The basic conversion is quite simple, you just have to edit a few xml files and most likely the mod will work.
Need to edit these files:
modDesc.xml:
find the line containing <modDesc descVersion="#">
the # should be equal or larger than 74
(modname).xml:
make sure the line <placeable> or <vehicle> at the top of the file is changed to:
<placeable xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" type="decoObject" xsi:noNamespaceSchemaLocation="../../../../../shared/xml/schema/placeable.xsd">
or
<vehicle xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" type="tractor" xsi:noNamespaceSchemaLocation="../../../../../bin/shared/xml/schema/vehicle.xsd">
or the string that fits your mod
With placeable mods, you need to add:
<canBeSold>true</canBeSold>
<showInStore>true</showInStore>
Also change this:
<category>placeableMisc</category>
to this:
<category>decoration</category>
and then change this:
<placeableType>placeable</placeableType> <filename>placeableMod.i3d</filename>
to this:
<base> <filename>placeableMod.i3d</filename> </base>
save and close the modname.xml file.
modname.i3d:
look at the <files> section and make sure that you find any $data/ lines and look in FS22's game folder for those files.
Original:
<File fileId="11" filename="$data/maps/textures/mod/props/mod_diffuse.dds"/>
change to:
<File fileId="11" filename="texture/mod_diffuse.dds"/>