Drive V (Realistic Driving / Handling & Damage + DLC Support) 6.9
0/5,
0
votes
The Drive V mod for Grand Theft Auto 5 is an enhancement aiming to offer a more realistic driving, handling, and damage experience for the in-game vehicles. This comprehensive realism mod changes the physics of all cars, motorbikes, bicycles, and even the planes and helicopters, making them behave more like their real-world counterparts.
The mod finely adjusts the handling of each vehicle, changing factors such as weight distribution, grip, suspension stiffness, and even adding in aspects like torque steer and axle bias to vehicles. This results in the player having to account for things like understeer, oversteer, tyre grip, and weight transfer, just like a real driver would.
Moreover, the Drive V mod hugely alters the damage model. Meaning now crashes showcase not just cosmetic damage but can also affect the performance of the vehicle. For instance, a hard impact to the side could bend an axle and cause a vehicle to pull to the side or a damaged engine could limit top speed or acceleration.
The mod also supports all the in-game DLC vehicles, providing an all-encompassing realistic driving experience no matter what car the player chooses. It aims to offer an immersive experience for driving enthusiasts who desire a more authentic and challenging driving experience within the world of Grand Theft Auto 5.
Features:
- No more snapping onto curbs
- Vehicle cabin deformation enabled
- Level of deformation similar to IV
- More body roll
- Downforce disabled from all but supercars
- Realistic top speeds (Mostly supported, see Version 6.9 notes)
- Re-worked off-road surfaces
- Lots of customized vehicles added to spawn points
- Lots of new colors based on real life finish options
Required mods:
Simple Trainer (prevents DLC cars despawning), ikt's InversePower mod (for power oversteer), ENB (for cabin deformation)
Credits:
PermissionToLand
The mod finely adjusts the handling of each vehicle, changing factors such as weight distribution, grip, suspension stiffness, and even adding in aspects like torque steer and axle bias to vehicles. This results in the player having to account for things like understeer, oversteer, tyre grip, and weight transfer, just like a real driver would.
Moreover, the Drive V mod hugely alters the damage model. Meaning now crashes showcase not just cosmetic damage but can also affect the performance of the vehicle. For instance, a hard impact to the side could bend an axle and cause a vehicle to pull to the side or a damaged engine could limit top speed or acceleration.
The mod also supports all the in-game DLC vehicles, providing an all-encompassing realistic driving experience no matter what car the player chooses. It aims to offer an immersive experience for driving enthusiasts who desire a more authentic and challenging driving experience within the world of Grand Theft Auto 5.
Features:
- No more snapping onto curbs
- Vehicle cabin deformation enabled
- Level of deformation similar to IV
- More body roll
- Downforce disabled from all but supercars
- Realistic top speeds (Mostly supported, see Version 6.9 notes)
- Re-worked off-road surfaces
- Lots of customized vehicles added to spawn points
- Lots of new colors based on real life finish options
Required mods:
Simple Trainer (prevents DLC cars despawning), ikt's InversePower mod (for power oversteer), ENB (for cabin deformation)
Credits:
PermissionToLand
Videos
Direct Download Links
Version: 6.9Updated: 1 year ago
Total Size: 1.54 MB DriveV_69_modland.zip direct download · 1.54 MB · added 1 year ago
You Might Also Like »
0 Comments
There are no comments. Be first to comment!