WAMPSVILLE, NY v1.0 Beta 7
Latest Update
ALL
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Fixed Sand And Iron that broke because of precision farming being added which added a height type…. (IF YOU SAVED while it was broke it may require a new save. CHECK IF YOUR SAVE IS GOOD FIRST! (to tell you can spawn to a farmland with Iron. If its invisible it got corrupted by a save…… I am SOOOOOOO Sorry about this all I royally messed up on this one I cant apologize enough about this one…..) (ONLY requires a new save if you are going to do mining if not just paint over the area and you will be good!)
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Fixed a shop name issue with Water Tower and Look Out Tower
Forestry Edition
Fixed Tunnels Images
DIY: No Patch
Forestry: No Patch
ALL: Increased Density of Bush coverage for the Forestry Mix so it didn’t feel as “blah” under the trees
Credits:
DtapGaming
V1.0.0.0.Public Beta.6 – Patch Notes
ALL Versions
New Lavender Implemented
New Alfalfa and Clover Bale Textures
Fixed alfalfa and clover having the wrong ground texture after reaching 1st growth stage.
Precision farming implemented
PRECISION FARMING ADDED FOR ALL CUSTOM CROPS
Seed use rate added
Fruit requirements added for new crops
Crop sensor use implemented for new crops
NPC tramlines implemented for all but Grass types
Subsidies for Cover Crop Bonus for CLOVER, ALFALFA, and Tallgrass added
Retracted fillTypes Manure from our XML (was using base game data but started causing errors after today’s update)
Removed Fermented Alfalfa and Clover from trailers (they couldn’t be put in bunker silos anyway, and Precision Farming now uses their height type — console limit reached)
Fermented Alfalfa and Clover can still be made using a Bale Wrapper only!
Homestead Edition
Added 2 New Versions of the Mixed Meadow for the Cow Pasture on Homestead
These meadows stay at their starting height permanently (you can mow them, but they won’t regrow unless replaced)
THESE ARE NOT paintable to avoid confusion on other maps and with which one grows all of the way and produces normal yield when “harvested” — once painted over, they’re gone for good
DIY
No Patch
Forestry
No Patch
NEW SAVE GAME IS REQUIRED FOR ALL FEATURES OF PRECISION FARMING TO WORK!(sorry this is unpreventable)
Patch Notes Wampsville V1.0.0.0.PublicBeta.5
Homestead:
Split up the Farms lands into smaller chunks
Reworked the Pasture for the Beefers (now has various growth stages to show cattle eating paths (not necessarily true to the cattle’s in game walk path consider it a RP effect) also has Mud path for Heavy travel (RP) paths
Fixed growth of meadow coming through Quarries
Painted Gravel under the quarries to prevent this from happening in future updates
Added some brush coverage in open fields to lessen the straight fields of meadow
Fixed map from showing OAT growing under pools
Fixed Meadow growing in the Pallet shed
Took away Field 15 from starting fields and Gave Field 2 instead.
Added some of the new crops to the starting fields!
Kept Field 2 Empty for players choice of planting!
No fresh save required just know the above may not effect your map so you may not have the newest things like the cattle walk paths! But it will not negatively impact your current early access saves in any way so dont fall for FOMO over small graphical changes unless you want to!
DIY: No Patch
Forestry: No Patch
ALL: Increased Density of Bush coverage for the Forestry Mix so it didn’t feel as “blah” under the trees
Credits:
DtapGaming
External Download Links:
- Modsfire.com - FS25_wampsville.zip [384.43 MB]