Better Contracts v 1.2.8.7
Changelog
v1.2.6.0
adds a settings page within the games main menu. In MP games, this is only displayed for Admins
optional modes "hard" and "discount" should now work also in MP games
display no. of successful jobs under the farmer image on contracts page (if BC details is on)
display farmland owner in farmland overview mode of ingame menu map
"Should I take those three fertilizer missions, or rather the 2.3 ha potato harvesting contract?" "How much liquid fertilizer will I need for this job?" If you ever asked yourself questions like these, this mod will help to find the answers. It improves the contract system, both in singleplayer and multiplayer.
- The maximum number of contracts and the amount generated per cycle is automatically adjusted to the number of fields on the map.
- You can immediately generate new contracts through the "New Contracts" button, or delete all of them with the "Clear Contracts" button.
- You can sort the available contracts by type and field number, by total profit, or by profit per minute, to make it easier to find the one you desire.
- You can activate more than three contracts at a time.
Changelog v1.2.4.2:
- "lazy NPCs" (leave more work for contracts) can be configured on/ off
- maximum number of active contracts configurable (in modSettings/FS22_BetterContracts.xml)
- indicator for active contracts with borrowed equipment
- clear / new contracts buttons in MP games only work for master user
- recognize FS22_DynamicMissionVehicles