Dalton and Elliot Hwy Extreme 1:1 ATS Winter Map v1.59.2.0 Ice Road

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Changelog

latest Version v1.59.2.0 Ice Road · ATS 1.59.x 1 month ago
Changelog v1.59.2.0 Ice Road
Winter Map Update - Northstar Island and Ice Road!

Brought up to date with current game version
Added in Northstar Island and Ice road to it. 

Northstar Island—an offshore artificial oil production facility in the Arctic Ocean—was frequently featured in Season 3 and Season 4 of Ice Road Truckers on the History channel.

Unfortunately time being a major constraint on this project due to real life, there are still alot of things incomplete here mainly between Prudhoe Bay and the Western Dock area. I have had to fill in the land so I could release this as it is. 
Currently there is some pipeline from water treatment facilities that is incomplete or missing, also Flow Station 1 is missing as well as Central Compression Plant. Although these were not in the series they are along the route.
There may be some tiny gaps in terrain however they will be corrected in the future as well as adding in the missing Plants and Pipeline.
I have also been working on the Special Transport Missions and have successfully got the escort vehicles working, however I have not had the time to fix the routes so this is left out of this version
The cracking Ice sounds included on the ice road will be updated as soon as I can remember how to FMOD. As some of you might know Ice on frozen lakes and oceans can make some very very eerie sounds
besides the sound of ice cracking. I have recordings of this eerie sound from multiple sources and wish to include it at a further point in the updates. For now though the old Ice Cracking sounds have been used.
Changelog v1.58.1.4 Hotfix
Fixed bugs

Changelog v1.58.1.4
Fixed an issue with a company
Fixed an issue with some models that could have been causing an issue as they were out of date
Fixed an issue with an automat file that was calling an unamed tobj file
Fixed an issue with a loadscreen.


Changelog v1.58 Fix 
Wrong mat file for the road texture on the asphalt roads causing heavy loads to grind to a halt no matter how much HP, Torque and diffs you have.
substance: "road_snow" replaced with substance: "road"
Fix for some company errors as well as a really bad typo in a company truck file , instead of . in a file
Updated physics in the Chains and Defs for the road texture mat fix.
Fired the cop who parks in the middle of the crossroad at Fox blocking northbound Special Transport jobs
Map files regenerated due to company and police issue above

Changelog v1.58

- Both Maps have had Fairbanks revamped around Lowes, Walmart and its surrounding area. it is much closer to the real thing now.
- Winter Map has had alot of retexturing. Its file sizes have also increased. They have been tested and load correctly.
- Mountains were replaced painstakingly on both Maps. All the old ugly ones are gone.
- Also a couple of eyesores have been covered over.
- Have adjusted the Special Transport Trailer Drop Off point at Airland Transport in Fairbanks. It is now alot easier to park it.
- Added new Bobcat DLC Cargo
- Corrected issues with skins on company trucks with Special Transport etc.
- Fixed Snowfall on the windscreen. You really can go snowblind now!
- Winter Physics has been updated and is more realistic, The Winter chains have also been adjusted. (I hit the foot brakes going too fast, without chains and just kept going, just as I once did in real life!)
- Numerous other things I have forgotten.
- still working on fixing the escorts for Special Transport missions, therefore I have adjusted the size of the areas on
Atigun Pass and Chandalar Shelf to stop vehicles spawning during them.


IMPORTANT
Please open your documents/American Truck Simulator/config.cfg file in notepad and ensure the following is set.

uset r_buffer_page_size "25"

If this is not set then you may experience a crash to desktop by Fairbanks Rail.
Changelog v1.58.1.4
Fixed an issue with a company
Fixed an issue with some models that could have been causing an issue as they were out of date
Fixed an issue with an automat file that was calling an unamed tobj file
Fixed an issue with a loadscreen.


Changelog v1.58 Fix 
Wrong mat file for the road texture on the asphalt roads causing heavy loads to grind to a halt no matter how much HP, Torque and diffs you have.
substance: "road_snow" replaced with substance: "road"
Fix for some company errors as well as a really bad typo in a company truck file , instead of . in a file
Updated physics in the Chains and Defs for the road texture mat fix.
Fired the cop who parks in the middle of the crossroad at Fox blocking northbound Special Transport jobs
Map files regenerated due to company and police issue above

Changelog v1.58

- Both Maps have had Fairbanks revamped around Lowes, Walmart and its surrounding area. it is much closer to the real thing now.
- Winter Map has had alot of retexturing. Its file sizes have also increased. They have been tested and load correctly.
- Mountains were replaced painstakingly on both Maps. All the old ugly ones are gone.
- Also a couple of eyesores have been covered over.
- Have adjusted the Special Transport Trailer Drop Off point at Airland Transport in Fairbanks. It is now alot easier to park it.
- Added new Bobcat DLC Cargo
- Corrected issues with skins on company trucks with Special Transport etc.
- Fixed Snowfall on the windscreen. You really can go snowblind now!
- Winter Physics has been updated and is more realistic, The Winter chains have also been adjusted. (I hit the foot brakes going too fast, without chains and just kept going, just as I once did in real life!)
- Numerous other things I have forgotten.
- still working on fixing the escorts for Special Transport missions, therefore I have adjusted the size of the areas on
Atigun Pass and Chandalar Shelf to stop vehicles spawning during them.


IMPORTANT
Please open your documents/American Truck Simulator/config.cfg file in notepad and ensure the following is set.

uset r_buffer_page_size "25"

If this is not set then you may experience a crash to desktop by Fairbanks Rail.
Changelog v1.58 Fix 
Wrong mat file for the road texture on the asphalt roads causing heavy loads to grind to a halt no matter how much HP, Torque and diffs you have.
substance: "road_snow" replaced with substance: "road"
Fix for some company errors as well as a really bad typo in a company truck file , instead of . in a file
Updated physics in the Chains and Defs for the road texture mat fix.
Fired the cop who parks in the middle of the crossroad at Fox blocking northbound Special Transport jobs
Map files regenerated due to company and police issue above

Changelog v1.58

- Both Maps have had Fairbanks revamped around Lowes, Walmart and its surrounding area. it is much closer to the real thing now.
- Winter Map has had alot of retexturing. Its file sizes have also increased. They have been tested and load correctly.
- Mountains were replaced painstakingly on both Maps. All the old ugly ones are gone.
- Also a couple of eyesores have been covered over.
- Have adjusted the Special Transport Trailer Drop Off point at Airland Transport in Fairbanks. It is now alot easier to park it.
- Added new Bobcat DLC Cargo
- Corrected issues with skins on company trucks with Special Transport etc.
- Fixed Snowfall on the windscreen. You really can go snowblind now!
- Winter Physics has been updated and is more realistic, The Winter chains have also been adjusted. (I hit the foot brakes going too fast, without chains and just kept going, just as I once did in real life!)
- Numerous other things I have forgotten.
- still working on fixing the escorts for Special Transport missions, therefore I have adjusted the size of the areas on
Atigun Pass and Chandalar Shelf to stop vehicles spawning during them.


Changelog v1.57

Fixed missing vegetation causing terrain and roads to vanish
Prospect Creek discovery has been moved to the creek itself
and the station discovery is now Pump Station No 5. The Airfield is Prospect Creek Airfield.
Pump Station 1 is now operational and operated by Alyeska
Flow Station 3 is now operated by Alyeska (if it wasn't operational it is now)
Base Operation Centre Prudhoe Bay is now operational and operated by Conoco Phillips (they took over from BP irl)
Gathering Centre Prudhoe Bay is also operational and operated by Conoco Phillips
Fixed a couple of terrain glitches.
Changed undiscovered road colour on the Navigation map and Quick Travel Map to white
Fixed Map Background - no more weird lines.
Weather has been adjusted to use Snowfall rather than rain faked to be snow.

IMPORTANT
Please open your documents/American Truck Simulator/config.cfg file in notepad and ensure the following is set.

uset r_buffer_page_size "25"

If this is not set then you may experience a crash to desktop by Fairbanks Rail.
Changelog v1.58
- Both Maps have had Fairbanks revamped around Lowes, Walmart and its surrounding area. it is much closer to the real thing now.
- Winter Map has had alot of retexturing. Its file sizes have also increased. They have been tested and load correctly.
- Mountains were replaced painstakingly on both Maps. All the old ugly ones are gone.
- Also a couple of eyesores have been covered over.
- Have adjusted the Special Transport Trailer Drop Off point at Airland Transport in Fairbanks. It is now alot easier to park it.
- Added new Bobcat DLC Cargo
- Corrected issues with skins on company trucks with Special Transport etc.
- Fixed Snowfall on the windscreen. You really can go snowblind now!
- Winter Physics has been updated and is more realistic, The Winter chains have also been adjusted. (I hit the foot brakes going too fast, without chains and just kept going, just as I once did in real life!)
- Numerous other things I have forgotten.
- still working on fixing the escorts for Special Transport missions, therefore I have adjusted the size of the areas on
Atigun Pass and Chandalar Shelf to stop vehicles spawning during them.


Changelog v1.57

Fixed missing vegetation causing terrain and roads to vanish
Prospect Creek discovery has been moved to the creek itself
and the station discovery is now Pump Station No 5. The Airfield is Prospect Creek Airfield.
Pump Station 1 is now operational and operated by Alyeska
Flow Station 3 is now operated by Alyeska (if it wasn't operational it is now)
Base Operation Centre Prudhoe Bay is now operational and operated by Conoco Phillips (they took over from BP irl)
Gathering Centre Prudhoe Bay is also operational and operated by Conoco Phillips
Fixed a couple of terrain glitches.
Changed undiscovered road colour on the Navigation map and Quick Travel Map to white
Fixed Map Background - no more weird lines.
Weather has been adjusted to use Snowfall rather than rain faked to be snow.

Changelog v1.56
Brought map upto date with current game version.
Fixed pink overpass.
Added Cargo icons
Fixed Parking Area at Ice Cut

Changelog v1.54.2
The Winter Map is now upto date with the latest game version.
My apologies for the delay but I moved. Then I had to sift through
all the changes that SCS had made.
Adjusted a couple of floating buildings in Fairbanks going towards the Volvo dealer.
Fixed a couple of holes in terrain at the gas station in Fox.
Adjusted terrain at both Sourdough as there was a significant bump.

IMPORTANT
Please open your documents/American Truck Simulator/config.cfg file in notepad and ensure the following is set.

uset r_buffer_page_size "25"

If this is not set then you may experience a crash to desktop by Fairbanks Rail.
Changelog v1.57
Fixed missing vegetation causing terrain and roads to vanish
Prospect Creek discovery has been moved to the creek itself
and the station discovery is now Pump Station No 5. The Airfield is Prospect Creek Airfield.
Pump Station 1 is now operational and operated by Alyeska
Flow Station 3 is now operated by Alyeska (if it wasn't operational it is now)
Base Operation Centre Prudhoe Bay is now operational and operated by Conoco Phillips (they took over from BP irl)
Gathering Centre Prudhoe Bay is also operational and operated by Conoco Phillips
Fixed a couple of terrain glitches.
Changed undiscovered road colour on the Navigation map and Quick Travel Map to white
Fixed Map Background - no more weird lines.
Weather has been adjusted to use Snowfall rather than rain faked to be snow.

Changelog v1.56
Brought map upto date with current game version.
Fixed pink overpass.
Added Cargo icons
Fixed Parking Area at Ice Cut

Changelog v1.54.2
The Winter Map is now upto date with the latest game version.
My apologies for the delay but I moved. Then I had to sift through
all the changes that SCS had made.
Adjusted a couple of floating buildings in Fairbanks going towards the Volvo dealer.
Fixed a couple of holes in terrain at the gas station in Fox.
Adjusted terrain at both Sourdough as there was a significant bump.

IMPORTANT
Please open your documents/American Truck Simulator/config.cfg file in notepad and ensure the following is set.

uset r_buffer_page_size "25"

If this is not set then you may experience a crash to desktop by Fairbanks Rail. 
Changelog v1.56
Brought map upto date with current game version.
Fixed pink overpass.
Added Cargo icons
Fixed Parking Area at Ice Cut

Changelog v1.54.2
The Winter Map is now upto date with the latest game version.
My apologies for the delay but I moved. Then I had to sift through
all the changes that SCS had made.
Adjusted a couple of floating buildings in Fairbanks going towards the Volvo dealer.
Fixed a couple of holes in terrain at the gas station in Fox.
Adjusted terrain at both Sourdough as there was a significant bump.

IMPORTANT
Please open your documents/American Truck Simulator/config.cfg file in notepad and ensure the following is set.

uset r_buffer_page_size "25"

If this is not set then you may experience a crash to desktop by Fairbanks Rail. 
Changelog
The Winter Map is now upto date with the latest game version.
My apologies for the delay but I moved. Then I had to sift through
all the changes that SCS had made.
Adjusted a couple of floating buildings in Fairbanks going towards the Volvo dealer.
Fixed a couple of holes in terrain at the gas station in Fox.
Adjusted terrain at both Sourdough as there was a significant bump.

IMPORTANT
Please open your documents/American Truck Simulator/config.cfg file in notepad and ensure the following is set.

uset r_buffer_page_size "25"

If this is not set then you may experience a crash to desktop by Fairbanks Rail.
Changelog
Fixed Purple and missing textures that were appearing on Buildings
Fixed an issue with the Weigh Station whereas being on the wrong side of the road while overtaking
was causing trucks not to be called in or given a bypass.
Fixed some terrain issues around Fairbanks Rail area
Added in TruckyMods Logo to loading screens
(Should be self explanatory as to why)
Changelog
Fixed alot of issues with speed limits around Prudhoe bay and Deadhorse with T-junctions and crossroads. Please note there are two that just do not want to adhere to the 35mph Speed limit in Prudhoe between the Dalton and the Aurora Hotel. (its not game breaking so Im not going to continue wasting time trying to get it fixed when it doesnt want to work)


Fixed the texture on the paved sections of the Dalton Highway. All paved sections should now have a frosty look again.

Fixed an issue with Special Transport at the Livengood Turnoff. Moved the Police car back and fixed the traffic blockers.

Apparently there were some road rage incidents with ai trucks ramming the Police Cars.
Added Police support for the S.T. Jobs between Prudhoe and Fairbanks at Livengood turnoff.

Fixed a tree that was in sticking into the road just south of Marion Creek between Coldfoot and Wiseman.

(apologies to the VR users there)

Fixed some other minor issues.
Please delete any older versions of the mod before using this one.
Changelog v1.53.2.1
Added Special Transport Missions
Changed Prefab at Fairbanks Rail
Opened jobs to Pump 1 and Flow Station 3
Added Kuparuk Operations Center, this is west of Deadhorse and Prudhoe Bay on the way to Nuiqsut.
Fixed a couple of signs on Atigun Pass
Fixed a hole in terrain coming down into Farmers Loop on the left side from Fox.
Added in the new Fairbanks Police Livery
Fixed the liveries for Fairbanks Fire Brigade and Ambulance
Removed extra Police Vehicle in Fox during Special Transport Missions
Added 4 Way Flashing Light at Crossroads in Fox.
Changelog v1.53 Fix

Found bugs have been fixed


Changelog v1.53

You only need the W900 Tuning Pack DLC along with the Base Game to play this Map!

Overhauls and New Companies

Fox Weigh Station completely overhauled to match its real world counterpart.
AI Trucks now stop at Fox Weigh Station.
Added more to Old Steese hwy in Fox going southwest from the brewery and Player HQ to Goldstream Rd
Added in the Turtle Club in Fox, a steak restaurant. This accepts deliveries and gives jobs
Added in Arctic Circle Trading Post (Wildwood General Store) just north of Pump Station 7. This accepts deliveries and gives jobs.
Please note, this is not the Arctic Circle! The Arctic Circle is between Rollercoaster and Prospect Creek and is a rest stop.
Added Sourdough Bulk Depot and Sourdough Express to their real world positions across from Volvo. Both offering jobs.
Added in Petrol/Gas Station at intersection before Volvo as is in real world.
Changed trailer parking spots at Silvergulch Brewery as Difficult Trailer spot was blocking regular parking.

Traffic/AI
Fixed AI disappearing at Wiseman turnoff and also at Yukon River Camp
Fixed Traffic on Dalton through taps between Livengood and Yukon.
Stopped Traffic on Airport road at Chandalar

Terrain
Changed Dirt material file
Fixed Grass on rest areas
Fixed some holes in terrain.
Removed Lines on Dirt Road at Beaver Slide
Fixed furthest north lake from Wiseman being partly above ground.
Fixed hole at Carlile Fairbanks
Fixed Terrain just before pump station 7
Fixed some anomalies/holes at top of Chandalar Shelf on Rock wall

Misc
Added new signs at Prudhoe/Deadhorse
Added services back to Coldfoot
Removed delineators covering rest areas
Added Coffee as a Cargo.
Removed some old SCS textures that may have caused a conflict with their updated versions.
Changelog

You only need the W900 Tuning Pack DLC along with the Base Game to play this Map!

Overhauls and New Companies

Fox Weigh Station completely overhauled to match its real world counterpart.
AI Trucks now stop at Fox Weigh Station.
Added more to Old Steese hwy in Fox going southwest from the brewery and Player HQ to Goldstream Rd
Added in the Turtle Club in Fox, a steak restaurant. This accepts deliveries and gives jobs
Added in Arctic Circle Trading Post (Wildwood General Store) just north of Pump Station 7. This accepts deliveries and gives jobs.
Please note, this is not the Arctic Circle! The Arctic Circle is between Rollercoaster and Prospect Creek and is a rest stop.
Added Sourdough Bulk Depot and Sourdough Express to their real world positions across from Volvo. Both offering jobs.
Added in Petrol/Gas Station at intersection before Volvo as is in real world.
Changed trailer parking spots at Silvergulch Brewery as Difficult Trailer spot was blocking regular parking.

Traffic/AI
Fixed AI disappearing at Wiseman turnoff and also at Yukon River Camp
Fixed Traffic on Dalton through taps between Livengood and Yukon.
Stopped Traffic on Airport road at Chandalar

Terrain
Changed Dirt material file
Fixed Grass on rest areas
Fixed some holes in terrain.
Removed Lines on Dirt Road at Beaver Slide
Fixed furthest north lake from Wiseman being partly above ground.
Fixed hole at Carlile Fairbanks
Fixed Terrain just before pump station 7
Fixed some anomalies/holes at top of Chandalar Shelf on Rock wall

Misc
Added new signs at Prudhoe/Deadhorse
Added services back to Coldfoot
Removed delineators covering rest areas
Added Coffee as a Cargo.
Removed some old SCS textures that may have caused a conflict with their updated versions.
Changelog
Fixed missing models
Fixed about 23 road sections that would vanish when you drove on them, thus causing you to fall into oblivion.
These were on the Elliot Highway just before the Dalton, a hill in the Taps area, most of Atigun Pass, and just past Atigun going Northbound.
This affected only the Winter Map.

Also discovered some signs had completely replaced themselves and others had disappeared.
I have removed these for now and will fix them later. These were all Arctic Ocean Access signs in Prudhoe.

A couple of intersections had turned to very dark asphalt, these have been fixed.
An invisible intersection in Deadhorse has also been fixed.
Changelog
Livengood Airport and Camp area rebuilt from scratch and are now as close to the real world Livenggod Camp/Airport as I can get.
The first mile of the Dalton had to be adjusted a little as well as it was also not quite right.
Changelog
The Required Files have been merged into the main Files now and is no longer needed.
Adjusted a few signs I found had decided to face a different direction or had moved.
Fixed a streetlight at Fox that was in the road.
Pushtruck icon should be fixed now.
Changelog
Traffic has again been reduced on the Elliot Highway.
Traffic should no longer overtake at will on the Elliot Highway. The Dalton is a different story, traffic can overtake at will on that.

Fixed Windsock in the middle of the crossing at Pump Station 3
Fixed Sign at Livengood turnoff that had spun around.

Adjusted price of Gas/Diesel at Coldfoot for both maps to be current real world price of $7.50 Gal, or $1.981 per litre.

Various minor fixes to terrain on Winter Map.

Fixed entrance to Akwest and also the Hotel at Prudhoe.
Changelog
Fixed issues with wrong materials applied to some t-junctions.
Reduced traffic on certain parts of the Elliot Hwy and Dalton.
Fixed Company Kenworth W900's and have redone the Skins for Carlile, Schlumberger, Lynden Transport, Alaska West Express.
Note: Please do not buy the Roof Deflector for the W900 as the UV mapping for it uses the entire UV Map and it will look terrible.
At this stage there is nothing I can do to fix it.
Fixed a few gaps I found as well as the sign that had decided to turn itself at the Livengood turnoff.
Fixed some terrain that had the wrong material applied when it should have been snow.
Fixed floating cars at the Tavern in Fox.
Fixed loading screens
Adjusted Diesel Price in Yukon-Koyukuk Borough ( Yukon River Camp, Coldfoot ) to current real world price of $7.50 per Gallon or $1.981 per litre. 
Changelog
Updated to game version 1.48
Changelog
Updated to game version 1.45

Fixed a couple of spots where the ai lines were slightly off causing traffic to do an erratic manouver.
Fixed lines on road in same areas. They should line up correctly now.
Changed the fence heading out of Farmers Loop up the hill going towards Fox to match its real life version.

With 1.45 we had some trailer changes so I have added all of the changes in and also
added in some new skins for them, as well as new skins for newer trailers and updates to
some older skins.

About Mod

Latest Version v1.59.2.0 Ice Road
Game ATS
Category Maps
Game Version 1.59.x
Downloads 7343
Created 4 years ago
Last Updated 1 month ago