Variable Opening Time v 1.15
Latest Update
Description:
Variable and adjustable opening times
With this mod you can have multiple opening hours in
- Gates
- productions
- points of sale
- points of sale
- Greenhouses
deposit (maximum 4 times).
In addition, it also displays the information about it. (You can optionally deactivate this)
The productions only work within the opening times.
The gates open / close automatically and can only be opened or closed manually (if so stored in the xml) within the opening hours.
AnimatedObjectExtend Mod Support
Revamp mod compatible
It should be noted that the revamp mode "hourly" has priority in production if this has been set. This mod then stays out of this production/opening time.
Furthermore, it should be pointed out that the opening times must be stored in the xml of the mod map so that the VOT can manage them.
Bug Report or Error, check https://www.lpg-ackendorf.de and send Message ! No Bug Report = no Fix !
--1.11--
--fix Beehive OpeningTime MP
--1.1--
--implements new xml value "unloadingIfClosed=true" and "loadingIfClosed=true" optional for Production -default false
--implements Trigger Info / Closed Text
--implements BuyingStation set optional Xml OpeningTime
--fix buy pallet if station closed
--fix inGameFrame view InGameTime/Clock
--1.0.0--
--release
Credits:
Akita83
HappyLooser
Description:
Opening times Modscript Ackendorf and Hof Bergmann
Changelog 1.1
Delivery is no longer possible if the factories or sales outlets are closed, this is also indicated with a flashing display.
Here you get our first modscript from Agrar Land Modding this script shows at Ackendorf
Hours of operation in the factories and outlets to give you more challenge. This modscript is also compatible with the Hof Bergmann.
Credits:
Agrar Land Modding [ALM]Akita83
HappyLooser
External Download Links:
Direct Download Links
Version: v 1.15Updated: 2 years ago
Total Size: 62.88 KB FS22_VariableOpeningTime_modland.zip direct download · 62.88 KB · added 2 years ago