Courseplay for FS22 v 7.4.2

19610
downloads
3.1 MB
files size
7
comments
0
videos
32
updates
avatar
2 years ago
22
likes
0
dislikes
3/5, 14 votes

Changelog

latest Version v 7.4.2 3 months ago

Push Release 7.4.0.2
Code improvements
Improving how root vegetable harvesters are recognized by @tn4799
Fix silo driver park position.
Fix for #3012
Fix for #3034
Fix for #2828
Fix for #3038
Added food mixer wagon, fertilizer/lime/manure sprayer and Göweil LT Master as valid target for shovel mode.
3-point attached tools and the Göweil will be targeted from behind to fill up.

Push ModHub Update 7.4.0.0
ModHub Update Version
fix for #2940
fix for #2933
fix: combine self unload pathfinder failure

Push Release 7.3.0.3
fix for course generator screen for 3 display setups #2725
small correction for #2734
Added auto display option for info panel #2727
adjustment for #2426
Added support for front plows like in #2228
Fold plow while in turn to get a smaller turn radius #2748
Push Release 7.3.0.1
Enable Fieldwork for Forstmulcher #2600
Enable Fieldwork for Handmower #2679
Fix for #2691
Fix for #2699
Fix for #2684
Fix for #2681

Push Release 7.3.0.2
Push Release 7.3.0.1
Enable Fieldwork for Forstmulcher #2600
Enable Fieldwork for Handmower #2679
Fix for #2691
Fix for #2699
Fix for #2684
Fix for #2681

Push Release 7.3.0.1
Enable Fieldwork for Forstmulcher #2600
Enable Fieldwork for Handmower #2679
Fix for #2691
Fix for #2699
Fix for #2684
Fix for #2681

Push Modhub Update Version 7.3.0.0
fix for #2655
fix for #2663

Push Release 7.2.0.5
Modhub Update

Push Release 7.2.0.3
Disable fruit avoidance, if pathfinder fails #2316
Horizontal offset is not used for selfunload path #2324
Tweak for mods that have a built-in capacity #2335
Fix for info text synchronisation #2341
Added a global setting to enable/disable harvesting while raining #2343
Added error popup if the field name is already in use
Prevent stuck loading the game, when a map use a faulty bunker silo #2371

Push Hotfix 7.2.0.2
Fixes custom field destructor timing

Push Release 7.2.0.1
improvements for bunker silo driver #2265
Gui fix for non valid cp vehicles and disables the hud, while sitting in an attached vehicle (e.g. mobile Wood Crane).
Disables a few hotspots, while drawing a field border.
Disables shield raising while driving into the silo for now.
Add option for Fieldwork to send driver back to start waypoint, when done with work.
Prepare modhub Update
added bunker silo mode and combine unloader mode.
the remaining time for fieldwork is now displayed on the HUD.
support for Universal Autoload.

Push Hotfix 7.1.2.6
The change for not unfold the combine after generating a course leads to the problem, that unfolding gets stuck.
So the combine won't get unfolded with the start of the course.
Need to find a better way, but for now it is better to have the combine unfold correctly.

Push Release 7.1.0.4
Basic universal autoloader implementation.
Added safety check, so no assigned course without waypoints is getting saved.
Fixes ai menu bug and small baler/baleloader adjustements.
Added option to show the course on the mini map.
Added a user setting to change between feet and meters. #1848
Small fixes for #1890

v7.1.0.3 Latest
Prepare modhub Update
F1 Keybind default off
Translations

Push Release 7.1.0.1
Automatic translation update, formatting and creation (relevant for developers)
Added missing translation files.
Every language supported by the game can be edited now.
Added new course editor for fieldwork courses and custom field borders (more information in the help menu).
Improved the interface for the auto load mod: FS22_aPalletAutoLoader.
Arcusin Multipack F14 now unloads the compacted bales on the field.
Improvements for #1726 and #1728

ModHub Release 7.1.0.0
turn off stopAtEnd setting for now
This settings is not used anywhere.
Should consider reactivate it, but it needs to be tested with combines and AutoDrive take over. As this will be a bit more complex, will do that after ModHub Release.
fix: no convoy stop/slow down when self unloading #1690
some small tweaks
This Version will get sent into ModHub. Keep in mind that we might get it back and have to change some small things, wich won't get a new Release Version, but the .zip file will be updated. As soon as Courseplay is on ModHub, we will continue with normal Updates.

Push Release 7.0.0.28
If there are headlands, make the last row overlap with the headland, and not as before, overlapping the second last row.
Add bale loader for courses, fixes #615
Field scanner improvements #837 #812
Some small fixes

Push Release 7.0.0.27
Important:
7.0.0.26 had a bug which resulted in incorrectly saved courses (sorry, our bad). This bug was most likely contributing to issues like #883, #890 and #890.
There is no easy way to tell if a saved course is corrupt or not. Therefore, we recommend removing all saved courses and regenerate them with 7.0.0.27. The temporary courses saved with the vehicles are also affected, so the safest bet is to remove these from the vehicles after the game loads and regenerate them as needed. Our sincere apologies for the inconvenience.
Fixes course save bug
Highlights the last clicked point, while drawing a custom course on the map.
Mower works everywhere, for #826
Disables hud elements mouse event, if they are invisble or disabled.
Use pathfinder to drive to fieldwork start #879
Increased field margin to -5 #888
Finding bales on custom fields #532
Only generate offset course when needed #883 #893 #890
Ignore fruit when driving to start field work

Push Release 7.0.0.26
Headlands settings are only displayed, for numHeadlands > 0 and minor controller fix
Added clear course buttons in the huds. #791
Improved the custom field filesystem integration.
Added content box for custom field hotspots for better interactions.
Custom field borders can now be drawn on the AI Map (read Ingame Help section for more Details).
Implemented a better course saving system.
Custom fields can now be renamed.
Show selected field #794
Might fix #614
Fixes #838
Convoy fixes #776 #793 #800

Hotfix 7.0.0.25
Singplelayer folder was created at the wrong place and if the first folder was missing, save won't load.
Adds support for field edge courses recording in the controller hud.

Push Release 7.0.0.24
Separate fieldwork start position when creating a job. Giants target is now only to drive to a position for starting job, while the new field position selects the field and start position.
Recording custom field border. Click on the circle on the mini HUD, drive around the border and click on the red dot to stop recording, field names are automatic. The AI map shows the custom fields you created and can be selected as start position like normal fields when creating a job. To delete a custom field, click on the name and confirm.
Added CP text to our menu icons (Thanks Willi!)
Improves the input value handling for settings. #702 #703
CP settings are now in our own courseplay.xml inside modSettings folder.
Band aid to disable invisible settings in the course generator layout. #715
Mini HUD now always opens and closes by keybind, mouse can be turned off.
Right mouse click is deactivated when AutoDrive editor mode is enabled.*
Self unload a bit closer to the trailer #727
Override Giants blocked timer #704
Lands pattern fixes #30
*This is to prevent a conflict when moving AD waypoints in the editor.
Even you can use both HUDs with both mouse cursors, you have to use the AD cursor (default middle mouse button) to move the waypoints!

Push Release 7.0.0.22
Several GUI improvements and fixes
Numbers can now be typed in when clicking on the setting, 0 or invalid values will load the dafault or auto value.
Multitool course can now be created and used.
Convoy is active for all vehicles with the same coursename loaded.*
Convoy distance added, drivers will start when all with the same course are started.*
Loadingwagon can now be used in Fieldwork, but unloading only works in connection with AutoDrive (AutoDrive is not rdy yet! Watch out for new AD Version).
Hud can now be opened and closed like in FS19 (right click and (X) ), but can also changed to the Keybind only. #632
Can now switch between the controller friendly GUI and the new mini HUD in the global settings page.
Global settings page can now be accessed with a click on the CP Icon.
Mini Hud now shows working width and offsets. Reset to default when click on the text.
Limit speed around direction changes and course end #582
Keep self unloading as long as there are trailers around #347
Row end/start fix for #340
Fixes hud ui scale #676
Saves the hud position #652
Fix for #643
Maybe fixes #399
One more plow rotation fix #634
Disables mouseEvent, while a GUI is open. #660
Some other small fixes
*About the current convoy state, we will open an extra Issue.

Push Release 7.0.0.21
Turn off pathfinder turns by default #603
Drive to 1st or last waypoint with field speed #581
Implement raise/lower late/early configurable (see Wiki)
Plow rotation in turn #536
Added a simple movable HUD (see Helpmenu in the game.)
Pathfinder FPS boost (a lot less FPS drop, slightly longer calculation)

Push Release 7.0.0.20
Self unload with wide trailers #349
Some self unload and pathfinder fixes
Fertilizer Setting fix #513
Plow rotation fix #536
AI Helper Menu and Mini GUI have now seperate settings for 'start at' (Menu default 1st, Mini GUI nearest) #499
First implementation of the fold at end setting. #104
Added a few more Autodrive interface functions
Added AIMessageErrorIsFull
Some small fixes
Turn decision making refactored - see Wiki
Some Bale loader fixes
Fix callstack for #577

Push Release 7.0.0.19
Field scanner fix for sharp corners #502
Small Plow fix
Island bypass and row angle added #45 and #139
Pathfinder turn fix #461
Wait for straw swath before starting turn #437
More Interface functions for AD (not relevant for Users)
Mini GUI can now be closed with keybind #501
debug menu colors changed #281
Coursegenerator can now be closed with esc as well
Headland turn fix #520

Push Release 7.0.0.18
Some changes in the Job starting and stopping
Show course start/end on plot #191
Synchronize the cp job parameter between the in game menu and the mini gui
Turn fix and improvement for #461
Added Interface function for AutoDrive
Added the Bale wrapper *1
Added Bale Loaders *2
Error popup on course generator error #472
Added a field margin setting to generator screen *3
Articulated vehicle reversing fix #230 #329 #424
Also fixes unfold for Ropa Harvester
More turn fixes and improovements
Attached harvester fix #370
Smal translation changes
Due to the confusion about our 'mini HUD', changed the actual display keybind to a proper name. At this point a huge thank you to our translators for doing such a great job.
*1
With the 'start at' option set to 'bale collect/wrap', and with a bale wrapper, CP will find all bales on the field and
wrap them.
*2
For now, they just stop when full.
*3
This generate a new field boundary (smaller or bigger than the original) before starting the actual course generation.
This way, you can overlap the field border or get more distance to avoid obstacles that are to close to the field border.

Push Release 7.0.0.13
We removed the H key binding to start Courseplay, H will now start the built-in helper (or bring up the helper screen) as in the vanilla game.
To start the Courseplay helper, there is a new Action (CP Start driver) you can now assign to any key combination in the Keyboard Controls screen, we recommend using Ctrl+H.
Better corners when scanning fields #337
End of course offset fixed (again) #323
Pathfinder debug overlap box disabled
Work width calculation fix #354
Moved course display to the background behind the course generator settings fixes #343
Disabled activating Cp with default keybinding #190
Added start cp keybinding #190
Minor fix/refactor for course generator, fixes #352
Reversing tuning, might help with #378 and closes #353
Should fix #348 for now
Added imperial unit foot #128
fixes #374
No pathfinder for simple wide turns #340

Push Release 7.0.0.12
Implement lowering fix for the Ventor #237
No plow rotation for headland turns #287
Added forage Harvester support #332
Ignore silage additives for now #109
Course stop fix #323
Transition from connecting track fix for #335
Push Release 7.0.0.11
Field scanner tuning (may help with #292)
Always use AI markers for plow offset
Turn fix for #283
Wait for implements lower after turn ( #277, #288, #251 )
Pathfinder turn fix #188
Course generator fix for #263
Could fix #128
Disabled Shovel/shield auto workwidth #261
Should fix #275
Fix for percentage parameters
Course generator settings added
Combine pocket fix #284

Push Release 7.0.0.11
Field scanner tuning (may help with #292)
Always use AI markers for plow offset
Turn fix for #283
Wait for implements lower after turn ( #277, #288, #251 )
Pathfinder turn fix #188
Course generator fix for #263

Push Release 7.0.0.10
ATTENTION: You may need to reset your vehicles!
This is something that can happen in early development state.
Plow rotation typo for course turn fix #19
Allow more room to align implements before reversing #93
Create an alignment course to start if too far
fix for #212, #223, #227
Ridgemarker and Strawswath setting now works #147 and #114
debug info can now be turned on/off on the vehicle settings page
Connecting track transition fixes #258
More Translation changes

Release 7.0.0.8
Several Translation Updates and fixes (Thanks to our translater!) #158
Small vehicle selection improvements in the Ingame menu.
Always selects the current controlled vehicle on inGameMenu opening.
Fixes course name in course manager.
fixes work width.
Fixes key conflict with ingame menu.
New Mini Gui.

7.0.0.5 Speed setting fix and baler
Do not change the max speed setting as it is global
for all vehicles (at least as of now, later we may
add vehicle specific maximums/minimums)
Some balers work, those with wrapper may not yet.
closes #21

7.0.0.4 bugfixes
Several AIVE conflict fixes for #35, #61
Changed default keybinding for opening/closing course generator settings. #25
Translations
Combine pipe trembling fix #38
headland clockwise setting added #30, #72
headland first/center first setting fixed #59
Reactivate raise/lower early/late settings #7

About Mod

Latest Version v 7.4.2
Game FS 22
Category Gameplay
Downloads 19610
Created 2 years ago
Last Updated 3 months ago
Last Virus Scan 0/92
More Details