Tyre Wear and Thermals Rework 0.19.5
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Description
A heavily reworked continuation of the tyre thermals and wear concept for BeamNG.drive. This version focuses on making tyre behavior more readable and more useful in driving.
Features
- Dynamic tyre temperature and wear simulation
- 9-slice tyre contact model, surface temperature model, and surface wear model across the tread width
- Dynamic grip based on temperature, wear, dirt, and contact quality
- Brake duct support with live effect on brake and tyre cooling
- Dirt pickup and cleanup depending on surface type
- Surface-aware grip behavior
- Thermal fatigue and permanent heat damage
- Separate debug and pilot HUDs
What this mod changes
The mod does not just display UI information. It actively recalculates tyre state and applies its own grip behavior to healthy tyres based on tyre temperature, tyre wear, dirt, and contact patch quality.
HUDs
Pilot HUD:
- Compact track-oriented tyre display
- 9 tread slices
- Average tyre temperature
- Dirt and brake duct opening
- Contact patch indicator
Debug HUD:
- Detailed 9-slice tyre analysis
- Local slice load and contact patch occupancy
- Local temperatures and wear
- Grip / condition and dirt source
- Pressure and bias
- Thermal fatigue / heat damage
- Ambient / surface temperature
- Brake cooling coefficient
Surfaces and dirt
The mod reacts differently depending on the surface under each wheel, including: asphalt / concrete, grass, dirt / mud, gravel / sand, snow / ice, and cobble.
Important notes
- The contact patch shown by the HUD is the mod's simulated contact model, not a direct raw footprint readout from the game engine.
- The mod is mainly tuned around driving feel, track use and readable tyre behavior.
- Extreme alignment values will behave like extreme alignment values.
- Brake duct values are shown correctly in both HUDs and affect cooling behavior.
Recommended use
Use the pilot HUD while driving and the debug HUD when tuning setup, pressure, camber and brake duct balance.
Known limitations
- The displayed contact patch is a simulated model, not direct engine footprint data
- Very unusual wheel naming on some custom vehicles may still require additional compatibility work
- Setup balance is still best tuned in realistic alignment ranges
A heavily reworked continuation of the tyre thermals and wear concept for BeamNG.drive. This version focuses on making tyre behavior more readable and more useful in driving.
Features
- Dynamic tyre temperature and wear simulation
- 9-slice tyre contact model, surface temperature model, and surface wear model across the tread width
- Dynamic grip based on temperature, wear, dirt, and contact quality
- Brake duct support with live effect on brake and tyre cooling
- Dirt pickup and cleanup depending on surface type
- Surface-aware grip behavior
- Thermal fatigue and permanent heat damage
- Separate debug and pilot HUDs
What this mod changes
The mod does not just display UI information. It actively recalculates tyre state and applies its own grip behavior to healthy tyres based on tyre temperature, tyre wear, dirt, and contact patch quality.
HUDs
Pilot HUD:
- Compact track-oriented tyre display
- 9 tread slices
- Average tyre temperature
- Dirt and brake duct opening
- Contact patch indicator
Debug HUD:
- Detailed 9-slice tyre analysis
- Local slice load and contact patch occupancy
- Local temperatures and wear
- Grip / condition and dirt source
- Pressure and bias
- Thermal fatigue / heat damage
- Ambient / surface temperature
- Brake cooling coefficient
Surfaces and dirt
The mod reacts differently depending on the surface under each wheel, including: asphalt / concrete, grass, dirt / mud, gravel / sand, snow / ice, and cobble.
Important notes
- The contact patch shown by the HUD is the mod's simulated contact model, not a direct raw footprint readout from the game engine.
- The mod is mainly tuned around driving feel, track use and readable tyre behavior.
- Extreme alignment values will behave like extreme alignment values.
- Brake duct values are shown correctly in both HUDs and affect cooling behavior.
Recommended use
Use the pilot HUD while driving and the debug HUD when tuning setup, pressure, camber and brake duct balance.
Known limitations
- The displayed contact patch is a simulated model, not direct engine footprint data
- Very unusual wheel naming on some custom vehicles may still require additional compatibility work
- Setup balance is still best tuned in realistic alignment ranges
External Download Links:
- Modsfire.com - Tyres_test.zip [4.72 MB]
About Mod
| Latest Version | 0.19.5 |
| Game | BeamNG.drive |
| Category | Other |
| Game Version | 0.38.x |
| Downloads | 92 |
| Created | 2 days ago |
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