Random Events 1.2.0.0
Latest Update
Added new events:
- Traffic stop - a patrol car has pulled a vehicle over on the roadside, with both vehicles' hazard lights on. (Police)
- VIP escort - a convoy: police in front, an expensive VIP sedan in the middle, and police behind, driving in formation with flashing lights. (Police)
- Overturned truck - an overturned truck lying on its side, partially blocking the road, usually outside the city. (Accidents)
- Overturned car - an overturned passenger car. (Accidents)
- Flat tire - a car with a flat tire and hazard lights on, with a warning cone behind it. (Accidents)
- Truck overtake - a slow truck, with another truck behind it moving out to overtake. (Traffic)
- Car overtake - a car overtakes, returns to its lane, and slows down. (Traffic)
- Burnout meet - several muscle cars endlessly doing burnouts in place. (Racing)
- Supercar meet - the most expensive cars gathered around a parking lot. (Parking lots)
Fixed lots of bugs + lots of improvements. In the next update I'll improve previous events, fix more bugs and add new events. Waiting for your feedback. Thanks!
EARLY ALPHA!!! This mod is in active development. Expect rough edges, occasional misbehaving AI, and events that do not yet handle every road / map perfectly. More events, smarter AI driving logic, and richer player-interaction features are coming in future updates. Please report any issues you find, thanks!
Random Events turns any map into a living world. Drive around in Free Roam and the world fills itself with believable scenes - aggressive racers, road closures with concrete barriers, accidents with wreckage, police chases, parking-lot drifters, motorcades, ambulances, and more. Everything is detected and placed at runtime from the loaded map's road graph and parking data, so the mod works on official maps and user-created maps alike, with no per-map setup required.
Features
- 20 distinct world events that spawn and despawn automatically based on your position and configurable per-minute chance.
- Map-agnostic runtime detection. The mod scans the road graph and parking data of whatever map you load. It uses BeamNG's built-in parking spots when the map ships them, and falls back to a geometric raycast scan otherwise.
- Persistent scan cache. First load of a map scans once; later loads read the result from disk for instant startup. A map fingerprint invalidates the cache automatically when map data changes.
- In-game UI app.Add the Random Events app from the Apps menu. A compact view shows status (ON/OFF, active events, scan progress) and a one-click expand button reveals the full settings panel with per-event toggles, chance sliders, manual spawn buttons, and distance settings. An opacity toggle lets you fade the panel out so it doesn't block your view while driving - hovering over it restores full opacity instantly.
- Spawned vehicles register as traffic so they don't clutter your Tab vehicle cycle. Roadworks props and barriers are also skipped on Tab.
- Configurable spawn / despawn distance so you can tune how close events appear and how far away they linger before cleaning up.
The 20 events
Traffic & racing:- Racers — Aggressive AI cars wander the road graph at maximum aggression and ignore lane rules.
- Convoy — A line of 3–5 traffic cars driving together with a shared speed cap.
- Slow vehicle — A semi, bus, dump truck, or road roller crawls along the road at low speed and builds a queue behind it.
- Ghost jam — A short queue of cars where the lead car periodically slams on the brakes; the stop wave cascades back through the queue, just like a phantom traffic jam in real life.
- Street race — 3–4 racers line up on a staggered grid and race together along a generated route at maximum aggression.
- Drag race — Two racers side-by-side on a long straight, both flooring it down the road.
Roadworks & blockers:
- Roadworks — A randomized closure mixing six prop kits (concrete jersey barriers, plastic water barriers, oil barrels, crowd-control fences, delineators, arrow boards) with five layout patterns (single-lane taper, full block, chicane, detour, light cones). Each spawn picks a random kit × layout combo for variety, and traffic AI reroutes around the closure.
- Police chase — A fleeing racer with one or two pursuing cruisers in chase mode, lights on.
- Police patrol — A lone cruiser loops a generated route at normal speed.
- Police checkpoint — Concrete barriers across the road leaving a narrow gap, warning cones in front, two parked cruisers with lights on.
- Motorcade — A VIP sedan flanked by police escorts moving in formation along a shared route.
- Crash — A multi-car accident scene with broken parts, deflated tires, hazard lights, and warning cones; traffic AI slows and reroutes.
- Stalled car — A single broken-down car pulled onto the shoulder with hazards on.
- Delivery stop — A delivery van parked on the shoulder with hazards on and engine off.
- Ambulance — An emergency van rushes a generated route with sirens on at high speed.
- Drifters — One or two cars doing controlled donuts on a detected parking lot, ESC and TC disabled.
- Cars & Coffee — 8–12 cars parked neatly in real parking spots, engines off — a static car meet.
- Abandoned lot — 4–7 derelict cars scattered at messy angles on a lot, most visibly wrecked.
- Street racers hangout — A ring of spectator cars around the perimeter of a lot with a car doing donuts in the centre.
Player-interaction:
- Race challenge — A rival racer spawns behind you, catches up with lights flashing, then floors it past — implicitly baiting you to race.
Install
Unpacked (for fast iteration): %LocalAppData%\BeamNG.drive\<version>\mods\unpacked\random_events\
Packed: %LocalAppData%\BeamNG.drive\<version>\mods\random_events.zip
Enable the mod in Repository → Mods, then add the Random Events app from the Apps menu in Free Roam and toggle the system on.
Known limitations:
- AI driving on routes is functional but can still get stuck on unusual geometry; smarter route logic is a top priority for the next update.
- Some prop placements may snap to slightly offset positions on maps without authored parking-spot data.
- A handful of community maps with sparse road graphs will produce fewer events than dense official maps.
- Polished AI route logic and smarter recovery from collisions.
- Profile / template system to bulk-enable event groups (Police RP / Racing / Chill cruise / Chaos / Everything).
- More events: tow truck (multi-phase), weather shift, night events, player pursuit, roadside assistance request, and more.
- Intensity zones so events are denser in cities and sparser in the country.
Dear friends, please note, the mod is in EARLY EARLY ALPHA stage, there will be many bugs and issues. Lets improve and fix this mod together!) This mod will become a large project with lots of events, to bring more interesting moment and fun to BeamNG Drive.
External Download Links:
About Mod
| Latest Version | 1.2.0.0 |
| Game | BeamNG.drive |
| Category | Other |
| Game Version | 0.38.x |
| Downloads | 4570 |
| Created | 1 week ago |
| Last Updated | 2 days ago |
This mod idea and execution is amazing bro. Let me make passionate love to you to show my immense gratitude.
@steezus wow 😂
Thank you so much for this. I was waiting for such a mod FOR AGES. Im going to download it now and try it. I will also disable some features wich arent that nessecary. (Convoy) imma reaply to this comment for feedback!
@Héctor great, thank you. Please, keep in mind, mod is still in very early alpha stage, with lots of bugs/issues, I need much more time to fix it, so at this point it's not as good as I (and community) want
after it started working i will say its way too laggy idk if theres anything you can do but just some feedback from me
@modslab no problemo also if it helps the lag is like a 2-5 sec freeze and i noticed its only when the game spawns in an event hope this helps your mod has amazing potential
@modslab no problemo! look forward to it
At this moment, you can disable some hard events like convoy to prevent lags. Standart ones (like racers/drifters) probably are not so laggy
@john thanks for feedback. Yeah, it's still early beta with lots of bugs and issues, which I'm trying to fix (with community support). Some events are really laggy cause lots of objects should spawn in short time, but yeah, the mod will become better with every update. Thanks for feedback, it really helps!
bro make it free please
@raymond but it's completely free brother. I don't have any paid mods at this moment
I think I'll skip this one
Ik denk dat ik deze maar over sla
@Jack honestly, I don't know) but anyway, why not 😂
@modslab why tf did he even feel the need to tell you that
@langkous of course, completely your choice
how do i use the mod?
@michael broman after installation, go to UI menu and add "Random events", turn it on, change settings if you want. Done!)
Guys, I already uploaded new version of the mod with lots of fixes and interesting features. Waiting for moderation from Modland team!)
только сегодня подумала классно же было бы если в beamNG были события под вечер зашла сюда а тут
Maybe make an video for the installation? good mod tho!
@Matoma I'll just make installation easier, It works fine for me, I don't know why so many people faced the issues during installation, looks like I made a mistake, sorry) And yes, good idea, probably I'll do or ask one of my friends to make a video
i did all the steps but it doesn't show steps complete how do i fix this?
this looks good
@BosniaApartments thanks!
Jesus, what an effort we have to go to, to get this, upload this via direct links to make it easier...
@modslab can you pls help me like showing how to make it work i put the mod in the game but nothing seems to happen
@modslab i installed it but it doesnt seem to be doing anything in game, do i need to unpack it or something before putting it in game?
@modslab FINALLY IT WORKEDD
@modslab k i send u a message
@3xSkullz you can contact me via PM here, in modland. I don't have discord
@modslab do you have discord maybe you can help there
@modslab yep
@3xSkullz last version? v1.0.0.1?
@modslab i put the file in the mods file and its not working i tried to unpack pack everything but not working
@3xSkullz can you explain the issue, please? In the latest version the installation bug is fixed
@modslab bro pls help me to i cant do the ui thing
@GHOST3D I'm completele sure it's not a big deal to do 2-3 clicks to get the mod for free. Or do you prefer the approach where a single mod is sold for the price of a full game?
@GHOST3D Its literally just 2 links
just installed it is there anything i have to do to get it to start?
@john try new version, reinstall mod (same link, updated file), it should work now
@modslab the ui app is not showing up for me
@john you need to add new UI from the mod - Random Events, turn on (press the "On/off" button on the UI" and afther that mod will start working. But since many users have issues with installation, I'll add the new version soon.
Guys, if someone have issues with installation, here's the information from one of my patreons - clap:"ok so i got it. app prob will b fine for other but what worked for me after couple trial and errors.. o umzjpped and put the ui/modules/app Randomevents folder into my initial game install directory then put the full zip folder into mods folder..... I have a ton of mods so others should be fine. my games fiiles r prob all messed up lol"