Skeleton Coast 1.2
5/5,
7
votes
Changelog
latest
Version
1.2
· Player House, New Village, colonial forts, correct traffic signs, bugfixes and much more!
· BeamNG.drive
0.38.x
1 month ago
Big Update for Skeleton Coast!
Whats new?
- Player house "Villa Kopp" now included in the free version aswell!
- new village "Twaalfontein" added along the highway between the coast and the motel, features a Fort and a petrol station
- reworked the whole area around Twaalfontein with more background stuff along the road
- added Vogelsangbay Fort
- replaced the vanilla traffic signs with correct namibian ones + many new signs for directions
- expanded Vogelsangbay further up the hills with new houses and places!
- added a petrol station to Horseshoebay, rearranged some houses
Bugfixes and various:
- added a lot of clutter and stuff all around the map
- highway roadside texture blends much better with the background now
- fixed many assets that had faulty collision
- new sounds here and there
- various small fixes I can´t recall exactly at the moment
Whats new?
- Player house "Villa Kopp" now included in the free version aswell!
- new village "Twaalfontein" added along the highway between the coast and the motel, features a Fort and a petrol station
- reworked the whole area around Twaalfontein with more background stuff along the road
- added Vogelsangbay Fort
- replaced the vanilla traffic signs with correct namibian ones + many new signs for directions
- expanded Vogelsangbay further up the hills with new houses and places!
- added a petrol station to Horseshoebay, rearranged some houses
Bugfixes and various:
- added a lot of clutter and stuff all around the map
- highway roadside texture blends much better with the background now
- fixed many assets that had faulty collision
- new sounds here and there
- various small fixes I can´t recall exactly at the moment
Version
1.1
· New Town, another airfield, dirt race track and more, dozens of bugfixes and stuff
· BeamNG.drive
0.38.x
3 months ago
Big Update for Skeleton Coast!
Whats new?
Bugfixes and various:
note: the new additions resulted in a slightly larger filesize, I try to keep it as low as possible still.
Whats new?
- complete rework of the bay between the beach hotel and diaz cross
- the new town "Horseshoe Bay", lies in the natural harbor of the same name, the town is most known for its local fishing industry.
- Horseshoe Bay airstrip. An unpaved airstrip close to the town with 2 hangars.
- Horseshoe Bay Dirt Racing circuit. A rallycross/dirt racing track next to the airfield.
- Vogelsang Bay Hospital. The map lacked a hospital for the area. That was fixed. Also new signs on the districts main police station and municipality.
- A much larger/wider map background. Not good for driving but it will give much more space and landscape for flying.
- complete rework of the road layout in parts of Vogelsangbay. Roads now have different parking spots and up to 3 lanes to make them narrower and less Forza-ish.
- Tower of the "Woermann building" (the one with the white/yellow tower in Vogelsangbay) is now enterable on foot to enjoy a good view over the town.
- New entry/exit for the port to accomodate larger trailers.
Bugfixes and various:
- higher speedlimit / faster driving npc´s on main highway
- fixed "jittering" curbs in Vogelsangbay
- some asset optimization
- fixed weird "holes" in the normal texture of the background
- fixed many stretched road decals
- better decal fading on many places
- added more dirty and graffiti textures on different areas
- added 2 EV chargers
- added some trafficsigns where they were missing
- some floating assets and bushes fixed
- some optimizing on ai roads and speed limits
note: the new additions resulted in a slightly larger filesize, I try to keep it as low as possible still.
About Mod
| Latest Version | 1.2 |
| Game | BeamNG.drive |
| Category | Maps |
| Game Version | 0.38.x |
| Downloads | 4820 |
| Forum Thread | Visit forum thread |
| Created | 5 months ago |
| Last Updated | 1 month ago |