Universal Autoload v 1.5.1.0
Changelog
v1.4.0.0
- Added support for compatibility with AutoDrive
- High menu priority mode is now used by default
- Improvements to the log loading algorithm
- Improvements to round bale stacking
- Added a minimum length option for loading logs
- Automatically add custom object types for any automatically defined objects
- Added a parameter to define an alternative root node for an offset
- Fixed a bug where loading round bales would affect the next vehicle to be loaded (appearing as full)
- No longer charges for manually loaded items or loading from console commands
v1.2.0.0
- Added a bale collection mode
- Added an option for rear loading/unloading only
- Added support for autoloading pallets onto the train (vehicle carriage only)
- Added an icon in the shop configuration page to show when autoload is active
- Added global option "manualLoadingOnly" for a less cheaty "autoload light" option
- Added global option to charge per pallet loaded, e.g.: pricePerPallet="10"
- Added disableAutoStrap option (global or per vehicle)
- Added no loading if covered/uncovered options (for trailers with covers)
- Added multiple loading zones (step decks can now load to both areas)
- Added loading of objects by hand (small objects or super-stength)
- Added new console commands (see readme file for more details)
- Implemented function to correctly remove event listeners (credit to GtX)