BeamNG Career Tool - Advanced Modding Automation (V1.8.2.9.2) 8.2
Latest Update
BeamNG Career Tool Pro v8.2 – RLS 2.7.1 / BeamNG 0.39.4 safety update
Fixes the reports of "RLS crashes after using the tool" and the language that reverted to Portuguese.
- RLS Career Overhaul, BeamLR, Better Career, CareerMP/BeamMP and map mods are detected and never rewritten (before, Global Fix, Production queue, Batch Adapter and ZIP Optimizer processed every ZIP, including RLS itself).
- No more fake info.json for vanilla cars: config packs for pickup, etk800, bastion... keep the game's own names, brands and default configs. Stubs left by older versions are removed when the mod is saved again.
- mods/db.json is never deleted, so your enabled/disabled mods stay as they are.
- With RLS installed, Config Type (Police, Race, Rally, Drag, Drift, Frame, Loaner, Service...) is kept, so every car stays in the right RLS dealership. Region is kept too.
- Reads BeamNG "relaxed" JSON (comments, missing commas, stray braces) instead of rebuilding info files from scratch – that was 24% of the info files in a 125-mod test pack.
- Repairs absurd part prices (a $754 billion wheel made a used car cost $185 billion in RLS) and rebalances parts far above the author's car price. Part prices no longer compound when a mod is fixed again.
- Safer saving: original ZIP backed up to %APPDATA%\BeamNGCareerTool\OriginalModBackups, temporary file is .tmp, guard against BeamNG's zip bug, an old workspace is never saved over a newer download.
- The chosen language is kept after restart (settings now in %APPDATA%\BeamNGCareerTool); splash and login follow it; first start uses the Windows language.
If you used an older version: re-download RLS Career Overhaul (older versions may have rewritten it) and check BeamNG's mod manager for mods that were re-enabled.
Tested: 84 automated tests; Global One-Click Fix on 7 real vehicle mods + RLS 2.7.1 hotfix (RLS untouched, all mods 100/100); new career on BeamNG 0.39.4 + RLS 2.7.1 with all mods on sale at RLS dealers at sane prices.
The BeamNG Career Tool is a professional-grade automation suite designed to save you hundreds of hours of manual work. Perfect for modders and players who want a balanced, high-quality career experience.
Key Features:
- 🚀 Full Automation: Convert any vehicle mod to Career Mode in seconds.
- 📊 FIPE Pricing Algorithm: High-precision part pricing system that balances the game economy automatically.
- 🛠️ Advanced JBeam Parsing: Edit individual part prices and configurations without manual coding.
- 👻 Ghost Mode: Advanced dealership population management.
- 💾 One-Click Installation: Direct integration with your BeamNG user folder.
External Download Links:
About Mod
| Latest Version | 8.2 |
| Game | BeamNG.drive |
| Category | Other |
| Game Version | 0.39.x |
| Tags | Tuning UI |
| Downloads | 2257 |
| Created | 6 months ago |
| Last Updated | 2 weeks ago |
Question 1 - Shared JBeam Parts
How does your program handle changing a JBeam part's value when that part is shared across multiple configurations?
For example, if I increase an engine's value to bring one configuration's price up, will every other configuration using that engine inherit the higher value? Does your program have a way to adjust configuration prices independently without affecting shared parts?
Question 2 - External Dependencies
How does your program handle .pc configurations that use parts from other ZIP files?
For example, if a configuration uses an engine from a separate dependency pack, can your program locate that JBeam, include its value in the total price calculation, and allow me to edit it? Or does it only ****yze parts contained within the selected vehicle's ZIP? If another vehicle from a different ZIP also uses that specific Jbeam does your program detect that?
Question 3 - RLS Calculations
Does your program's price preview use RLS Career's actual valuation calculations, or does it simply add together the JBeam part values?
Question 4 - Existing metadata
I've spent considerable time manually balancing vehicle metadata, including prices, populations, years, and dealership eligibility for RLS Career.
Does your program preserve all existing metadata unless I explicitly choose to modify it? Are price adjustments entirely manual, or does the program automatically recalculate or overwrite values when importing or exporting a mod?
@marineboy22 Sorry for the delay, here are straight answers:
1) Shared parts: the price is stored on the JBeam part itself, so if 3 configs use the same engine, changing that engine's value changes all 3. That's how the game works too. Each config also has its own Value in its info file, which you can edit without touching any part. But RLS 2.7.1 builds dealer prices from the sum of the parts, so for RLS the way to separate configs is through the parts that are unique to each one.
2) External dependencies: the tool only reads JBeams inside the selected ZIP. Parts from another ZIP are not loaded. In the price preview they count with an estimated value by category (an engine is about $3,500), and you can't edit them from there. It also doesn't detect other ZIPs using the same JBeam. That's not supported right now.
3) RLS calculation: the preview adds up the JBeam values of the parts in the .pc, which is the same base RLS uses. It doesn't run RLS's own valuation code, so the final dealer price in game can be a bit different.
4) Existing metadata: manual edits only change what you edit. "Fix only what matters" changes a config's Value only when it's missing or far off (2x above or under 45% of the suggestion), and Population only when it's 0. The Global One-Click Fix recalculates Value and Population for every config. With RLS installed, Config Type (so the dealership) and Region are always kept, and existing Years are kept. Two things that do change: the insurance class is set from the price, and configs above $100k get Population capped at 2,000. Before saving, the original ZIP is backed up to %APPDATA%\BeamNGCareerTool\OriginalModBackups. Since you've balanced everything by hand, use the manual editor or "Fix only what matters", not the full one-click fix.
@ngrok0800_41178 Hello? Do you want to sell your mod or not?
Anyone have this they car share with me
@YourMOM Each license is tied to the buyer's PC, so shared logins won't work.
i paid it and email and password is wrong
mada f***in piez dis is a s**t mod
Crashes RLS everytime i use it.
Where do we get our password
bro who tf will doenload outdated even paid mod?
bro can you do a video how it works because have a lot of options and confusing i just want to put cars in the career
Not even your mod and your still charging for it?!? Ridiculous
@Josh Do you have trouble reading? Did you understand that it's a tool for fixing the mods? Are you okay?
Alright, so I got it installed. Looks like a great mod, but the translation not fully working is throwing me.
I hit the US (english) button in the top right. It says to then restart the program to allow it to take over 100%. I do so. I open it back up and it's back in Portuguese again?
The .json file for the settings says it's supposed to be in "en" as well. And not everything translates over, even once hitting the US (english) button.
@arsenik @arsenik Fixed in v8.2: the language is now saved in %APPDATA%\BeamNGCareerTool and stays after a restart. The splash and login screens follow it too. Sorry it took a while!
This tool is excellent, has a few issues but gets updated very regularly and improves every time. If you've got 300+ mods installed like me, and enjoy playing career mode, this tool is definitely worth buying. Thank you @ngrok0800_41178 !!
This doesnt work like it use too. Wish i could downgrade from the updates.
@Shmeed I'm already fixing it and have enabled the download of an older version on Discord in case you want to downgrade.
card info is not protected and they can have access, do not buy
Hahaha, it’s gotta be another modder who wants users to buy theirs instead—it can't be anything else. It literally uses Stripe and Ko-fi, which everyone uses and are secure. @jim
virus
@bbbbbbbbbb I'm sorry if you didn't like the app, but you can test it on any antivirus or VirusTotal, etc...
Bought it. How long does it take for the activation to come through? @ngrok0800_41178
@arsenik At the same time, check your email.