Somewhere In Thuringia III v 2.1.2

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Changelog

latest Version v 2.1.2 4 months ago

Changelog v2.1.0.2 Skript fix ModDependencyChecker

Changelog v2.1.0.1 (service fix)
- fixed loading script cowbarn, no longer missing store/placeable items when savegame is broken or faulty xml is detected in other mods
Original replica of the Thuringian area in the Ilm valley around the small village Dienstedt.
Real elevation model, available Google Maps data and buildings, streets etc. modeled from scratch according to the area.

Changelog v2.1.0.0 (final version)
- QoL script added, more Trees (>1M) and husbandries/pastures (30 max) possible
- farmland 176, sheep pasture added (only with new savegame)
- map sounds reworked
- missing Precision Farming values added
- missing growth stage maize fixed
- restaurant sell trigger, indoor mask added, sell trigger adjusted
- Difficulty "Farmmanager", remaining Tenwinkel weight fixed
- missing "Digestate" fillType for loadingStation liquid manure storage added
- some unused objects deleted, some hidden collisions removed

Changelog v2.0.0.2 (Update provided by ModHub Team):
- Increased modDesc version
- Fixed terrainShader

Changelog v2.0.0.1
- Hotfix missing Goeweil bales

Changelog v2.0.0.0
Bugfixes:
- complete reworked map.i3d
- harvest missions fixed. yield should now be more then enough
- mowing meadow no windrow, fixed
- invisible edge selling station woodchips, fixed
- stone/weed display doubled, fixed
- misplaced fence animal dealer, removed
- missing indoor areas several locations, added
- last 2 collectibles not collectable, fixed
- farmland 153, small shelters not sellable, fixed
- seed/fertilizer production loading station trigger, adjusted

About Mod

Latest Version v 2.1.2
Game FS 22
Category Objects
Downloads 1076
Created 1 year ago
Last Updated 4 months ago