2018 Porsche 919 Hybrid EVO v1.3.1

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1 year ago
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Changelog

latest Version v1.3.1 · 2018 Porsche 919 Hybrid EVO · BeamNG.drive 0.37.x 8 months ago
What changed?

This update focus on making the car more stable based on the feedback i received, among other changes/upgrades.

Transmission:
- First gear is now shorter to make launches easier.
- Rear differential is now more open to help more on tight turns.

Brakes:
- Added glowing brakes with vanilla carbon-ceramic texture brake discs.
- Reduced the overall cooling ratio of the brakes by ~8-10%

Suspensions:
- Massively stiffened front and especially rear dampers on rebound and fast rebound
- Massively stiffened both front and rear anti-roll bars
- Slight changes made to the front and rear toe
- More front and rear camber (+0.1F/+0.6R)

Aero:
- Overall downforce is slightly more on the rear now, with 30-40kg of added downforce at 350kmh

Other:
- Slightly lowered the amount of pops when hitting the rev limit
- Few other minor changes here and there that i forgot to list.

Enjoy!

Let me know if you have any suggestions for the future or what you think i should work on for the next updates!
What changed?

Complete rework of the car, consider it to be an entirely new mod!

120+ hours of work for this update

Body:
- New custom made body made on blender.
- Custom made interior, steering wheel..
- 919 tribute livery.
- Reworked Jbeam.

Engine:
- Removed the old V10 engine for a lot more accurate V4 turbo engine, now producing 1153hp (compared to 1160hp with the hybrid for the IRL version).
- Accurate rev limit (9k rpm).


Many many more changes have been made, almost everything got reworked, changed/fixed.

Enjoy!

Let me know if you have any suggestions for the future or what you think i should work on for the next update
s!
What changed?

New update to add more details and upgrades, DRS and bring a few fixes.

Fixtures:
- Added a new custom rear wing with a DRS (its only visual sadly) it activates automatically above 285kmh. (Tell me if i should make so it can be activated manually instead).
- Fixed 3 tiny textures that were visually glitching in beam.

Suspensions:
- Slightly changed rear damper settings.
- Less front toe-out (-0.05).

Other:
- Slightly lowered the engine noise.
- Made the transmission noise louder.
- Changed the thumbnail in the car selection for a high quality vanilla style one.
- Slightly changed the aero, result in a slightly more stable car (i hope).


Enjoy!

My discord for any questions, requests, suggestions or anything else : Bry_i


Let me know if you have any suggestions for the future or what you think i should work on for the next updates!
What changed?

New update to add more details and upgrades, DRS and bring a few fixes.

Fixtures:
- Added a new custom rear wing with a DRS (its only visual sadly) it activates automatically above 285kmh. (Tell me if i should make so it can be activated manually instead).
- Fixed 3 tiny textures that were visually glitching in beam.

Suspensions:
- Slightly changed rear damper settings.
- Less front toe-out (-0.05).

Other:
- Slightly lowered the engine noise.
- Made the transmission noise louder.
- Changed the thumbnail in the car selection for a high quality vanilla style one.
- Slightly changed the aero, result in a slightly more stable car (i hope).


Enjoy!

My discord for any questions, requests, suggestions or anything else : Bry_i


Let me know if you have any suggestions for the future or what you think i should work on for the next updates!

About Mod

Latest Version v1.3.1
Game BeamNG.drive
Category Cars
Game Version 0.37.x
Downloads 7992
Created 1 year ago
Last Updated 8 months ago