Eastern North Carolina USA v 1.2.3
Changelog
Changelog 1.2.0.3:
- Fixed the issue that the BGA was not able to be bought and silage was not able to be sold.
- Increased the yields for Clover and Alfalfa.
- Fixed the issue that the liquid manure purchase point triggers would not recognize trailers to be filled.
- Edited and rearranged changelogs to be easier to reference.
Changelog 1.2.0.2:
- Fixed the issue that the roads and railroad had no collisions and tires would "sink" through the road surface.
- The map was created from actual satellite photos of the area.
- The fields, trees, and houses are as close to where they are in real life as I could make but of course I added productions and in-game sellpoints that do not actually exist there for gameplay.
- Growth map has been updated for the region's weather.
- Most of the production areas available have been added to the map.
- There is a wide selection of starting equipment to get you started.
- The production areas have been edited to both hold more pallets in the spawners and the production pallets have higher capacities.
- There are 47 different fields all with field missions (2 grass mowing) ranging from the smallest field of 0.188 hectares (0.465 acres) to the largest of 15.092 hectares (37.29 acres).
- Land prices have been calculated from the average land cost of the real life area.
- All land areas are purchasable separatly. The land where there are houses is more expensive than un-developed land as it would be in real life.
- All of the houses on the map are sellable to make way for larger fields if you so desire.
- The main farm area has a multi-fruit storage silo with a capacity of 1,000,000 liters and will hold everything in the "bulk" category.
- Grapes were added to the "bulk" category so they can be carried in any in-game or modded trailer that carries items in the "bulk" category.
- A workshop area is also on the main farm and is owned by the player. (new farmer mode only)
- Added the ability to shred logs into woodchips at the sawmill as an additional production.
- Includes cow, sheep, pig, and chicken areas that need to be purchased to use.
- The cow, sheep, and pig areas have added bale triggers for feeding. The cow and pig areas have added bale triggers for straw as well. Simply leave the bales in the triggers and they will automatically empty as needed.
ChangeLog 1.1.0.1:
*NOTE: A new savegame will be required for the major changes to take effect such as changes in ground level, floating trees, placeable location changes, etc.
Needing a new savegame can be avoided by using the landscaping tool to lower or raise ground levels and selling and/or replacing placeables.
ChangeLog 1.1.0.0:
*NOTE: This update will require a new savegame. (PC players do have options however and may not need a new save.)
Issues:
- Fixed Issue with crashing and not saving on Playstations.
- Fixed issue with collectables that were unreachable.
- Fixed issue that trailers in the trailer park were not able to be sold.
- Fixed cover not working on starting trailer.
- Fixed issue of slow and "jerky" cow motions while they are inside the cow barn.