Hold T. Watch the crash un-happen. Drive away. Rewind brings the flashback button from arcade racers into BeamNG, and makes it work with soft-body physics.
What it does
You clipped the wall at 140. You rolled it on the last corner of a perfect run. You missed the jump. Instead of reloading the map and driving the whole approach again, hold T and your car retraces its own path backwards, with the tape-rewind effect and sound to sell it. Let go wherever you want and you carry on from that exact moment, at the speed you were doing. Held it too long? Shift+T runs you forward again.
The whole thing takes under a second. No loading screen, no respawn, no losing your line.
Your damage stays
This is the part that makes it feel like BeamNG instead of a racing game. By default Rewind puts your car back where it was and leaves the dents exactly where they are. You get the run back, not a fresh car.
If you would rather have the clean arcade version, there is a checkbox for it, and it is smart about it: repair only triggers when the seconds you rewound actually broke something.
Keep yourself honest
Four modes, so you decide how much of a crutch this is:
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Arcade. Unlimited rewinds, 1.5s cooldown.
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Fair. 5 rewinds, 10s cooldown.
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Hardcore. 1 rewind, 60s cooldown.
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Off. Disabled.
Hardcore turns your session into something else entirely. One mistake you get to take back, and you spend the whole run deciding whether this is the one. Rewinds refill when you switch vehicle or reload the map.
Career and missions have it off by default, so nothing gets trivialised unless you choose to trivialise it. Not tested in career mode, use it at your own risk!
Works everywhere
Any vehicle, any map, no per-car configuration. Position, heading, velocity and wheel spin all come back. Fires get put out and your fuel level is restored. Everything is tunable from the in-game app, which also shows how many seconds of rewind you have banked and how many rewinds you have left.
Setup
Install the zip manually (packed/unpacked version) or use AVA Mod Manager (recommended). Then add the app from the pause menu: Apps -> Gameplay -> Rewind. T and Shift+T are rebindable in Controls, under Gameplay.
Honest limits
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Traffic does not rewind in 1.0. Your car goes back, the car you hit stays where it stopped. Syncing traffic is the headline feature of 1.1, and it is already in progress.
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Repair, when you enable it, is always total. BeamNG has no partial repair, so the engine cannot restore some of the deformation and keep the rest.
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No multiplayer support.
T2+ patrons get it first. Like every mod I put out, it goes free for everyone after a few days or weeks - supporting just means you play it early.
External Download Links:
About Mod
| Latest Version | 1 |
| Game | BeamNG.drive |
| Category | Other |
| Game Version | 0.39.x |
| Downloads | 58 |
| Created | 2 days ago |
i just need to know if i use rewind while creating a recording will the replay be in the recording or will it progress as if i never crashed
Honestly, I'm surprised how many people here are writing that I'm selling a feature from the base game. Dear folks, BeamNG.drive does indeed have a rewind system, but it works completely differently. Let me clear this up.
This will be a full time-rewind system (including traffic), with a wide range of settings, modes (cooldown, etc. - already available in the first version), and other interesting features - not just a simple rewind. With various effects for videos, and so on. Base traffic was also in BeamNG.drive, but people liked Traffic Reborn. On top of that, the system here works a bit differently. If you check it out, you'll see the difference - the mod is styled more like arcade racing games, which have this kind of rewind functionality. Your speed is fully preserved after a Rewind, along with many other small but important details. A lot of my mods take things that have been in the game for a long time and rework/improve them in various ways.
And finally - I'm selling early access to the mod, not the mod itself. When new updates come out, the older version becomes free, so to avoid spending any money, you can simply wait a few days and download it for free to see for yourself whether this is really "selling a feature that already exists" or something else entirely)
Please, there's no need to keep stirring up drama without looking into things first. Thank you.
And that same tier for 3.5 $ unlocks access to more than 20 mods, not just one mod. I don't understand all this aggression. I always give my mods away for free, but even so, people don't miss the chance to write something nasty just because I keep early access for paying patrons for a few days. 3.5/20 = 0.175 $ for each mod. Too expensive, right?
@HUH Could you please read the last paragraph of the mod description? And the second-to-last paragraph of my comment? My paid mods stay paid for about a week or so, after which they're released for free to everyone. I'm not selling the mod - I'm giving early access to my paying patrons, and then I publish it for free for everyone. Before accusing someone of something, try to understand the situation, and remember that no one owes you anything. If you don't want it, just move along and download other mods.
@modslab So you are selling custom settings and one poor animation for 4.50€ per month ?? 4.50€ for 1 random improved feature while the whole game is 22€ and it have a lot of features in new updates for free ...
bro's selling a base game feature
already a game feture
useless
literally a game feature bro
already an integrated feture btw