
Map Objects Hider 1.1.0.0
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Latest Update
Stop making changes directly on the map and hide your annoyances in the game if the mapper had different plans than you.
This mod was largely rewritten for the FS25 and is based on the FS22 mod.
Buildings, crash barriers, fences, and many other items can be buried on the map.
The conversation can only be used to retrieve concealed objects later.
As long as the map doesn't change, this is preserved in the savegame to stay concealed forever.
Placeable buildings are not hidden; they are either sold or removed. To sell them or remove them, you need permission.
Typically, trees are not hidden but rather erased.
Deleted or sold items cannot be restored.
But exercise caution!
Not every object type or object can be eliminated. For example, cars that are parked cannot be removed since they are not identifiable.
Some objects may return and require removal if the hierarchy of objects on the map changes (for example, as a result of modifications made to the GIANTS Editor).
Removing some trees may result in the aforementioned issue if a mod map is not configured properly.
Inaccurate building definitions on the map may result in amusing results.
The edges of the map can be hidden. You might fall into a bottomless abyss as a result of this. This is not something you should do.
Credits:
Achimobil
This mod was largely rewritten for the FS25 and is based on the FS22 mod.
Buildings, crash barriers, fences, and many other items can be buried on the map.
The conversation can only be used to retrieve concealed objects later.
As long as the map doesn't change, this is preserved in the savegame to stay concealed forever.
Placeable buildings are not hidden; they are either sold or removed. To sell them or remove them, you need permission.
Typically, trees are not hidden but rather erased.
Deleted or sold items cannot be restored.
But exercise caution!
Not every object type or object can be eliminated. For example, cars that are parked cannot be removed since they are not identifiable.
Some objects may return and require removal if the hierarchy of objects on the map changes (for example, as a result of modifications made to the GIANTS Editor).
Removing some trees may result in the aforementioned issue if a mod map is not configured properly.
Inaccurate building definitions on the map may result in amusing results.
The edges of the map can be hidden. You might fall into a bottomless abyss as a result of this. This is not something you should do.
Credits:
Achimobil
Download Latest Version Files
Version: 1.1.0.0Updated: 3 weeks ago
Total Size: 118.37 KB FS25_MapObjectsHider_modland.zip direct download · 118.37 KB · added 3 weeks ago
CANT USEhow to load removal screen what a waste of time for no key shortcuts or nothing i will now attempt to work it out what a let down
@madyotto you have a mod thats conflicting. always do this stuff first.. then remove when you did what you needed