated.
- minor decoration changes
This is a fictional map. There are medium-large fields. A large forest area for forestry work.


Credits:
Onkel/Onkel2000

Version 1.0.0.4
- Various log/lua errors fixed
- Purchasable land revised
- AI helper pathfinding significantly revised
- many visual improvements

Version 1.0.0.3
- Main courtyard can be completely designed by yourself (easyShed hall made sellable. Light poles, decorative objects revised .. Hedge and stones made removable, stones can be lifted away by hand)
- Agricultural import / export write error fixed
- BGA price adjusted
- A lot of cosmetic adjustments
- One start tractor away

About Mod

Latest Version v 3.0.1
Game FS 22
Category Maps
Downloads 1801
Created 2 years ago
Last Updated 5 months ago