Random Events 2.2
Latest Update
- Events place on the road they picked, preventing scenes from being laid out along neighboring tracks.
- Vehicle size is taken into account using each model's real width; events are skipped if a road cannot hold the vehicle.
- Convoys (escorts, motorcades, processions, cruises, and emergency runs) lay out along the road's actual course at even spacing.
- AI vehicles keep off dirt tracks to avoid stranding themselves.
- Effects (wreck steam, road flares, and responder lights) now leave with their event.
- Added placement self-check via console: extensions.randomEvents_manager.placementAudit().
- Improved placement on maps with unusual road data, though some events may be skipped where data is unusable.
This mod is in active development. Expect rough edges, occasional misbehaving AI, and events that do not yet handle every road / map perfectly. More events, smarter AI driving logic, and richer player-interaction features are coming in future updates. Please report any issues you find, thanks!
Random Events turns any map into a living world. Drive around in Free Roam and the world fills itself with believable scenes - aggressive racers, road closures with concrete barriers, accidents with wreckage, police chases, parking-lot drifters, motorcades, ambulances, and more. Everything is detected and placed at runtime from the loaded map's road graph and parking data, so the mod works on official maps and user-created maps alike, with no per-map setup required.
Features
-
50+ distinct world events that spawn and despawn automatically based on your position and configurable per-minute chance.
-
Map-agnostic runtime detection. The mod scans the road graph and parking data of whatever map you load. It uses BeamNG's built-in parking spots when the map ships them, and falls back to a geometric raycast scan otherwise.
-
Persistent scan cache. First load of a map scans once; later loads read the result from disk for instant startup. A map fingerprint invalidates the cache automatically when map data changes.
-
In-game UI app.Add the Random Events app from the Apps menu. A compact view shows status (ON/OFF, active events, scan progress) and a one-click expand button reveals the full settings panel with per-event toggles, chance sliders, manual spawn buttons, and distance settings. An opacity toggle lets you fade the panel out so it doesn't block your view while driving - hovering over it restores full opacity instantly.
-
Spawned vehicles register as traffic so they don't clutter your Tab vehicle cycle. Roadworks props and barriers are also skipped on Tab.
-
Configurable spawn / despawn distance so you can tune how close events appear and how far away they linger before cleaning up.
56 events
Racing:
- Racers: a lone street racer tearing down the road at full speed
- Drifters: drift cars doing donuts in a parking lot
- Racers hangout: street racers hanging out while one of them slides circles
- Street race: a pack of racers flying past in a street race
- Drag race: two cars lining up and launching down a straight
- Race challenge: a racer pulls up next to you and dares you to chase them
- Burnout meet: muscle cars roasting their tires in a parking lot
- Street takeover: an illegal takeover with a crowd and a car spinning donuts in the middle
- Cruise night: a slow evening cruise of sports and exotic cars you can join
- Shake the tail: a drifter glues to your bumper and bets you cannot lose them
Police:
- Police patrol: a police cruiser patrolling the streets
- Police chase: police hunting down a fleeing racer right past you
- Police checkpoint: a manned checkpoint with barriers across the road
- Speed trap: a police car hiding on the shoulder with a radar
- Radar row: a two-stage speed check - pass both units under the limit or get chased
- Traffic stop: an officer has pulled a driver over
- Motorcade: a police-led column rolling through town
- VIP escort: police escorting an important car
- Highway patrol pacing: a patrol car quietly tails you - drive clean and it leaves, speed and it pulls you over
- Stolen vehicle flee: police chasing a stolen car until the driver gets cornered and arrested
- Fire response: emergency units rushing to a call with lights and sirens
Accidents and hazards:
- Crash: a fresh crash with warning cones on the road
- Accident scene: a bigger accident with an ambulance and police already on scene
- Secondary pileup: a blockage backs traffic up, then someone rear-ends the queue
- Stalled: a stalled car on the roadside with its hazards on
- Flat tire: a driver stopped with a flat, cone out behind the car
- Overturned car: a car flipped over on the road
- Overturned truck: a truck rolled onto its side
- Overturned semi: a semi truck on its side with its trailer
- Lost load: cargo barrels spilled across the lane with the culprit van stopped ahead
- Ghost jam: a phantom traffic jam creeping along the road
- Road rage: two furious drivers chasing and cutting each other off
- Wrong way: a car coming at you against traffic
- Ambulance: an ambulance rushing somewhere with sirens on
- Tow responder: a flatbed tow truck picking up a broken-down car
Traffic and roadworks:
- Roadworks: a coned-off work zone traffic has to squeeze past - drive through it slowly and cleanly and it counts toward your record
- Road crew: a work convoy heading out to a job
- Convoy: a line of cars travelling together
- Slow vehicle: a crawling vehicle holding everyone up
- Truck overtake: a slow truck getting overtaken
- Car overtake: one car pushing past another
- Delivery stop: a delivery van stopped at the roadside
- Procession: a slow ceremonial column of cars
Parking lots:
- Cars and coffee: a casual morning car meet
- Supercar meet: exotic supercars parked nose-in for show
- Abandoned lot: old wrecks dumped in a forgotten lot
- Food truck stop: a food truck with customers parked around it
- Rest stop: travellers parked up at a highway rest stop
Player events:
- Roadside assist: a stranded driver asks you to push their car - do it and earn a good deed
- Hitchhiker: stop beside a stranded driver to give them a lift
- Breakdown shield: park behind a broken-down car and shield the driver from traffic
- Escort request: an official car asks you to lead it to its destination
- Player pursuit: drive like a maniac and the police will come for you
- Tow scene: a tow truck hauling a car close behind it
Ambient:
- Weather shift: the weather suddenly turns
- Night: darkness falls early and someone breaks down in it
Install
Unpacked (for fast iteration): %LocalAppData%\BeamNG.drive\<version>\mods\unpacked\random_events\
Packed: %LocalAppData%\BeamNG.drive\<version>\mods\random_events.zip
Enable the mod in Repository → Mods, then add the Random Events app from the Apps menu in Free Roam and toggle the system on.
Known limitations:
-
AI driving on routes is functional but can still get stuck on unusual geometry; smarter route logic is a top priority for the next update.
-
Some prop placements may snap to slightly offset positions on maps without authored parking-spot data.
-
A handful of community maps with sparse road graphs will produce fewer events than dense official maps.
Feedback and bug reports are very welcome — this is just the start.
Dear friends, please note, the mod is in EARLY EARLY ALPHA stage, there will be many bugs and issues. Lets improve and fix this mod together!) This mod will become a large project with lots of events, to bring more interesting moment and fun to BeamNG Drive.
External Download Links:
About Mod
| Latest Version | 2.2 |
| Game | BeamNG.drive |
| Category | Other |
| Game Version | 0.39.x |
| Downloads | 20606 |
| Created | 3 months ago |
| Last Updated | 1 week ago |
could be a cool mod but i don´t know how to download ts and i see from the comments that there alot of problems
@random guy tens of thousands of people have managed it, and I'm sure you will too) If you need instructions, message me in DMs.
I did everything right, but, when i add the ui element it stays for less than a second and dissapears. (im playing on 0.39.x)
i must it unpack ? and dont you meen this road or something else
C:\Users\(example your name)\AppData\Local\BeamNG\BeamNG.drive\current\mods
@gg install via AVA Mod Manager, you can use it to unpack mod and it will detect your mod folder automatically.
how active?? @modslab
how downlad @modslab
how downladd
Guys, new version still can overtake your car. I'm trying to find a solution, 0.39.x really AI behaviour for some of my mods
A small update. Seems like the AI bug is not related to Random Events, it's related to Traffic Reborn mod, which is not updated for 0.39.x. It will get 0.39.x adaptation update soon.
i dont really understand where to put the file, can anyone tell me how?
bro why does it make myself turn into ai? wtf.@modslab
@guy can you check the new version and let me know, please? I hope it's fixed.
@modslab for example for a few minutes after i turn it on my car goes ai mode, as in, i coudlnt control the car itself, even if i respawn it, when i turn the random events on, its alright now... so if u can fix it for your audience, thanks man, this mod is awesome please continue.
Provide more info please
@guy what do you mean?
hey modslab why does it interract with my car? when i turn it on, some mins later it deletes my car or maybe breaks itself for no obvious reasons, i only had this mod on, just this. Whats the problem? if yo u dont know, pls fix. Thanks!.@modslab
@VeryCuriousGuy try new version and let me know, please
@VeryCuriousGuy hey. I guess it something new because of patch 0.39.x. New patch, lots of new bugs, need time to fix all of that. Thanks for the feedback
Really cool mod, but could you can add Pineska where the event is processed?
@hello! hey. You can teleport to the events, but visual marker is also a great idea, 'll try to do that
@modslab does this work in 0.39.2 vertion of the game because i know they changed ai behaviors and paths a tiny bit
@modslab answer pls it works, but I think there will be some issues. I'll check and fix it for 0.39 soon
love the pop up ads and the random websites popping upo mate im no longer buying mods or getting mods from you.
@User pop up ads when the ads for my boostylink are disabled? nice, mate) when you buying mods from me, you get direct download, so please, no need to lie. This mod is completely free, I don't know how you managed to buy it anyway
Supports 0.39?
@Jammin hammin it works, but need some fixes I guess. Better wait for the adaptation for new patch
hey so i love this mod so much very nice work and i have a couple suggestion's for you 1 is that you should make button to teleport to events because i can never find them and also i have summoned the drift event and they just seem to drive in circles im not sure if its my game or the mod but its ok and thats about it but keep up the work i love the mod
@hello hey. Sure, thank you for suggestions and feedback!