East Vineland, NJ USA v 1.3.3
Changelog
Changelog 1.3.0.3
- Fixed road textures.
- Fixed road sign by field 41 that was not staying in place.
- Increased the yields for Clover and Alfalfa.
- Fixed the issue that the BGA was not able to be bought and silage was not able to be sold as a result.
- Fixed the issue that the liquid manure purchase point triggers would not recognize trailers to be filled.
- Edited and rearranged changelogs to be easier to reference.
- The map was created from the area of my hometown and the map area was created from actual satellite photos.
- Vineland is in the southern area of New Jersey and is a very rural farm town. Most of the area of the city is farmland and forests.
Changelog 1.3.0.2
*NOTE: This update does NOT require a new save-game.
- Fixed missing function description for the compost bunker silo.
- Fixed the issue that the door for the chicken fence rotated incorrectly when opened/closed.
- Fixed the issue that the cow barn robot animations would not work when feeding the cows.
- Added sellpoints for pig food.
- Added an additional sellpoint "Animal Dealer Feed Sales" however this new sellpoint will only show up when starting a new save-game.
- Added pig food as a by-product to additional productions.
- Productions no longer produce pig food bins, pig food is now dispenced from silos at the productions that create it in bulk.
- The map was created from the area of my hometown and the map area was created from actual satellite photos.
- Vineland is in the southern area of New Jersey and is a very rural farm town. Most of the area of the city is farmland and forests.
- The fields, trees, and houses are as close to where they are in real life as I could make but of course I added productions and in-game sellpoints that do not actually exist there for gameplay.
- Growth map has been updated for the region's weather.
- Most of the production areas available have been added to the map.
- There is a wide selection of starting equipment to get you started.
- The production areas have been edited to both hold more pallets in the spawners and the production pallets have higher capacities.
- There are 118 different fields all with field missions ranging from the smallest field of 0.236 hectares (0.583 acres) to the largest of 8.236 hectares (20.35 acres).
- Land prices have been calculated from the average land cost of the area.
- All land areas are purchasable separatly. The land where there are houses is more expensive than un-developed land as it would be in real life.
- The Solar Farm can be purchased and will give you $3,000 an hour income.
- The Solar Farm can be sold to clear the land for farming but it can only be sold after the land is owned by the player.
- The main farm area has a multi-fruit storage silo with a capacity of 1,000,000 liters and will hold everything in the "bulk" category.
- Grapes were added to the "bulk" category so they can be carried in any in-game or modded trailer that carries items in the "bulk" category.
- A workshop area is also on the main farm and is owned by the player. (new farmer mode only)
- Added the ability to shred logs into woodchips at the sawmill as an additional production.
- Includes cow, sheep, pig, and chicken areas that need to be purchased to use.
- The cow, sheep, and pig areas have added bale triggers for feeding. The cow and pig areas have added bale triggers for straw as well. Simply leave the bales in the triggers and they will automatically empty as needed.
- Husbandry capacities are: 250 Cows, 350 Pigs, 500 Sheep, and 500 Chickens.
- All animal navmesh areas have been redone and their pastures are custom made.
- There is a storage area at the main farm for slurry and digestate.
- Added Corn Meal and Cracked Corn as additional products that can be produced at the Grain Mill from Corn.
- Corn Meal can be sold at the Pizzeria, Farmer's Market, Diner, and the Supermarket.
- Cracked Corn pallets can be purchased at the shop for chicken feed or produced at the Grain Mill.
- Cracked Corn can also be sold at the Farm Shops.
- Added Sunflowers, Oats, and Cracked Corn to the Chicken's feed..
- Chickens require Wheat, Barley, Sorghum, or Oats which are 25% of their feed requirements, Sunflowers are 25% of their feed requirements, and Cracked Corn is 75% of their feed requirements. (total of 125% productivity)
- Added straw swaths to canola and soybeans.
- All the bushes are mowable. When the bushes are mowed, new meadow grass is "planted" in their place.
- The bale capacities have been increased.
- Custom modeled licence plates for the area.
- Lime production point has been added to the Debris Crusher to make lime out of stones.
- Map is Precision Farming ready.
- Lime, seeds, solid fertilizer, and bulk mineral feed can be purchased from the silo at the main farm and the Farm Shops.
- Slurry can also be purchased at the Farm Shops if needed.
Changelog 1.3.0.1
*NOTE: This update does NOT require a new save-game.
- Fixed issue that the compost fermenting bunker was not showing up in the store.
- Fixed issues with missing shadow maps on multiple items which may have been causing shader mismatch errors on consoles.
- Fixed an issue that the latch handle on the chicken pen door was floating.
- Raised the maximum number of cows allowed in the version of the cow barn with robot included in the map.
- Added bale support for the Göweil Pack DLC.
- Various visual improvements.
- Adjusted the daylight environmental brightness.
Changelog 1.3.0.0:
*NOTE: A new savegame WILL be required for this update on consoles. PC players can update the save-game folder to not need a new save-game, message me on my Facebook modding page for directions.
- Re-worked terrain to work with the 1.9 FS update.
- Fixed the issue that the feed mixers would not accept cracked corn to make TMR.
- Added a new placeable large cow barn with feeding robot that accepts Cracked Corn as a additional feed type.
*NOTE The base-game cow barn with feeding robot will not accept Cracked Corn as a feed type. That cow barn will need to be replaced with the new included placeable for it to work.
- Updated environmental lighting with Relight V1300 by Suchsneak.
- Fixed missing CPU flag error for the sunflower oil pallets.
- Rearranged the chicken feeding schedule to include Scratch Grains as a "power food".
- Added an additional production, "Scratch Grains Mixer", found in the "productions" tab.
- Scratch Grains can also be purchased in a bin from the shop.
- Excess Scratch Grains can be sold at the farm shops as well.
- Added Alfalfa and Clover as additional crop types.
- Soybeans now produce Soybean Straw when harvested.
- Added Alfalfa, Alfalfa Hay, Clover, and Clover Hay to the Sheep and Cow feeds.
- Added Soybean Straw to the Cow feed mixers and as bedding in addition to Straw.
- Alfalfa Hay, Clover Hay, and Soybean Straw can also be sold at the Farm Shops.
- Added Compost as an additional production fill type and can be spread with manure spreaders to fertilize your fields.
- Added a new placeable bunker silo to "ferment" many different surplus crops into Compost.
- Compost can be sold at the farm shops as well.
- Added Hesston square bales to the map. Now a Hesston baler will bale all windrow types available including Alfalfa Hay and Clover Hay.
- Made "Meadow Grass" able to be planted as an additional crop type.
- Added Poplar globally to the planters so it can now can be planted with any planter used on this map.
- Updated the starting trailer to have bale autoloading and to have support for the FS22_UniversalAutoload mod.
- The map was created from the area of my hometown and the map area was created from actual satellite photos.
- Vineland is in the southern area of New Jersey and is a very rural farm town. Most of the area of the city is farmland and forests.
- The fields, trees, and houses are as close to where they are in real life as I could make but of course I added productions and in-game sellpoints that do not actually exist there for gameplay.
- Growth map has been updated for the region's weather.
- Most of the production areas available have been added to the map.
- There is a wide selection of starting equipment to get you started.
- The production areas have been edited to both hold more pallets in the spawners and the production pallets have higher capacities.
- There are 118 different fields all with field missions ranging from the smallest field of 0.236 hectares (0.583 acres) to the largest of 8.236 hectares (20.35 acres).
- Land prices have been calculated from the average land cost of the area.
- All land areas are purchasable separatly. The land where there are houses is more expensive than un-developed land as it would be in real life.
- The Solar Farm can be purchased and will give you $3,000 an hour income.
- The Solar Farm can be sold to clear the land for farming but it can only be sold after the land is owned by the player.
- The main farm area has a multi-fruit storage silo with a capacity of 1,000,000 liters and will hold everything in the "bulk" category.
- Grapes were added to the "bulk" category so they can be carried in any in-game or modded trailer that carries items in the "bulk" category.
- A workshop area is also on the main farm and is owned by the player. (new farmer mode only)
- Added the ability to shred logs into woodchips at the sawmill as an additional production.
- Includes cow, sheep, pig, and chicken areas that need to be purchased to use.
- The cow, sheep, and pig areas have added bale triggers for feeding. The cow and pig areas have added bale triggers for straw as well. Simply leave the bales in the triggers and they will automatically empty as needed.
- Husbandry capacities are: 250 Cows, 350 Pigs, 500 Sheep, and 500 Chickens.
- All animal navmesh areas have been redone and their pastures are custom made.
- There is a storage area at the main farm for slurry and digestate.
- Added Corn Meal and Cracked Corn as additional products that can be produced at the Grain Mill from Corn.
- Corn Meal can be sold at the Pizzeria, Farmer's Market, Diner, and the Supermarket.
- Cracked Corn pallets can be purchased at the shop for chicken feed or produced at the Grain Mill.
- Cracked Corn can also be sold at the Farm Shops.
- Added Sunflowers, Oats, and Cracked Corn to the Chicken's feed..
- Chickens require Wheat, Barley, Sorghum, or Oats which are 25% of their feed requirements, Sunflowers are 25% of their feed requirements, and Cracked Corn is 75% of their feed requirements. (total of 125% productivity)
- Added straw swaths to canola and soybeans.
- All the bushes are mowable. When the bushes are mowed, new meadow grass is "planted" in their place.
- The bale capacities have been increased.
- Custom modeled licence plates for the area.
- Lime production point has been added to the Debris Crusher to make lime out of stones.
- Map is Precision Farming ready.
- Lime, seeds, solid fertilizer, and bulk mineral feed can be purchased from the silo at the main farm and the Farm Shops.
- Slurry can also be purchased at the Farm Shops if needed.
Changelog 1.2.0.3:
*NOTE: A new savegame will NOT be required for this update.
- Updated environmental lighting with Relight V1300 by Suchsneak.
- Fixed missing CPU flag error for the sunflower oil pallets.
- Fixed missing store item error for pig food bins.
- Rearranged the chicken feeding schedule to include Scratch Grains as a "power food".
- Added an additional production, "Scratch Grains Mixer", found in the "productions" tab.
- The map was created from the area of my hometown and the map area was created from actual satellite photos.
- Vineland is in the southern area of New Jersey and is a very rural farm town. Most of the area of the city is farmland and forests.
Changelog 1.2.0.2:
*NOTE: A new savegame will be required for the major changes to take effect such as changes in ground level, floating trees, placeable location changes, etc.
Needing a new savegame can be avoided by using the landscaping tool to lower or raise ground levels and selling and/or replacing placeables.
- Updated the starting trailer and added support for the FS22_UniversalAutoload mod.
- Added more recipes to the productions.
Now you have the choice of standard speed or have the productions put a rush on your products but for a higher cost.
- Fixed various floating trees. (See note above)
- Fixed the issues with distant map objects flickering and disappearing when inside of the BGA silage bunkers.
- Fixed the issue that the starting trailer would not show slurry effects when configured as a slurry spreader.
- Added button assignments for gamepad controllers for adjusting the dividing floor, gooseneck coupler, and pin hitch on the starting trailer.