Headland Management v 2.3.3.1

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Changelog

V2.3.3.0
- Contour guidance: The distance to the edge of the field can now also be freely selected as an option, track guidance further optimised
- Support for the SDF Pack of the Farming Duds added
- Incompatibility with FS22_realismAddon_rpmAnimSpeed (Modelleicher) fixed

V2.3.1.0
- Contour guide: Parameters optimized
- Contour guidance: The parameters of the contour guidance can now be changed via the console and are saved in the modSettings directory
- Vehicle measurement: Determination of vehicle width improved (erroneous measurement due to ridgemarkers eliminated)
With headland management, functions of vehicles can be combined and activated together at the touch of a button to simplify turning manoeuvres when working in the field. All functions can be activated and deactivated individually for each vehicle via a GUI to achieve ideal adaptation to the work being carried out.
The headland management system must be added once to the respective vehicle in the shop or in the workshop as a configuration before it can be used. The cost for this is 3000,-.
It can be activated and deactivated in the vehicle with Shift-X. Alternatively, different buttons for activation and deactivation can be configured. The GUI is called up by default with Shift+Ctrl+X.
New: Headland Management can now perform contour guidance, i.e. automatic steering along the field boundary or the worked area.
Important: When contour guidance is activated, a working speed of 10 km/h should not be exceeded, otherwise the steering may oscillate strongly. In this case, simply reduce the speed briefly.

V2.2.1.2:
- Added category FM_VEHICLES to supported vehicle categories

V2.2.0.0:
- Support for Mod SpeedControl added
- Support for Mod EnhancedVehicle added
- Configuration enabled for slurry vehicles
- Added option to hide keybinding info in F1 menu

V2.1.0.0:
- Improved timing of the individual work steps
- Improved control of potato harvesters and similar vehicles
- Lifting option added: first front implements, then rear implements
- Headland automatic control now independent of Guidance Steering
- Optional automatic return to field mode after turn
- On/off switch added (lShift+lAlt+X)
- Option to temporary disable headland automatic by key (no key preassigned, could be set arbitrarily in the key settings)
- Revised status display in vehicle HUD
- Vehicle measurement to adapt front/back nodes, if implement is being attached or detached
- Enable manual override of trigger controlled actions
- Save and restore configuration locally for type of implement
- Headland management available in mission vehicles

V2.1.0.0:
- Improved timing of the individual work steps
- Improved control of potato harvesters and similar vehicles
- Lifting option added: first front implements, then rear implements
- Headland automatic control now independent of Guidance Steering
- Optional automatic return to field mode after turn
- On/off switch added (lShift+lAlt+X)
- Option to temporary disable headland automatic by key (no key preassigned, could be set arbitrarily in the key settings)
- Revised status display in vehicle HUD
- Vehicle measurement to adapt front/back nodes, if implement is being attached or detached
- Enable manual override of trigger controlled actions
- Save and restore configuration locally for type of implement
- Headland management available in mission vehicles

About Mod

Latest Version v 2.3.3.1
Game FS 22
Category Gameplay
Downloads 1686
Created 4 years ago
Last Updated 1 year ago