HiStakes - 60+FPS silky-smooth tacho, speedo, gauges and MFD for ground/air vehicles 0.1.7d

1151
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2.85 MB
files size
12
comments
2
videos
7
updates
avatar
1 month ago
13
likes
1
dislikes
5/5, 5 votes

Latest Update

latest Version 0.1.7d · 0.40 compatibility · BeamNG.drive 0.40.x 5 days ago
Beta v0.1.7d (20/10/26)
  • Upgrading from v0.1.7x
    • My Files now keeps fonts in settings/HiStakes/files/fonts and chimes in settings/HiStakes/files/chimes. Fonts and chimes the game can still see are moved over automatically, and files already in the new folders are not overwritten.
    • If the 0.40 update already moved your old fonts or chimes into an update archive, copy them into the new folders by hand. Settings backups save which fonts and chimes you picked, not the files themselves.
  • Expanded: Stock app replacement settings
    • Replacement gauges now keep their settings across layouts, support layout presets, and include their settings in Backup, Restore, and Reset.
  • Optimized/Fixed:
    • 0.40 Compatibility - The HUD apps and the pause-menu settings work again after BeamNG’s UI changes in 0.40
    • Drive-mode colours - Drive-mode text and icons show their colours again, including colours set by the game.
    • Faster app loading - Fewer stalls when apps start up or refresh. Widget and global settings pages now load only when you open them.
    • Compact minimap rim markers - Fixed wrong marker colours and rotation. The Classic minimap does less work around its edge.
    • Navigation roads - Flat navigation maps draw roads with BeamNG 0.40’s new road drawing. Other map views keep the old method.
    • My Files - Imported fonts and chimes now live in your settings folder, so they survive future game updates.
    • Gauge units: Power and Torque needles/readouts now follow the selected units. Solo and Combo analog speed dials follow the widget’s Speed unit too.
    • Gauge behaviour: Automatic scales stay automatic after reloading; rounded-zero readings no longer show “-0.0”; Most Wanted now draws its Peak Witness Mark.
    • Vehicle changes: UG2 fuel/N2O bars no longer retain the previous vehicle’s reading. Background traffic spawns no longer reset your peaks, warnings or trackers.
    • Battery and fuel telemetry: Duplicate engine entries no longer interrupt battery-power readings or restart range learning. Fuel and battery sampling create less temporary data.
    • Settings and sharing: Blank scale values no longer block saving or backups. Fixed “library changed” errors during imports and deletion; palette Save as now asks before replacing another palette.
    • Chimes: Prevented duplicate playback with Combo and standalone MFD together. Outgoing chimes stop during ownership changes, and volume changes affect sounds already playing.
    • Pause-menu recovery: Standing warnings and dismissed popups no longer replay after returning. Radar contacts and navigation information return immediately.
    • MFD and maps: Fixed displays shifting when dragged partly off screen, compass north-marker alignment, and delayed updates after changing Offer flight page.
    • Controls: Engine START releases correctly when letting go outside the button. Cruise engages from your current speed, and the lightbar chip only appears on equipped vehicles.
    • Drag timing: Elapsed and split times now use simulation time, correcting slow-motion and paused runs. Trap speed follows your selected speed unit.
    • Flight displays: Corrected wind direction, terrain-peak altitude and clipped labels. Fixed unwanted reset callouts, slow-motion SINK RATE detection and stale parked-aircraft angle of attack.
    • Localization: Translated backup-preview details and remaining gauge-setting labels.
Known issue:
  • Terrain preparation can still take time on large, imported, or complex maps.
  • Rear View and 3D/Hybrid map features remain experimental. Texture warp correction currently covers terrain; detailed tiles may briefly use ordinary rendering while loading.
  • Forest-placed buildings can retain rock colouring on ray-scanned maps.
  • Translucent interface elements can show fringes over bright backgrounds in HDR.
  • Imported Snazzy Maps styles are approximations and won't reproduce every detail of the original.
  • Compatibility issues may arise when used with RLS.

Videos

Frequently Asked Questions

How to use the Flight Mode?
How Can I get started?

Direct Download Links

Version: 0.1.7d
Updated: 5 days ago
Total Size: 2.85 MB
histakes_dassheep_modland.zip direct download · 2.85 MB · added 5 days ago

About Mod

Latest Version 0.1.7d
Game BeamNG.drive
Category Other
Game Version 0.40.x
Tags UI
Downloads 1151
Forum Thread Visit forum thread
Created 1 month ago
Last Updated 5 days ago

12 Comments

Arquuss Studio
5 days ago

looks sick !

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Kadir.ali382
1 week ago

how should i make my fps better? gtx 1650 looks bad

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Kadir.ali382
4 days ago

@DasSheep Can i steal yourr rtx 5090

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@Kadir.ali382 So, what can I do about it? Your comment here is completely unrelated to the mod. My mod is never advertised to help boost your game's FPS. It only helps with the UI, and only if your game already runs well. GTX 1650 is a low-to-mid-end card from 2019, you can't expect miracles.

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Kadir.ali382
6 days ago

@DasSheep look gtx 1650 doesnt run perfect

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@Kadir.ali382 huh? I don't know what you are talking about?

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Kadir.ali382
1 week ago

@DasSheep here we go again

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@Kadir.ali382 This is not a mod to help low end hardware run better. I can’t help you with this.

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HUH (Guest)
3 weeks ago

hello , i don't understand what is the mod for ? its custom ui apps ? looks cool 

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DasSheep author
3 weeks ago

@HUH A system of UI apps and stock app replacements. Basically, very customizable gauges(you can pick from a wide variety of data sources and customize the look of it to your liking), and a map/dashboard system. It also includes layouts that combine them into one unit.

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xpaucek
1 month ago

great mod!

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DasSheep author
1 month ago

@xpaucek Thank you!

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