Traffic Reborn [Free Edition] 1.4

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Changelog

latest Version 1.4 · BeamNG.drive 0.38.x 2 weeks ago

General
- Pursuit drones now show red and blue strobe beacons, visible at night, and the lead drone casts a searchlight onto the target.
- Drones follow whoever is most wanted, the player or an AI offender.

Free edition


- The full police and pursuit suite is now part of the Free edition (previously Pro): on-demand pursuits with wanted levels 1 to 3, Police in Traffic control, Police Enforce with reactive speeder detection and adjustable frequency, pursuit drones, and the live Pursuit HUD.

Pro edition


- Added escalation profiles: Mild, Aggressive, Relentless.
- Added wanted levels 4 and 5, with police that stop avoiding contact and push harder the higher you go.
- Police now set up roadblocks and lay spike strips that blow your tires when you cross them.
- Reinforcements: more police join in at higher heat.
- The drone fleet grows and a second spike strip goes down at maximum heat.
- Heat decay: stay out of sight to shake the pursuit, tuned per escalation profile.
- Added an end-of-chase summary: busted or escaped, level reached, and offenses committed.

Split into two editions: Free and Pro. Free includes all traffic control: intensity, vehicle pools and filters, driving behavior, takeover and live controls. Pro adds the full police and pursuit suite: enforcement, wanted levels, pursuit drones and the pursuit HUD

- Added Police Enforce: police automatically pursue traffic offenders when enabled

- Police now react to speeders that pass close to a patrol car

- Added enforcement frequency setting: Rare, Normal, Often

- Added a pursuit helicopter drone fleet that launches at wanted level 3

- Drones orbit above the target and follow whoever has the highest pursuit level, the player or an AI offender

- Added red and blue emissive strobe beacons on each drone, visible at night

- Added a searchlight from the lead drone onto the pursued vehicle

- Added a live Pursuit HUD app showing wanted level, heat and current offenses

1.1:
- Added new driving behaviors - give your traffic a personality: realistic, calm, aggressive, racers, slow, rush hour - plus Mix, where every car drives in its own style for a lively, varied flow. Switches live, saved between sessions, stacks with any Pool / Preset / Intensity. - Pre-warm - the selected pool's vehicles are pre-loaded in the background, so spawning custom/era/class traffic hitches far less (toggle in Pool - Pre-warm pool).

About Mod

Latest Version 1.4
Game BeamNG.drive
Category Other
Game Version 0.38.x
Tags Gameplay
Downloads 4712
Created 1 month ago
Last Updated 2 weeks ago