Realistic Weather Mod 1.1.0.2
5/5,
3
Stimmen
Änderungsliste
neueste
Version
1.1.0.2
vor 1 Jahr
1.1.0.2:
- Fixed an issue causing certain mods to freeze the game.
- Fixed sprayers not increasing moisture of every intended cell.
- Fixed sprayers not having a visible spray effect for water.
- Fixed wrapped bales being affected by rain.
- Possible fix for game occasionally freezing when saving.
- Reduced volume of certain ambient sounds.
- Reduced cost of passive irrigation.
- Sprayers are now limited to fields.
- Reduced sprayer water usage
- Increased moisture uptake via passive irrigation and spraying
- Reduced passive moisture loss
- Harvesting contracts now account for withering and varying moisture levels throughout the field
- Fixed an issue causing certain mods to freeze the game.
- Fixed sprayers not increasing moisture of every intended cell.
- Fixed sprayers not having a visible spray effect for water.
- Fixed wrapped bales being affected by rain.
- Possible fix for game occasionally freezing when saving.
- Reduced volume of certain ambient sounds.
- Reduced cost of passive irrigation.
- Sprayers are now limited to fields.
- Reduced sprayer water usage
- Increased moisture uptake via passive irrigation and spraying
- Reduced passive moisture loss
- Harvesting contracts now account for withering and varying moisture levels throughout the field
Version
1.1.0.0
vor 1 Jahr
1.1.0.0:
- Added new cell system covering the entire map, each cell has its own unique moisture and moisture retention based on surrounding cells (cells are 4x4 up to 15x15 depending on PC specs)
- Re-enabled and improved crop withering at low moisture
- Crops can now wither in small patches based on their cell's moisture
- Crops now have a fluctuating percentage of withering every 4 hours
- Added 2 new irrigation systems; field irrigation through the context menu (paid daily), and irrigation using sprayers
- Sprayers can now be filled with water which will give 4x as much moisture when irrigating
- Added automatic grass -> hay drying based on moisture, further details above
- Bales left outside during rain will now slowly lose content based on rainfall amount
- Added 12 new ambient sounds, including new sounds for blizzards, different rain amounts, hail, birds and crickets
- Reduced moisture requirements for sugarcane and sugarbeet
- Fixed moisture not being synced on MP
- Fixed certain weather events not being synced on MP
- Fixed "attempt to index nil with 'temperature'" error
- Added new cell system covering the entire map, each cell has its own unique moisture and moisture retention based on surrounding cells (cells are 4x4 up to 15x15 depending on PC specs)
- Re-enabled and improved crop withering at low moisture
- Crops can now wither in small patches based on their cell's moisture
- Crops now have a fluctuating percentage of withering every 4 hours
- Added 2 new irrigation systems; field irrigation through the context menu (paid daily), and irrigation using sprayers
- Sprayers can now be filled with water which will give 4x as much moisture when irrigating
- Added automatic grass -> hay drying based on moisture, further details above
- Bales left outside during rain will now slowly lose content based on rainfall amount
- Added 12 new ambient sounds, including new sounds for blizzards, different rain amounts, hail, birds and crickets
- Reduced moisture requirements for sugarcane and sugarbeet
- Fixed moisture not being synced on MP
- Fixed certain weather events not being synced on MP
- Fixed "attempt to index nil with 'temperature'" error
Über Mod
| Neueste Version | 1.1.0.2 |
| Spiel | FS25 |
| Kategorie | Spielverlauf |
| Herunterladen | 1375 |
| Erstellt | vor 1 Jahr |
| Zuletzt aktualisiert | vor 1 Jahr |