2018 Porsche 919 Hybrid EVO v1.3.1
4/5,
17
votes
Latest Update
latest
Version
v1.3.1
· 2018 Porsche 919 Hybrid EVO
· BeamNG.drive
0.37.x
8 months ago
What changed?
This update focus on making the car more stable based on the feedback i received, among other changes/upgrades.
Transmission:
- First gear is now shorter to make launches easier.
- Rear differential is now more open to help more on tight turns.
Brakes:
- Added glowing brakes with vanilla carbon-ceramic texture brake discs.
- Reduced the overall cooling ratio of the brakes by ~8-10%
Suspensions:
- Massively stiffened front and especially rear dampers on rebound and fast rebound
- Massively stiffened both front and rear anti-roll bars
- Slight changes made to the front and rear toe
- More front and rear camber (+0.1F/+0.6R)
Aero:
- Overall downforce is slightly more on the rear now, with 30-40kg of added downforce at 350kmh
Other:
- Slightly lowered the amount of pops when hitting the rev limit
- Few other minor changes here and there that i forgot to list.
Enjoy!
Let me know if you have any suggestions for the future or what you think i should work on for the next updates!
This update focus on making the car more stable based on the feedback i received, among other changes/upgrades.
Transmission:
- First gear is now shorter to make launches easier.
- Rear differential is now more open to help more on tight turns.
Brakes:
- Added glowing brakes with vanilla carbon-ceramic texture brake discs.
- Reduced the overall cooling ratio of the brakes by ~8-10%
Suspensions:
- Massively stiffened front and especially rear dampers on rebound and fast rebound
- Massively stiffened both front and rear anti-roll bars
- Slight changes made to the front and rear toe
- More front and rear camber (+0.1F/+0.6R)
Aero:
- Overall downforce is slightly more on the rear now, with 30-40kg of added downforce at 350kmh
Other:
- Slightly lowered the amount of pops when hitting the rev limit
- Few other minor changes here and there that i forgot to list.
Enjoy!
Let me know if you have any suggestions for the future or what you think i should work on for the next updates!
[I AM THE ORIGINAL AUTHOR OF THE MOD, REPORT ANY OTHER PERSON THAT REPUBLISH MY MOD]
This is an automation made mod, so don't expect the best quality from it.
One of the fastest car ever made is finally here!
This is what happens when you let engineers work without restrictions, pushing the limits, even beyond what drivers can handle.
I spent 200+hours and counting doing this replica as close as i could (except the engine for now) down to the closest details, even performance wise it sits very close to the real life counterpart, its able to run the 5:19 made on the Nürburgring or even better with a good run.
Now the important numbers :
- 2.9L N/A V10 pushing 1632.5hp at 11400rpm (Not the original engine but its planned for the future)
- 884KG (49% Front / 51% Rear)
- Top Speed : 372km/h (Physically limited due to aero)
- 0-100 km/h : 1.57 sec
If this wasn't enough this car puts 2.3G's of acceleration, 2G's on slow corners and more than 5G's on high speed corners with +3 tons of downforce at 370km/h.
The car might cause a bit of lag or even crashes for lower-end pc's due to the high amount of fixtures (1885 in total in v1.2.2) or some fixtures might be broken/glitched in beam and im sorry for that, im trying to fix as many as i can!
Almost every logo or decal has been made by hand so there might be slim differences with the real ones.
My discord for any questions, requests or anything else : Bry_i
If you like that mod please rate it and leave a reply, i would love to see your return on it!
External Download Links:
About Mod
| Latest Version | v1.3.1 |
| Game | BeamNG.drive |
| Category | Cars |
| Game Version | 0.37.x |
| Downloads | 7992 |
| Created | 1 year ago |
| Last Updated | 8 months ago |
automation crash models makes it worse
nice mod! what are the next cars u wanna make???
@Strfa ooh really nice
@gusann Thank you! first i want to continue to update both of my mods, and i have a 512 BB LM that is slowly getting finished (70-75% complete), i also have a lexus LFA that i started, everything takes a lot of time sadly
one of the best driving mods I've personally used and amazing detail. 10/10. also Strfa is an extremely helpful and overall great guy. Definitely recommend giving this one a try!
@.opghost. Thank you so much man! It feels great to hear :)
hey @Strfa pls make porsche mission r
@Strfa OK
@freempv I have other cars that im currently working in first, but ill look into it once they are done :)
Hi!
First of all, thank you for the mod.
I don't make videos very often,
But I enjoyed the car very much, as you said not the best quality, but I had a lot of fun with it. The sound of the car is really good. I had a go at the Nürburgring myself, and I thought I'd video it and share it here.
I don't consider myself a pro, and driving was new on this map a bit, I just recently download it back, but I enjoyed it. :) I will definitely play with it again.
Good luck with your future mods!
BEAMNG.DRIVE | Nordschleife | Porsche 919 Hybrid Evo | (render test) - YouTube
@constellation Thank you so much for the review and the video, I really appreciate it!
Have fun with it, my dms or my discord are always here if you have any request or anything else :)
Very nice mod! No viruses, fast, realistic downforce, extreme acceleration and a good build. The "PORSCHE" writing along the windshield only has the "P, R, E" whereas the rest of the letters are missing. Brilliant engine sounds. Crash physics: Could be better. But overall I'd say that this is a very cool and fun mod worth installing!
@BeamBoomer Thanks a lot! For the letters on the windshield i never really found a good solution for it yet sadly.
And the crash physics since its an automation made mod its quite normal that they don't look very good..its not something i can choose neither improve myself..