Random Events 1.2.0.0

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Changelog

latest Version 1.2.0.0 · BeamNG.drive 0.38.x 3 days ago

Added new events:
- Traffic stop - a patrol car has pulled a vehicle over on the roadside, with both vehicles' hazard lights on. (Police)
- VIP escort - a convoy: police in front, an expensive VIP sedan in the middle, and police behind, driving in formation with flashing lights. (Police)
- Overturned truck - an overturned truck lying on its side, partially blocking the road, usually outside the city. (Accidents)
- Overturned car - an overturned passenger car. (Accidents)
- Flat tire - a car with a flat tire and hazard lights on, with a warning cone behind it. (Accidents)
- Truck overtake - a slow truck, with another truck behind it moving out to overtake. (Traffic)
- Car overtake - a car overtakes, returns to its lane, and slows down. (Traffic)
- Burnout meet - several muscle cars endlessly doing burnouts in place. (Racing)
- Supercar meet - the most expensive cars gathered around a parking lot. (Parking lots)

Fixed lots of bugs + lots of improvements. In the next update I'll improve previous events, fix more bugs and add new events. Waiting for your feedback. Thanks!

Major update: from 20 to 28 events, a full UI with profiles and categories, settings persistence, major spawn optimization, and lots of fixes based on testing.

New Features:

- Profiles / presets - ready-made sets: Everything, Police RP, Racing, Chill cruise, Chaos, plus the ability to save your own. Selection is shown as a clickable list with a checkmark - clicking applies the profile instantly.
- Event categories in the interface - events are grouped (Racing, Police, Crashes, Traffic, Parking, Ambient, Player Interaction), with collapsing and a text filter.
- Alt+G hotkey - show/hide the app panel (can be reassigned in controls).
- Settings are saved between sessions - spawn radii, limits, and the state of each event survive a restart.
- Limit for simultaneous events and minimum event lifetime, so events do not disappear right in front of you.
- More vehicle variants + automatic filtering based on vehicles actually installed in the game.

New Events (8):

- Police pursuit - reckless driving makes the police chase the player.
- Roadside assist - push a stalled car, and the driver will start it and drive away (counts as a “good deed”).
- Tow scene - a tow truck pulls a car on a “tow line”.
- Road rage - an aggressor cuts off and rams another car.
- Speed trap - a patrol car on the roadside starts a chase if you fly past at high speed.
- Food truck stop - a food truck with cars gathered around it in a parking lot.
- Weather shift - fog/cloudiness for a few minutes.
- Night - forced nighttime for a few minutes.

AI and Behavior Improvements:

- The convoy now actually drives in formation (follow-chain behavior) instead of scattering at intersections.
- Drifters stay within the area and no longer fly across the map.
- Route-based events (races, ambulance, motorcade, patrol) no longer stop after one lap - the route is recalculated on the fly.
- Cars spawn in the direction of traffic and in their own lane - no more spawning sideways across the road or doing U-turns.

Performance:

- Spawning is spread across frames (spawn queue) - large scenes no longer cause freezes.
- Scenes with lots of cars use lighter models - less load when they appear.

Fixes:

- Installation has been simplified: the zip is packaged correctly (contents in the root) - the mod installs as usual, without manually copying files.

Friends, mod is still in EARLY EARLY alpha with lots of issues/bugs. All your feedback will help me to improve Random Events, fix bugs and add new features. Thank you!

- Fixed the installation bug; it should now work with a regular installation, without any extra workarounds. Needs testing.

About Mod

Latest Version 1.2.0.0
Game BeamNG.drive
Category Other
Game Version 0.38.x
Downloads 4618
Created 1 week ago
Last Updated 3 days ago