PAID
This is a tuning ECU app for BeamNG. It works on pretty much any car, all motor or turbo. It's set up like the standalone ECU software you'd actually tune on, but the point of it is to learn. Whatever you change in the fuel, ignition, boost and lambda tables changes how the car runs. Tune it right and it makes power, tune it wrong and it knocks, misfires, or blows up. Since it's just a sim you can mess with it however you want and reset the car to fix it.
You tune on real tables. Fuel, ignition, boost and lambda are all there and color coded. You can drag to select a block of cells, then add, subtract, scale by percent, fill, smooth, interpolate, or copy and paste. There's a baseline and delta view, a live cell so you can see where the engine is in the map, and a surface view of the table.

The runtime page shows you everything the car is doing in real time. Lambda, knock, injector duty, fuel pressure, intake temp, engine health, all with alarms when something's off.

There's a dyno built in so you can see if your tune did anything. Do a pull and you get HP and torque curves, and it saves your first run as a baseline so the next runs show the gain or loss.

Hit the Tutorial / Lessons button. It sets the car up, shows you what to click, explains what's happening, and moves you on once you get each step. There are 8 of them, beginner to advanced:
-
Reading the gauges
-
Fixing a rich tune
-
Power and knock
-
Tuning for power on the dyno
-
More ways to make power (AFR, cam timing, boost)
-
Setting up a 2 step launch
-
Dialing in boost on a turbo car
-
Building a safe turbo tune

There's also a Help Me button that reads your live data and your last few pulls and tells you in plain words what's wrong and where to fix it, like running lean up top, boost going over target, or the motor taking damage. It'll jump you to the right page!
External Download Links:
Videos
About Mod
| Latest Version | 1 |
| Game | BeamNG.drive |
| Category | Cars |
| Game Version | 0.38.x |
| Downloads | 67 |
| Created | 3 hours ago |