Reign [Minecraft 1.20.1] 0.6.2
What the mod offers:
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Profession system: choose your primary and secondary license (profession) from the 5 available for each category.
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Market Trade: now you can trade with NPCs and other players, developing the economy of your kingdom.
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Vassalage and Kingdom Management: Become a king or serve your lord by distributing resources and power in the kingdom.
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Development by Era: The world of Minecraft will evolve over time.
To select a profession, open the license window by pressing [J].
In the Reign mod, professions and their interrelationships play a key role in the process of survival and development of the kingdom. Each license affects the economy and the structure of interaction between players.
The main professions are:
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Lumberjack: this profession is for those who are involved in logging. They can cut down trees without penalty, which will fall intact if handled properly. Their main role is to supply the market with coal and logs that other professions need.
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Blacksmith: master smiths create armor and tools (mostly stone), providing other players with quality equipment. They also repair tools on the sharpening stone. Blacksmiths supply important goods such as armor and tools to the market.
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Miner: this is a profession for those who mine ore. However, mining ore by miners has its own peculiarities - other players do not get resources from the ore they mine. Miners are able to break down deep rocks and extract valuable minerals, which are then sold on the market.
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Farmer: Farmers are responsible for growing crops and raising livestock. This is one of the most important professions as it supplies the market with the food that everyone needs to survive.
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Shepherd: by raising livestock and taming horses, shepherds supply meat and various by-products to the market.
Additional occupations:
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Fisherman: fishermen can catch fish and gain extra experience for fishing. They supply the market with products from bodies of water.
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Enchanter: a profession for players who can use the enchantment table and influence the world around them with magic.
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Alchemist: alchemists create potions in a special alchemy booth, while other professions cannot make potions, making them important suppliers for everyone.
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Soldier: with increased combat and survivability, soldiers play a key role in the defense of the kingdom.
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Hunter: hunters obtain additional prey from wild and hostile creatures, bringing valuable resources to the market.
World Evolution - The world in the game evolves through eras. At first only a limited amount of resources and abilities are available, but with each step as you progress you can unlock new licenses, blocks and technologies. The system is divided into three eras: Early, High and Late Middle Ages, each of which opens up new opportunities.
Houses and Domains in the mod play an important role in the social structure. At the beginning of the game, you can create up to 4 Houses, but as the era progresses they can increase to 8. Each House has its own lord who governs all its members.
The Lords are the guardians of the Houses. The player who creates a House becomes a lord and is entitled to the throne.
Knights are vassals of the lord who have joined his House and created their own domain. To become a Knight, you must undergo a special initiation ritual, during which the player bows his head to the lord, removes everything from his hands and crouches (Shift).
Serfs are players who serve knights or lords and belong to their Domain.
Requirements: Forge
Credits: iDronov