Skeleton Coast 1.2

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5 months ago
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Changelog

latest Version 1.2 · Player House, New Village, colonial forts, correct traffic signs, bugfixes and much more! · BeamNG.drive 0.38.x 1 month ago
Big Update for Skeleton Coast!

Whats new?

- Player house "Villa Kopp" now included in the free version aswell!
- new village "Twaalfontein" added along the highway between the coast and the motel, features a Fort and a petrol station
- reworked the whole area around Twaalfontein with more background stuff along the road
- added Vogelsangbay Fort
- replaced the vanilla traffic signs with correct namibian ones + many new signs for directions
- expanded Vogelsangbay further up the hills with new houses and places!
- added a petrol station to Horseshoebay, rearranged some houses

Bugfixes and various:
- added a lot of clutter and stuff all around the map
- highway roadside texture blends much better with the background now
- fixed many assets that had faulty collision
- new sounds here and there
- various small fixes I can´t recall exactly at the moment
Big Update for Skeleton Coast!

Whats new?

  • complete rework of the bay between the beach hotel and diaz cross
  • the new town "Horseshoe Bay", lies in the natural harbor of the same name, the town is most known for its local fishing industry.
  • Horseshoe Bay airstrip. An unpaved airstrip close to the town with 2 hangars.
  • Horseshoe Bay Dirt Racing circuit. A rallycross/dirt racing track next to the airfield.
  • Vogelsang Bay Hospital. The map lacked a hospital for the area. That was fixed. Also new signs on the districts main police station and municipality.
  • A much larger/wider map background. Not good for driving but it will give much more space and landscape for flying.
  • complete rework of the road layout in parts of Vogelsangbay. Roads now have different parking spots and up to 3 lanes to make them narrower and less Forza-ish.
  • Tower of the "Woermann building" (the one with the white/yellow tower in Vogelsangbay) is now enterable on foot to enjoy a good view over the town.
  • New entry/exit for the port to accomodate larger trailers.

Bugfixes and various:

  • higher speedlimit / faster driving npc´s on main highway
  • fixed "jittering" curbs in Vogelsangbay
  • some asset optimization
  • fixed weird "holes" in the normal texture of the background
  • fixed many stretched road decals
  • better decal fading on many places
  • added more dirty and graffiti textures on different areas
  • added 2 EV chargers
  • added some trafficsigns where they were missing
  • some floating assets and bushes fixed
  • some optimizing on ai roads and speed limits

note: the new additions resulted in a slightly larger filesize, I try to keep it as low as possible still.

About Mod

Latest Version 1.2
Game BeamNG.drive
Category Maps
Game Version 0.38.x
Downloads 4820
Forum Thread Visit forum thread
Created 5 months ago
Last Updated 1 month ago