GE10 Script - Placeable Importer (Prefab*) 2.0
0/5,
0
votes
Changelog
latest
Version
2.0
3 months ago
- Complete rework of UI and code
- All map placeables are now loaded automatically on startup via the GE
- All placeables are loaded using the 'excludeFromSave' flag (no manual deletion before saving required)
- Removed in-game script option as it was redundant
- Added option to select the folder containing extracted mods – allowing a separate folder per project
- Added placeable list
- Added jump functions
- Added DebugDraw to visually identify which placeable is placed where
- All placeables can be moved within the GE; the Save button writes the new positions back
- Copying/cloning existing placeables is now possible – the cloned placeable inherits all settings from the original
- Loading a different „placeable.xml" is now possible (e.g. directly from a savegame); it is converted on the fly and written to the map's „placeable.xml" via the Save button
- All map placeables are now loaded automatically on startup via the GE
- All placeables are loaded using the 'excludeFromSave' flag (no manual deletion before saving required)
- Removed in-game script option as it was redundant
- Added option to select the folder containing extracted mods – allowing a separate folder per project
- Added placeable list
- Added jump functions
- Added DebugDraw to visually identify which placeable is placed where
- All placeables can be moved within the GE; the Save button writes the new positions back
- Copying/cloning existing placeables is now possible – the cloned placeable inherits all settings from the original
- Loading a different „placeable.xml" is now possible (e.g. directly from a savegame); it is converted on the fly and written to the map's „placeable.xml" via the Save button
About Mod
| Latest Version | 2.0 |
| Game | FS25 |
| Category | Objects » Prefab |
| Downloads | 147 |
| Created | 6 months ago |
| Last Updated | 3 months ago |