2018 Porsche 919 Hybrid EVO v1.3.1
4/5,
17
votes
Changelog
latest
Version
v1.3.1
· 2018 Porsche 919 Hybrid EVO
· BeamNG.drive
0.37.x
8 months ago
What changed?
This update focus on making the car more stable based on the feedback i received, among other changes/upgrades.
Transmission:
- First gear is now shorter to make launches easier.
- Rear differential is now more open to help more on tight turns.
Brakes:
- Added glowing brakes with vanilla carbon-ceramic texture brake discs.
- Reduced the overall cooling ratio of the brakes by ~8-10%
Suspensions:
- Massively stiffened front and especially rear dampers on rebound and fast rebound
- Massively stiffened both front and rear anti-roll bars
- Slight changes made to the front and rear toe
- More front and rear camber (+0.1F/+0.6R)
Aero:
- Overall downforce is slightly more on the rear now, with 30-40kg of added downforce at 350kmh
Other:
- Slightly lowered the amount of pops when hitting the rev limit
- Few other minor changes here and there that i forgot to list.
Enjoy!
Let me know if you have any suggestions for the future or what you think i should work on for the next updates!
This update focus on making the car more stable based on the feedback i received, among other changes/upgrades.
Transmission:
- First gear is now shorter to make launches easier.
- Rear differential is now more open to help more on tight turns.
Brakes:
- Added glowing brakes with vanilla carbon-ceramic texture brake discs.
- Reduced the overall cooling ratio of the brakes by ~8-10%
Suspensions:
- Massively stiffened front and especially rear dampers on rebound and fast rebound
- Massively stiffened both front and rear anti-roll bars
- Slight changes made to the front and rear toe
- More front and rear camber (+0.1F/+0.6R)
Aero:
- Overall downforce is slightly more on the rear now, with 30-40kg of added downforce at 350kmh
Other:
- Slightly lowered the amount of pops when hitting the rev limit
- Few other minor changes here and there that i forgot to list.
Enjoy!
Let me know if you have any suggestions for the future or what you think i should work on for the next updates!
Version
v1.3
· 2018 Porsche 919 Hybrid EVO
· BeamNG.drive
0.37.x
8 months ago
What changed?
Complete rework of the car, consider it to be an entirely new mod!
120+ hours of work for this update
Body:
- New custom made body made on blender.
- Custom made interior, steering wheel..
- 919 tribute livery.
- Reworked Jbeam.
Engine:
- Removed the old V10 engine for a lot more accurate V4 turbo engine, now producing 1153hp (compared to 1160hp with the hybrid for the IRL version).
- Accurate rev limit (9k rpm).
Many many more changes have been made, almost everything got reworked, changed/fixed.
Enjoy!
Let me know if you have any suggestions for the future or what you think i should work on for the next updates!
Complete rework of the car, consider it to be an entirely new mod!
120+ hours of work for this update
Body:
- New custom made body made on blender.
- Custom made interior, steering wheel..
- 919 tribute livery.
- Reworked Jbeam.
Engine:
- Removed the old V10 engine for a lot more accurate V4 turbo engine, now producing 1153hp (compared to 1160hp with the hybrid for the IRL version).
- Accurate rev limit (9k rpm).
Many many more changes have been made, almost everything got reworked, changed/fixed.
Enjoy!
Let me know if you have any suggestions for the future or what you think i should work on for the next updates!
Version
1.2.7
· BeamNG.drive
0.35.x
1 year ago
What changed?
New update to add more details and upgrades, DRS and bring a few fixes.
Fixtures:
- Added a new custom rear wing with a DRS (its only visual sadly) it activates automatically above 285kmh. (Tell me if i should make so it can be activated manually instead).
- Fixed 3 tiny textures that were visually glitching in beam.
Suspensions:
- Slightly changed rear damper settings.
- Less front toe-out (-0.05).
Other:
- Slightly lowered the engine noise.
- Made the transmission noise louder.
- Changed the thumbnail in the car selection for a high quality vanilla style one.
- Slightly changed the aero, result in a slightly more stable car (i hope).
Enjoy!
My discord for any questions, requests, suggestions or anything else : Bry_i
Let me know if you have any suggestions for the future or what you think i should work on for the next updates!
New update to add more details and upgrades, DRS and bring a few fixes.
Fixtures:
- Added a new custom rear wing with a DRS (its only visual sadly) it activates automatically above 285kmh. (Tell me if i should make so it can be activated manually instead).
- Fixed 3 tiny textures that were visually glitching in beam.
Suspensions:
- Slightly changed rear damper settings.
- Less front toe-out (-0.05).
Other:
- Slightly lowered the engine noise.
- Made the transmission noise louder.
- Changed the thumbnail in the car selection for a high quality vanilla style one.
- Slightly changed the aero, result in a slightly more stable car (i hope).
Enjoy!
My discord for any questions, requests, suggestions or anything else : Bry_i
Let me know if you have any suggestions for the future or what you think i should work on for the next updates!
Version
1.2.7
· BeamNG.drive
0.35.x
1 year ago
What changed?
New update to add more details and upgrades, DRS and bring a few fixes.
Fixtures:
- Added a new custom rear wing with a DRS (its only visual sadly) it activates automatically above 285kmh. (Tell me if i should make so it can be activated manually instead).
- Fixed 3 tiny textures that were visually glitching in beam.
Suspensions:
- Slightly changed rear damper settings.
- Less front toe-out (-0.05).
Other:
- Slightly lowered the engine noise.
- Made the transmission noise louder.
- Changed the thumbnail in the car selection for a high quality vanilla style one.
- Slightly changed the aero, result in a slightly more stable car (i hope).
Enjoy!
My discord for any questions, requests, suggestions or anything else : Bry_i
Let me know if you have any suggestions for the future or what you think i should work on for the next updates!
New update to add more details and upgrades, DRS and bring a few fixes.
Fixtures:
- Added a new custom rear wing with a DRS (its only visual sadly) it activates automatically above 285kmh. (Tell me if i should make so it can be activated manually instead).
- Fixed 3 tiny textures that were visually glitching in beam.
Suspensions:
- Slightly changed rear damper settings.
- Less front toe-out (-0.05).
Other:
- Slightly lowered the engine noise.
- Made the transmission noise louder.
- Changed the thumbnail in the car selection for a high quality vanilla style one.
- Slightly changed the aero, result in a slightly more stable car (i hope).
Enjoy!
My discord for any questions, requests, suggestions or anything else : Bry_i
Let me know if you have any suggestions for the future or what you think i should work on for the next updates!
About Mod
| Latest Version | v1.3.1 |
| Game | BeamNG.drive |
| Category | Cars |
| Game Version | 0.37.x |
| Downloads | 7992 |
| Created | 1 year ago |
| Last Updated | 8 months ago |