Fed Produktions Pack v 2.7.1.0
Changelog
Production Pack 2.4.1
- Set butcher production cycles to 24 per day and slightly reduced running costs
- Moved the pallet spawner at the potato factory appropriately
- Fixed game crash bug with mutton palette
- Central warehouse construction plan collision with the car and the barrels in front of the building moved appropriately
- The display of the beverage hall was slightly further forward
- Info that the TH Animal Mod needed is deleted out
Production 2.3
- Swapped pasta production level indicator of rye and spelled flour pallets
- Refinery parking lot lines taken away
- Brewery moved erroneous collision
- Fixed CPU mesh flag error with wooden barrel pallet
- Changed silage additive palette and silage additive is now slightly lighter
- Added beer as a 10% booster for the lumberjack
- Performance improvement for various productions
- Refinery trigger liquids increased
- Cardboard pallet changed
- Beer keg palette changed
- Separator capacities for liquid manure, manure and digestate slightly increased
- Lime works overtime for gravel processing
- Gravel plant new line for soil and gravel
- Added better French and Czech translations
- For a better overview, the fruit plantations (apple, cherry, plum, pear, mirabelle plum and peach) can now be found in the construction menu under plantations
- Increased the trigger on the orchards a bit
- Laboratory silage additive can now also be picked up in liquid form
- Corrected collision in the PV systems
Version 2.2.2.0 REVAMP REQUIRED
- Performance improvement for the power producing halls, 2 MW BGA, bakery, brewery, fertilizer production, fisherman, lumberjack and cheese factory
- Potato factory fixed erroneous collision at the silos
- Potato factory pallet delivery trigger and waste water marker moved appropriately
- Potato factory masonry texture improved
- Increased vegetable factory trigger for potato, onion and carrot
- Added French translation (Translator XTENNESIEX)
- Moddesk adapted to Giants version number
- Deleted some superfluous textures
- Moved vegetable factory loading and unloading icons
Production 2.1
- New large greenhouse for tomatoes, strawberries, lettuce, cauliflower, red cabbage, mushrooms, pumpkin and raspberries
- New fruit tree plantation for peach and Mirabelle plums
- Orchards, Sugar Mill and Pulp Mill Water level increases when it rains
- Added sugar factory shift operation for sugar cane
- Sugar factory capacity for sugar cane increased
- Dairy side gates no longer open automatically when using an additional script
- Workshop Added extra trigger for maintenance in the parking lot
- XXL BGA collision with digestate removal appropriately shifted
- Fixed colli box at the separator
Version 2.0.1
- Optimized cheese pallet visibility from the cheese
- Animals can no longer be bought directly from the butcher via the production menu
- Removed a piece of wall from the bakery and added a collision to a building
- Moved some containers at the sawmill
- Slightly reduced consumption of fertilizer and herbicides in the orchards
- Laboratory carton pallet fill level is now also displayed by pallets
- Ensiling agent pallets from the laboratory can now be loaded directly from the chopper
- Fixed dung heap at the separator
better late than never.