Random Events 2.3
Latest Update
Hey everyone! This is a big one. There’s a new menu, and I went through the whole mod: where event cars stand, which way they drive, how scenes play out and how smooth everything runs. Everything below was tested in game on BeamNG.drive 0.39.4.
Important: install Modslab Hub
The menu is now part of my Modslab HUB, a free mod that all my mods share. Put it in your mods folder next to Random Events. Without it Random Events has no menu and can’t be turned on, and it will tell you that a few seconds after you start driving.
New menu
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Press G to open it. The old Alt+G panel is gone. F3 works too, for the few stock work vehicles that use G for something else (bus kneel, dump bed, loader arm and so on)
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Events - all 75 by category, each with on/off, chance, a load badge and Spawn now
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Active - teleport to a running scene or remove it
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Setup, Track Record and Almanac are all there, plus profiles, the Low-End preset and setup backup
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Favourites (right-click anything to pin it), one search box for all mods, and a small dock in the corner that shows what’s going on near you
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My other mods that support the hub get their own tabs in the same menu
New settings
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The on/off switch is now remembered between game starts (only in free roam, career and scenarios start with the mod off)
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Cars kept ready - how many event cars stay loaded, from 8 to 40, 24 by default. Each one uses about 100 MB of RAM. The Low-End preset sets it to 12
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Warm up while loading - on by default, more about it below
Smoother performance
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Spawning a car from scratch freezes the game for a second or more, so the mod keeps a pool of ready cars. The warm-up that fills this pool was pretty broken: it used up its slots on rare vehicles like the school bus and the logging truck, never got to normal cars and police, and only kept one of each model. With 51 events on, 9 of them still froze the game after warm-up. Now it’s only 2, both with rare vehicles that don’t fit in the 24 slots
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Warm-up now runs behind a loading screen: when you load a map with the mod on (adds about a minute to loading), when you turn the mod on, and when you press Warm up. No more stutter during the first events. Turning the mod off stops it right away, and it never holds the screen for more than two minutes
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Crashed cars are repaired and reused instead of deleted. Burned ones are still removed
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When the pool is full, it now removes an old rare vehicle instead of a normal car you’ll need again, and scenes with several cars no longer take the same ready car twice
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More scenes go to sleep when you’re far away (roadworks, checkpoints, crashes, spills, breakdowns, meets) and wake up when you come back
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The mod now starts in about 50 ms instead of over a second, and the game doesn’t list it as a slow extension anymore
Fixed: cars and routes
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Event cars now face the right way. The rotation the mod used was mirrored north to south, so on a lot of roads cars stood backwards or sideways and then turned around
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Event cars can use the whole road network. On 0.39 they could only use roads in one direction and didn’t know about one-way streets. Now routes use the game’s own route generator, cars start forwards and follow one-way rules
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A car that needs a new route keeps going the way it’s facing. Waiting at a red light or in a queue no longer counts as stuck
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Cars from the pool no longer show up facing backwards or still rolling at their old speed
Fixed: scenes
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Road closures actually work now. Crashes, roadworks and checkpoints closed their lane only on paper, traffic never knew about it and drove right into them. Every road opens again when the scene ends
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Police, rivals and emergency vehicles that need to pass you now come from behind on your road. Wrong-way drivers come from ahead in your lane
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Police chases end now: stop and you get a warning, get 350 m away and you’ve lost them, and after 90 seconds they give up. Speed trap and highway patrol use the road’s speed limit
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The race challenger now races you instead of ramming you. Road rage ends when the victim stops
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Scenes start when you get there: the school bus, overtakes, street takeovers, drag races and hit-and-runs don’t finish before you see them anymore
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A scene doesn’t disappear in front of you. If its time runs out while you’re next to it, it waits until you leave
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Hazard lights and police lights on parked cars work now, before they stayed off
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Headlights at night on all moving event cars
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Parked cars stay where they are and stand the right way on the shoulder
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Emergency services drive in instead of appearing in front of you, park with lights on but no siren, and fires get a real fire engine that puts them out
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Parking lot events show up again (drifters, burnout meets, derby, food trucks, supercar meets and more). On West Coast USA most of them never appeared
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World Event works with Natural Disasters 2.0
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Pausing the game pauses the mod, and slow motion slows down its timers
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Night and weather changes now fade in and out
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Smaller fixes: overtaking cars go back to their lane, the desert duel starts in the right lane, arrests end in place, the road crew no longer uses the car crusher as a “roller”, resetting your car doesn’t count as a crash anymore, nothing spawns during replays
Fixed: stability
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Deleting an event car by hand no longer breaks the cleanup of its scene
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An event that keeps failing is removed after three errors instead of spamming the log, and an error in the mod can’t stop other mods from running anymore
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Settings and stats can’t be left half-saved after a crash
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On 0.39 the mod didn’t start by itself unless its old panel was on screen. Now it starts with the game
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Two notifications per event are now one
In vanilla BeamNG the roads feel empty. There’s traffic, but nothing ever happens.
Dont forget to install Modslab HUB, otherwise you'll not have access to the settings menu!
Random Events fills the world around you with things that are already going on. Racers fly past you, police have a checkpoint across the road, a crash catches fire and the fire engine and ambulance drive in to deal with it. A school bus stops in your lane, a camper is stuck on the shoulder hoping someone will stop. You can just drive past, or stop and get involved.
It works on any map. There’s no setup per map: the mod reads the road network and parking areas of whatever map you load, so stock and community maps work the same way. Load a map you’ve never played and events start showing up.
What makes it feel alive
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Living incidents. Some scenes change while you watch: a crash starts smoking, catches fire, emergency services get called, the lane is closed, the fire is put out, the wreck is towed away and the road opens again
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Emergency services actually drive in. They don’t just appear already parked, they come down the road with lights on, stop near the scene and keep out of the way
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Traffic reacts. When a scene blocks the road, the game’s traffic takes another route instead of driving into the cones
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The Director controls the pace in waves: a busy part, then a calmer one, and the same event won’t repeat back to back. You can turn it off if you want it fully random
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Reputation. Helping out gives you XP and a rank, from Newcomer to Legend. It doesn’t lock anything, it’s just so your good deeds count for something
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Effects: steam from broken engines, red and blue lights on the road around emergency cars at night, flares near cones after dark, and real fire on burning cars. All of this can be turned off
The menu
Press G (or F3) to open Modslab Hub. Random Events has its own tab with five pages:
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Events - all 75 events by category. Turn each one on or off, set how often it can happen, see how heavy it is, or spawn it right away to see what it does
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Active - everything that’s running right now, with distance and direction. You can teleport to a scene, remove one or clear all of them
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Setup - spawn distance, how many events at once, how often they happen, notifications, performance settings, profiles, the Low-End preset and a text backup of your settings
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Track Record - your rank, good deeds, events you joined and how many of the 75 you’ve seen
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Almanac - every event with a description, marked the first time you see it
When the menu is closed, a small dock in the corner shows what’s going on near you.
All 75 events
Racing (13)
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Racers - aggressive AI cars racing down the road and weaving through traffic
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Drifters - a drifter doing donuts in a parking lot
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Racers hangout - a night meet with parked cars and a drifter showing off
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Street race - four cars racing a loop on public roads
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Drag race - two cars line up and launch
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Race challenge - a racer comes up behind you, passes and dares you to chase it
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Burnout meet - muscle cars doing burnouts in a lot
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Street takeover - a night intersection takeover that scatters when it’s over
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Cruise night - a slow night cruise of sporty cars, you can join in
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Shake the tail - a drifter sits on your bumper, get away from it
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Donut pit invite - a drifter in a lot invites you in, do two full circles
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Demolition derby - derby cars ram each other until one is left
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Desert duel - two off-road trucks racing on a rural road
Police (13)
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Police chase - a cruiser chasing a driver
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Police patrol - a patrol car on its route
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Police checkpoint - cruisers, barriers and cones across the road
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Motorcade - a VIP column with police in front and behind
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Speed trap - a hidden car checks your speed, go too fast and it comes after you
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Traffic stop - a cruiser behind a pulled-over driver
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VIP escort - a VIP car with a police escort
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Fire response - a fire chief or cruiser leading a fire engine with lights and sirens
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Stolen vehicle flee - a chase you watch that ends in an arrest
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Highway patrol pacing - a patrol car following traffic without lights
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Radar row - two speed traps in a row, get through both under the limit
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Prisoner transfer - a prison bus between two police cars
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Felony stop - a chase that ends right in front of you with the suspect boxed in
Accidents and hazards (18)
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Crash - a multi-car crash blocking part of the road
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Living crash - a crash that catches fire, with emergency services, a road closure and a tow
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Accident scene - a crash with an ambulance and police already there
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Secondary pileup - traffic backs up and then someone hits the back of the queue
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Vehicle fire - a car burning with the game’s real fire physics, stop to help
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Stalled - a broken-down car on the shoulder with hazards on
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Flat tire - a car pulled over with a flat and a warning cone
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Ambulance - an ambulance driving with lights on
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Ghost jam - a stop-and-go jam that clears up by itself
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Road rage - one driver tailgating and ramming another
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Hit and run - a car hits another one and drives away
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Wrong way - a car coming at you on your side of the road
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Overturned car, truck and semi - rollovers, including a jackknifed trailer
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Lost load - a truck dropped its cargo across a lane
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Timber spill - a logging truck dropped logs, with a small gap to get through
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Tow responder - a tow truck comes for a broken-down car
Traffic and roadworks (12)
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Roadworks - cones, barriers and a closed lane
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Road crew - a pickup leading dump trucks slowly along a lane
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Quarry works - a wheel loader and dump truck parked off the road
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Convoy - a line of cars driving together
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Procession - a slow procession with lights on
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Slow vehicle - a big slow truck with a queue behind it
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Truck overtake and car overtake - overtakes happening in front of you
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Delivery stop - a delivery van pulled over with hazards on
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Fuel depot - a tanker and a service truck in a coned-off area
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Bus stop - a city bus stops, picks up passengers and drives on
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Wide load - an oversize load on a flatbed with an escort car in front
Parking lot scenes (7)
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Cars and coffee - a chill meet of parked cars
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Supercar meet - exotic cars parked in a circle
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Food truck stop - a food truck with cars around it
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Abandoned lot - old cars left to rot
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Rest stop - a rural stop with a food van and a row of cars
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Overland meet - off-road rigs parked on a wide shoulder
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Moving day - a box truck, the movers’ cars and furniture on the side of the road
Ambient (3)
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Weather shift - weather and time of day change for a few minutes
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Night - night falls for a while and a car breaks down somewhere
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World event - sometimes a tornado, meteor or earthquake, if you have the Natural Disasters mod
You take part (9)
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Hitchhiker - stop next to a stranded driver for a few seconds to give them a ride
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RV trouble - a camper is stuck, stop next to it to help
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Roadside assist - push a stalled car out of the way, it thanks you and drives off
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Breakdown shield - park behind a car stuck in the lane and keep traffic away from it
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Escort request - a car stops you, lead it where it needs to go
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Make way - an emergency vehicle comes up behind you, pull over and let it pass
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School bus stop - a school bus stops in your lane with red lights, wait behind it
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Player pursuit - drive like a maniac and the police will come after you
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Tow scene - a pickup towing a broken-down car
Stopping to help gives you the most XP.
Performance
I made it to run on normal PCs, not only high-end ones.
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Spawning a car from scratch makes the game freeze for a second or more, so the mod keeps a set of cars ready and reuses them. Crashed cars get repaired and reused too
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The ready cars load behind a loading screen, either when you load a map with the mod on (around a minute longer on my PC) or when you turn the mod on. After that, events show up without stutter
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Cars kept ready sets how many cars, from 8 to 40 (24 by default). Each one uses about 100 MB of RAM. If you have 16 GB, set it to 12 or use the Low-End preset
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Scenes far away from you go to sleep and wake up when you come back
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Every event has a High, Medium or Low load badge, and you can turn off a whole tier at once
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Low-End preset turns off the heaviest events, keeps max four running and 12 cars ready
Install
Via AVA Mod Manager (recommended) or manually.
Compatibility
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Works with the game’s own traffic and other gameplay mods
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Natural Disasters (optional): if you have it, the rare World Event can start a tornado, meteor or earthquake. If you don’t, that event just does nothing
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Settings, profiles and your rank are saved between sessions
Known issue
On maps with left-hand traffic, event cars still drive on the right.
External Download Links:
About Mod
| Latest Version | 2.3 |
| Game | BeamNG.drive |
| Category | Other |
| Game Version | 0.39.x |
| Downloads | 21575 |
| Created | 4 months ago |
| Last Updated | 4 days ago |
could be a cool mod but i don´t know how to download ts and i see from the comments that there alot of problems
@random guy tens of thousands of people have managed it, and I'm sure you will too) If you need instructions, message me in DMs.
I did everything right, but, when i add the ui element it stays for less than a second and dissapears. (im playing on 0.39.x)
i must it unpack ? and dont you meen this road or something elseÂ
C:\Users\(example your name)\AppData\Local\BeamNG\BeamNG.drive\current\mods
@gg install via AVA Mod Manager, you can use it to unpack mod and it will detect your mod folder automatically.
how active?? @modslabÂ
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how downlad @modslabÂ
how downladd
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Guys, new version still can overtake your car. I'm trying to find a solution, 0.39.x really AI behaviour for some of my mods
A small update. Seems like the AI bug is not related to Random Events, it's related to Traffic Reborn mod, which is not updated for 0.39.x. It will get 0.39.x adaptation update soon.
i dont really understand where to put the file, can anyone tell me how?
bro why does it make myself turn into ai? wtf.@modslabÂ
@guy can you check the new version and let me know, please? I hope it's fixed.
@modslab for example for a few minutes after i turn it on my car goes ai mode, as in, i coudlnt control the car itself, even if i respawn it, when i turn the random events on, its alright now... so if u can fix it for your audience, thanks man, this mod is awesome please continue.
Provide more info please
@guy what do you mean?
hey modslab why does it interract with my car? when i turn it on, some mins later it deletes my car or maybe breaks itself for no obvious reasons, i only had this mod on, just this. Whats the problem? if yo u dont know, pls fix. Thanks!.@modslabÂ
@VeryCuriousGuy try new version and let me know, please
@VeryCuriousGuy hey. I guess it something new because of patch 0.39.x. New patch, lots of new bugs, need time to fix all of that. Thanks for the feedback
Really cool mod, but could you can add Pineska where the event is processed?
@hello! hey. You can teleport to the events, but visual marker is also a great idea, 'll try to do that
@modslab does this work in 0.39.2 vertion of the game because i know they changed ai behaviors and paths a tiny bit
@modslab answer pls it works, but I think there will be some issues. I'll check and fix it for 0.39 soon
love the pop up ads and the random websites popping upo mate im no longer buying mods or getting mods from you.
@User pop up ads when the ads for my boostylink are disabled? nice, mate) when you buying mods from me, you get direct download, so please, no need to lie. This mod is completely free, I don't know how you managed to buy it anyway
Supports 0.39?
@Jammin hammin it works, but need some fixes I guess. Better wait for the adaptation for new patch
hey so i love this mod so much very nice work and i have a couple suggestion's for you 1 is that you should make button to teleport to events because i can never find them and also i have summoned the drift event and they just seem to drive in circles im not sure if its my game or the mod but its ok and thats about it but keep up the work i love the modÂ
@hello hey. Sure, thank you for suggestions and feedback!