CarboLime Prefab (Prefab*) 1.0.0.3
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Changelog
latest
Version
1.0.0.3
1 month ago
1.0.0.3:
- Vehicle registration reworked completely: EVERY fertilizer and manure spreader in the game (base game and all active mods) now gets lime and CarboLime automatically – no allow-list, no i3d files and no storeItems.xml entries for individual vehicles needed any more
- carboLimeVehicles.xml removed, replaced by the exclusion list carboLimeSpreaders.xml (opt individual spreaders out instead of in)
- Added the missing RegisterSpecialization.lua – without it CarboLimeSpreader.lua was never attached to any vehicle and the entire width/consumption logic stayed inactive
- Removed the sample vehicle (Bredal K105) from the prefab, since no vehicle is required for the integration any more
- Fixed a crash: wrong index used when registering CarboLime in supportedSprayTypes/fillTypeSources caused a crash while spreading or when reloading a savegame
- Fixed the consumption factor calculation (getSprayerUsage/getLimeUsage) – it previously searched across all vehicles and could apply the multiplier to the wrong spreader when several were active at once (e.g. Courseplay helpers)
- Fixed a bug where lime/CarboLime spread outside the field boundary (e.g. while turning at the headland) could corrupt the automatic field boundary detection used by the AI Helper and Courseplay. Ground state is now only written within already-detected field area.
- Fixed a wrong l10n key in the BigBag/pallet multi-purchase files (pointed at the lime instead of the CarboLime function text)
- Fixed a bug where, on spreaders with adjustable sections (VariableWorkWidth, e.g. Amazone ZA-TS 3200), the engine reset the working width to the full machine width on every AI Helper start, regardless of the lime/CarboLime tank content
- Fixed a bug where, on the same spreaders, the working width used internally by the AI Helper and GPS Pilot stayed stuck at the full machine width for lime/CarboLime, even though the section-width display (F1 HUD) was already correctly narrowed
- Fixed a bug where the automatic working width shown under "Steering Assist" in the Helper menu did not update after a fill type change on its own, only after detaching and reattaching the spreader
- Vehicle registration reworked completely: EVERY fertilizer and manure spreader in the game (base game and all active mods) now gets lime and CarboLime automatically – no allow-list, no i3d files and no storeItems.xml entries for individual vehicles needed any more
- carboLimeVehicles.xml removed, replaced by the exclusion list carboLimeSpreaders.xml (opt individual spreaders out instead of in)
- Added the missing RegisterSpecialization.lua – without it CarboLimeSpreader.lua was never attached to any vehicle and the entire width/consumption logic stayed inactive
- Removed the sample vehicle (Bredal K105) from the prefab, since no vehicle is required for the integration any more
- Fixed a crash: wrong index used when registering CarboLime in supportedSprayTypes/fillTypeSources caused a crash while spreading or when reloading a savegame
- Fixed the consumption factor calculation (getSprayerUsage/getLimeUsage) – it previously searched across all vehicles and could apply the multiplier to the wrong spreader when several were active at once (e.g. Courseplay helpers)
- Fixed a bug where lime/CarboLime spread outside the field boundary (e.g. while turning at the headland) could corrupt the automatic field boundary detection used by the AI Helper and Courseplay. Ground state is now only written within already-detected field area.
- Fixed a wrong l10n key in the BigBag/pallet multi-purchase files (pointed at the lime instead of the CarboLime function text)
- Fixed a bug where, on spreaders with adjustable sections (VariableWorkWidth, e.g. Amazone ZA-TS 3200), the engine reset the working width to the full machine width on every AI Helper start, regardless of the lime/CarboLime tank content
- Fixed a bug where, on the same spreaders, the working width used internally by the AI Helper and GPS Pilot stayed stuck at the full machine width for lime/CarboLime, even though the section-width display (F1 HUD) was already correctly narrowed
- Fixed a bug where the automatic working width shown under "Steering Assist" in the Helper menu did not update after a fill type change on its own, only after detaching and reattaching the spreader
About Mod
| Latest Version | 1.0.0.3 |
| Game | FS25 |
| Category | Objects » Prefab |
| Downloads | 121 |
| Created | 6 months ago |
| Last Updated | 1 month ago |