5/5,
23
votes
Features:
- LOD system making this big map work smooth even on integrated GPUs by loading much less assets at the same time in comparison to other ports
- Full night and weather condition support with emissive materials and lights across whole level loading dynamically as you drive
- A lot of PBR materials made from scratch or with the help of an AI
- Full traffic support with more than 200 kilometers of ai roads
- Parking spaces support
- Realistic map view
- Reverb and slap delay sounds in tunnels
- Speedcameras unlocking, with personal bests, conditions and progress tracking
- Steam Deck support
- Dynamic HDR Cubemaps to ensure proper lighting across the whole level
- Download size smallest as possible thanks to optimization
- Tuning workshop with garage mode support
Known issues:
- The navigation app is useless
- Some buildings might have the wrong material
- No collision mesh causing guardrails to eat vehicles
- Some weird shadings in some places
- The map is still very much playable with these bugs
Minimal requirements to run the map on low settings:
At least 10GB ram, BeamNG 0.32 and integrated GPU
Recommended requirements to run the map on Ultra settings:
12GB ram, latest BeamNG version, 3GB GPU
THIS IS NOT MY MOD I JUST WANTED TO MAKE IT EASIER TO DOWNLOAD : Here is the original link :
https://www.beamng.com/threads/tokyos-shuto-expressway-metropolitan-expressway.61259/
- LOD system making this big map work smooth even on integrated GPUs by loading much less assets at the same time in comparison to other ports
- Full night and weather condition support with emissive materials and lights across whole level loading dynamically as you drive
- A lot of PBR materials made from scratch or with the help of an AI
- Full traffic support with more than 200 kilometers of ai roads
- Parking spaces support
- Realistic map view
- Reverb and slap delay sounds in tunnels
- Speedcameras unlocking, with personal bests, conditions and progress tracking
- Steam Deck support
- Dynamic HDR Cubemaps to ensure proper lighting across the whole level
- Download size smallest as possible thanks to optimization
- Tuning workshop with garage mode support
Known issues:
- The navigation app is useless
- Some buildings might have the wrong material
- No collision mesh causing guardrails to eat vehicles
- Some weird shadings in some places
- The map is still very much playable with these bugs
Minimal requirements to run the map on low settings:
At least 10GB ram, BeamNG 0.32 and integrated GPU
Recommended requirements to run the map on Ultra settings:
12GB ram, latest BeamNG version, 3GB GPU
THIS IS NOT MY MOD I JUST WANTED TO MAKE IT EASIER TO DOWNLOAD : Here is the original link :
https://www.beamng.com/threads/tokyos-shuto-expressway-metropolitan-expressway.61259/
About Mod
| Latest Version | 1.0 |
| Game | BeamNG.drive |
| Category | Maps |
| Game Version | 0.33.x |
| Downloads | 60467 |
| Created | 1 year ago |
why does the mod file say c1 forums
Hi @LuluLeGarsNormal Please Search Up Tokyo And Find The One In Nightime And Then Copy The Mod Then Make It Straight Download Please!
good map ai works great funn to drive. but if you drive into the brarrier on the side of the road your car stops and you cat get out easily.
@hankieplankie Versuchen sie einfach ihr auto zuruckzuset zen
PLS MAKE IT FREE
this map is copied, it was already easy enough to install on the og mod's forum paghe
very good mod. one question tho, why do the barriers eat my car when i hit them
wtf. I placed this file as well as another map file into my levels folder and when I opened my game, all of the default maps disappeared. None of the maps appeared either. I am not saying it was one of these files. How do I get them back?
@LuluLeGarsNormal dont copy mods, please
@guest You have to place it into the mod folder, not the levels folder !
tu te rappelles de moi ?
Can we get a Daikaku expansion?
fake zip file.
@luigixv_07 The blue link is not complete because i canceled its upload but it still there
Nice looking map for chill driving :)