PKC COPO Camaro 4
4/5,
7
votes
Changelog
latest
Version
4
· PKC COPO Camaro **TEXTURE AND MODEL UPDATE**
· BeamNG.drive
0.25.x
1 year ago
Revamped the COPO with a better model and textures.
The last model of COPO was .. "borrowed" from another game, so there were some minor imperfections. This model is a fresh model meant for gaming which is mid poly with pre applied textures and maps. Whats this mean ? Faster load times, less lag.
- MAIN CHANGES -
- no more yellow headlights
- lower poly = less stress on GPU
- .png textures
- reworked beams to lower over all file size
In the sea of never ending pay to play mods..
ENJOY o7
KNOWN ISSUES - Interior buttons not showing
Version
3
· PKC COPO Camaro
· BeamNG.drive
0.25.x
1 year ago
Had some free time on my hands and heard some peoples were having issues loading in the car due to high poly model so here is an updated version, enjoy o7
- Reduced poly count significantly and removed excess polys which are not needed.
- Fixed texture files to reduce folder size since I forgot to last time. ( no more PBR pallet )
- Cleansed the beam files of excess beams and clutter.
dropped total file size by over 2k :)
- Reduced poly count significantly and removed excess polys which are not needed.
- Fixed texture files to reduce folder size since I forgot to last time. ( no more PBR pallet )
- Cleansed the beam files of excess beams and clutter.
dropped total file size by over 2k :)
Version
2
· PKC COPO Camaro
· BeamNG.drive
0.25.x
1 year ago
Updates come fast eh
- lowered poly count
- swapped some textures out for more detail
- fixed the gap issues between the body panels
- lowered poly count
- swapped some textures out for more detail
- fixed the gap issues between the body panels
About Mod
Latest Version | 4 |
Game | BeamNG.drive |
Category | Cars |
Game Version | 0.25.x |
Downloads | 3842 |
Created | 1 year ago |
Last Updated | 1 year ago |
Last Virus Scan |
0/88
More Details |