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1338 downloads 1.2 GB 2 video reviews 40 comments

BETA 2B GREATFIELD 600Ha FIELD AND HUGE FOREST (BIG BUD FRIENDLY)

Rating: 5/5, based on 12 votes
uploaded 2017-05-17 09:48:43, by BrabusEV12
66
33

Last BETA version

Very big map perfect for Big Bud DLC, with big fields and huge forest about 100Ha! All animals are located in one place, on player's farm. Fully playable, not finished version. Need add a few things, like buildings in city, more lights, trees and other decorations. Fields from 0.6 Ha to 600 Ha! (The biggest field on map, now is ready for biggest equipment from DLC)

IF YOU HAVE PROBLEM WITH BUYING FIELD 1,  JUST MOVE AWAY FROM BUY POINT, THEN BACK AND AGAIN PRESS "R" BUTTON
or
HERE ( https://www.modland.net/farming-simulator-2017-mods/maps/beta-2a-greatfield-600ha-field-and-huge-forest-big-bud-friendly-2.html )IS VERSION WITH FIELD 1 ALREADY OWNED BY PLAYER.

FACTORIES IN THE CITY ARE JUST DECORATIONS 

CHANGES:
Fixed cranes, water, PDAMap Icons and some textures. Finished forest. Increased price of wood. Better vehicles and equipment on start.

PROBLEMS SHOWN ON You Tube VIDEOS ARE ALREADY FIXED
PLEASE REPORT PROBLEMS IN COMMENTS

Video Reviews

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uploaded by BrabusEV12
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Comments (40)

2017-05-17 18:29:12 FarmerKlein (Guest)
Any idea when this will be considered final. I would love to do a video on this map but I try to avoid still in development maps. I have been following this map since it first showed up here.
2017-05-17 18:42:12 BrabusEV12
@FarmerKlein - I planing finish in next week. Now have to play few hours for check .
2017-05-17 19:49:01 technerd313
will not show in game now
2017-05-17 19:56:43 jj (Guest)
Bardus. If you just could remove all the deco buildings in the town, I would be grateful. That would give me awesome room for my own placables, like: sawmills, fabricks and stuff :) I realy miss a good map with the option to place custom buildings.
2017-05-17 20:07:12 BrabusEV12
@jj - Can you show me what you got? I planned to make my own buildings, but I need time
2017-05-17 20:54:08 BruCae (Guest)
Nice Job!!!!
2017-05-17 22:55:43 HENNIE (Guest)
MAP NOT LOADING
2017-05-17 23:01:26 Hennie (Guest)
Please help me all most 60% of thing I download do not work in my game, they does not even show up
2017-05-17 23:31:55 Bart (Guest)
@Hennie - Just unpack archive
2017-05-17 23:35:21 Rob (Guest)
Is this fully working with courseplay now?
2017-05-18 00:09:25 BrabusEV12
@Rob - Im not sure... But on this video is works - https://www.youtube.com/watch?v=vexUKvTz7Mo skip to 12:20
2017-05-18 01:49:22 jj (Guest)
Bardus. All I have is placeables, that i can easily put down on a map, I buy them as soon i got the ingame cash :) What I got is Slow be pack from slowtide63 All from the great modders in Svapa-agro (milk factory - Suger fact - greenhouses - sawmills and carton fabric. And lot of other stuff. This buildings need lot of space, and tbh so far the only map that are suitable for my playstyle is the Giants Westbridgehill and Turfway. Rest of the 700 maps at this site is allready crowed with buildings that take the space I need. I know it is a lot to ask from you, but if it is possible, can you post a version of the map without the deco buildings in the town?
2017-05-18 02:23:42 BrabusEV12
@jj - Now I understand. Is many places on map, with flat ground, special for PLACEABLES. But I'll try make more space in town. Some buildings i can remove. We will see. If you can, please send me links for that buildings on private message
2017-05-18 02:27:36 BrabusEV12
I can also remove field 29
2017-05-18 04:26:53 jj (Guest)
http://www.modhub.us/usermods/svapaagro/
2017-05-18 04:47:29 jj (Guest)
Other buildings are: Slow bee pack from slowtide63. That mod contain several buidings (5) + the placeable sawmill from marhu. Need that for boards. The slow bee pack is in modhub ingame mods. I also have the compostmaker, Tmr foodmaker for cows and the "pig food maker" I can always add in the oil refinery, but that is not so very profitable, same with slow soymilk. Better to sell off the rape and soya in bulk. But both are great mods tho :) So in total we are talking about 20 + buildings
2017-05-18 09:25:42 VSavage (Guest)
@ JJ There's no reason for the modder to strip the map just for one guy. Simply open the map in Giants Editor, click on what building you want to delete, go up to edit and delete it. 5 minutes on YouTube will fix all your problems.
2017-05-18 09:27:34 Flywheel (Guest)
Good post VSavage
2017-05-18 10:35:14 BrabusEV12
@VSavage - Is true. But I'll make some special place in the town for extra buildings
2017-05-18 10:46:17 Rob (Guest)
Hi Brabus, sadly no, it hung when i tried to work field 1 with courseplay selected in mods :( No worries mate, still a cracking job
2017-05-18 11:37:47 jj (Guest)
Vsavage.. Oh well no prob. I still have turfway and westbridgehill to play on :) both gives me all the room I need. + they both take Big bud easily. No crap load of sheds, shelters and other useless stuff. Like drive trough trees. I`m not Kim jung either, the person who like to travel around and look at stuff. :) You see, I like to farm without to have to edit the base map. Prob with that is that you ending up with more prob then you had before you edit the thing. (Bugs) And so far none of the over 700 maps on this site give me, what I want from a map. And I`m not alone in this opinion. Just look at all the good placable mods there are, people want to use this things, and then they need room for custom upgrades as you play. It just give a map more time. Sorry about the bad English, but try to see the point.
2017-05-18 17:35:18 Mark (Guest)
Brabus well done with this map I appreciate your work with this map but i have problem 2A and 2B i I do not see in the game mod,first two maps working but 2A and 2B problem,download 2B or 2A in ZIP arhive unnpack a 1 folder with same name that is the problem
2017-05-18 18:09:14 BrabusEV12
@Rob - Only on Field 1? Did you update Courseplay? Because last version is for Big Bud. Is this realy important? Im using Follow Me, and for me is enought
2017-05-18 19:57:46 HENNIE (Guest)
Thanks for reply. I have checked the zip file to see if there was anymore zip files in I could not find any, is there something else I must unpack and if there is how do I do it?
2017-05-18 20:42:18 BrabusEV12
Folder is inside. It don't need to be zip file. In my opinion folder is better than compressed archive
2017-05-18 20:53:14 HENNIE (Guest)
What is the folder name, sorry this is my first time using mods
2017-05-18 22:36:15 BrabusEV12
Set just GREATFIELDS
2017-05-20 11:09:08 mchl (Guest)
I just check the map and its look ok. Maybe ok is not enough but ... :P Big + for not changing strandard crops texture. Customs texture are ugly -for me. Pls do not create second Nord Frisian March. Autor just put everything on his map. Too much - for me. Special free space for placeables? Within certain limits -ok - for me ofc. So i just w8ing for final version because i dont wanna start new save game haha
2017-05-20 14:05:34 mchl (Guest)
I spend 2h on this map and: -First: map performance and level of details- If you want to keep a lot of people on this map you should stay where you are. Map works very well. Details, lights everything is ok. Even if someone has a weaker computer. People can make this map very popular because it will just be playable. No sh.t FPS drop because map maker install to much. So great work. Now bad things Warning (compatibility): Texture C:/Users/Majkel/Documents/My Games/FarmingSimulator2017/mods/GreatfieldsBETA/maps/map01_preview.png width or height doesn't equal 2^n Error: Can't load resource 'C:/Users/Majkel/Documents/My Games/FarmingSimulator2017/mods/GreatfieldsBETA/maps/models/decals/Volvo_EC700B/Textures/Godet.dds'. Error: Failed to open xml file 'C:/Users/Majkel/Documents/My Games/FarmingSimulator2017/mods/GreatfieldsBETA/maps/shaders/streamShader.xml'. Warning (compatibility): Texture C:/Users/Majkel/Documents/My Games/FarmingSimulator2017/mods/GreatfieldsBETA/maps/models/decals/FortschrittB231/Textur/Silber.dds width or height doesn't equal 2^n. Error: Can't load resource 'C:/Users/Majkel/Downloads/Saxonia_bitte_entpacken/SaxoniaMF/maps/textures/d_fon_4.dds'. Error: Out-dated custom shader. 'C:/Users/Majkel/Documents/My Games/FarmingSimulator2017/mods/GreatfieldsBETA/maps/models/buildings/House/textures/particleSystemShader.xml' has version 2 . Please convert this file to version 3 . Error: Failed to open xml file 'C:/Users/Majkel/Documents/My Games/FarmingSimulator2017/mods/GreatfieldsBETA/maps/models/objects/shaders/particleSystemShader.xml'. Warning (performance): Texture C:/Users/Majkel/Documents/My Games/FarmingSimulator2017/mods/GreatfieldsBETA/maps/models/decals/FortschrittB231/Textur/Rost.dds raw format. Warning (compatibility): Texture C:/Users/Majkel/Documents/My Games/FarmingSimulator2017/mods/GreatfieldsBETA/maps/models/decals/FortschrittB231/Textur/Rost.dds width or height doesn't equal 2^n. PixelFormatUtil::convertPixelFormat: conversion from PF_BYTE_BGR24 to PF_BYTE_BGRA32 currently not supported FabrikScript v2.1.7.1: FabrikScript.onCreate(12709) load Mischfutterstation Error: Adding onCreate loaded object with duplicate saveId TipTrigger_TRAIN_STATION_2_TRAILER_IN Error: Adding onCreate loaded object with duplicate saveId TipTrigger_TRAIN_STATION_2_TRAIN_IN Error: Adding onCreate loaded object with duplicate saveId Storage_storage2 Error: index 'WerkstattTor1' not found in AnimatedObject xml 'C:/Users/Majkel/Documents/My Games/FarmingSimulator2017/mods/GreatfieldsBETA/maps/animatedObjects.xml'! Error: Running LUA method 'AnimatedObject.onCreate'. dataS/scripts/objects/AnimatedObject.lua(280) : attempt to index field 'controls' (a nil value) Error: index 'WerkstattTor2' not found in AnimatedObject xml 'C:/Users/Majkel/Documents/My Games/FarmingSimulator2017/mods/GreatfieldsBETA/maps/animatedObjects.xml'! Error: Running LUA method 'AnimatedObject.onCreate'. dataS/scripts/objects/AnimatedObject.lua(280) : attempt to index field 'controls' (a nil value) Error: index 'WerkstattTor3' not found in AnimatedObject xml 'C:/Users/Majkel/Documents/My Games/FarmingSimulator2017/mods/GreatfieldsBETA/maps/animatedObjects.xml'! Error: Running LUA method 'AnimatedObject.onCreate'. dataS/scripts/objects/AnimatedObject.lua(280) : attempt to index field 'controls' (a nil value) Error: index 'WerkstattTor4' not found in AnimatedObject xml 'C:/Users/Majkel/Documents/My Games/FarmingSimulator2017/mods/GreatfieldsBETA/maps/animatedObjects.xml'! Error: Running LUA method 'AnimatedObject.onCreate'. dataS/scripts/objects/AnimatedObject.lua(280) : attempt to index field 'controls' (a nil value) Error: index 'WerkstattTor5' not found in AnimatedObject xml 'C:/Users/Majkel/Documents/My Games/FarmingSimulator2017/mods/GreatfieldsBETA/maps/animatedObjects.xml'! Error: Running LUA method 'AnimatedObject.onCreate'. dataS/scripts/objects/AnimatedObject.lua(280) : attempt to index field 'controls' (a nil value) Error: index 'WerkstattTor6' not found in AnimatedObject xml 'C:/Users/Majkel/Documents/My Games/FarmingSimulator2017/mods/GreatfieldsBETA/maps/animatedObjects.xml'! Error: Running LUA method 'AnimatedObject.onCreate'. dataS/scripts/objects/AnimatedObject.lua(280) : attempt to index field 'controls' (a nil value) Error: index 'WerkstattLichtIndoor1' not found in AnimatedObject xml 'C:/Users/Majkel/Documents/My Games/FarmingSimulator2017/mods/GreatfieldsBETA/maps/animatedObjects.xml'! Error: Running LUA method 'AnimatedObject.onCreate'. dataS/scripts/objects/AnimatedObject.lua(280) : attempt to index field 'controls' (a nil value) Error: index out of range LUA call stack: dataS/scripts/utils/Utils.lua (11) : printCallstack dataS/scripts/utils/Utils.lua (65) : checkChildIndex dataS/scripts/objects/VehicleSellingPoint.lua (29) : indexToObject dataS/scripts/objects/VehicleSellingPoint.lua (15) : new Index: 0 Error: index out of range LUA call stack: dataS/scripts/utils/Utils.lua (11) : printCallstack dataS/scripts/utils/Utils.lua (56) : checkChildIndex dataS/scripts/objects/VehicleSellingPoint.lua (30) : indexToObject dataS/scripts/objects/VehicleSellingPoint.lua (15) : new Index: 0|0 Warning (LUA): 'addTrigger': Argument 1 has wrong type. Expected: Int. Actual: Nil ..\..\..\src\base\scripting\lua\LuaScriptSystem.cpp (640): expectedType == Value::VoidType LUA call stack: dataS/scripts/objects/VehicleSellingPoint.lua (32) : addTrigger dataS/scripts/objects/VehicleSellingPoint.lua (15) : new Error: index out of range LUA call stack: dataS/scripts/utils/Utils.lua (11) : printCallstack dataS/scripts/utils/Utils.lua (65) : checkChildIndex dataS/scripts/objects/VehicleSellingPoint.lua (34) : indexToObject dataS/scripts/objects/VehicleSellingPoint.lua (15) : new Index: 1 Warning (LUA): 'addTrigger': Argument 1 has wrong type. Expected: Int. Actual: Nil ..\..\..\src\base\scripting\lua\LuaScriptSystem.cpp (640): expectedType == Value::VoidType LUA call stack: dataS/scripts/objects/VehicleSellingPoint.lua (35) : addTrigger dataS/scripts/objects/VehicleSellingPoint.lua (15) : new FabrikScript v2.1.7.1: ERROR: invalid fillType emptypallet in emptypallet FabrikScript v2.1.7.1: ERROR: invalid fillType carton in carton FabrikScript v2.1.7.1: ERROR: invalid fillType raspberrysvapa in raspberrysvapa FabrikScript v2.1.7.1: ERROR: invalid fillType raspberrysvapa in raspberrysvapa Error: Failed to open xml file 'C:/Users/Majkel/Documents/My Games/FarmingSimulator2017/mods/GreatfieldsBETA/scripts/vihecleObjecte.xml'. Error: index 'Sektor' not found in AnimatedObject xml 'C:/Users/Majkel/Documents/My Games/FarmingSimulator2017/mods/GreatfieldsBETA/scripts/vihecleObjecte.xml'! Error: Running LUA method 'AnimatedObject.onCreate'. dataS/scripts/objects/AnimatedObject.lua(280) : attempt to index field 'controls' (a nil value) Error: Failed to open xml file 'C:/Users/Majkel/Documents/My Games/FarmingSimulator2017/mods/GreatfieldsBETA/scripts/vihecleObjecte.xml'. Error: index 'Sektor' not found in AnimatedObject xml 'C:/Users/Majkel/Documents/My Games/FarmingSimulator2017/mods/GreatfieldsBETA/scripts/vihecleObjecte.xml'! Error: Running LUA method 'AnimatedObject.onCreate'. dataS/scripts/objects/AnimatedObject.lua(280) : attempt to index field 'controls' (a nil value) FabrikScript v2.1.7.1: ERROR: invalid fillType redcurrantssvapa in redcurrantssvapa FabrikScript v2.1.7.1: ERROR: invalid fillType redcurrantssvapa in redcurrantssvapa Error: Failed to open xml file 'C:/Users/Majkel/Documents/My Games/FarmingSimulator2017/mods/GreatfieldsBETA/scripts/vihecleObjecte.xml'. Error: index 'Sektor' not found in AnimatedObject xml 'C:/Users/Majkel/Documents/My Games/FarmingSimulator2017/mods/GreatfieldsBETA/scripts/vihecleObjecte.xml'! Error: Running LUA method 'AnimatedObject.onCreate'. dataS/scripts/objects/AnimatedObject.lua(280) : attempt to index field 'controls' (a nil value) Error: Failed to open xml file 'C:/Users/Majkel/Documents/My Games/FarmingSimulator2017/mods/GreatfieldsBETA/scripts/vihecleObjecte.xml'. Error: index 'Sektor' not found in AnimatedObject xml 'C:/Users/Majkel/Documents/My Games/FarmingSimulator2017/mods/GreatfieldsBETA/scripts/vihecleObjecte.xml'! Error: Running LUA method 'AnimatedObject.onCreate'. dataS/scripts/objects/AnimatedObject.lua(280) : attempt to index field 'controls' (a nil value) FabrikScript v2.1.7.1: ERROR: invalid fillType strawberrysvapa in strawberrysvapa FabrikScript v2.1.7.1: ERROR: invalid fillType strawberrysvapa in strawberrysvapa Error: Failed to open xml file 'C:/Users/Majkel/Documents/My Games/FarmingSimulator2017/mods/GreatfieldsBETA/scripts/vihecleObjecte.xml'. Error: index 'Sektor' not found in AnimatedObject xml 'C:/Users/Majkel/Documents/My Games/FarmingSimulator2017/mods/GreatfieldsBETA/scripts/vihecleObjecte.xml'! Error: Running LUA method 'AnimatedObject.onCreate'. dataS/scripts/objects/AnimatedObject.lua(280) : attempt to index field 'controls' (a nil value) Error: Failed to open xml file 'C:/Users/Majkel/Documents/My Games/FarmingSimulator2017/mods/GreatfieldsBETA/scripts/vihecleObjecte.xml'. Error: index 'Sektor' not found in AnimatedObject xml 'C:/Users/Majkel/Documents/My Games/FarmingSimulator2017/mods/GreatfieldsBETA/scripts/vihecleObjecte.xml'! Error: Running LUA method 'AnimatedObject.onCreate'. dataS/scripts/objects/AnimatedObject.lua(280) : attempt to index field 'controls' (a nil value) FabrikScript v2.1.7.1: ERROR: invalid fillType cartonsvapa in cartonsvapa FabrikScript v2.1.7.1: ERROR: invalid fillType cartonsvapa in cartonsvapa Error: Failed to open xml file 'C:/Users/Majkel/Documents/My Games/FarmingSimulator2017/mods/GreatfieldsBETA/scripts/vihecleObjecte.xml'. Error: index 'Sektor' not found in AnimatedObject xml 'C:/Users/Majkel/Documents/My Games/FarmingSimulator2017/mods/GreatfieldsBETA/scripts/vihecleObjecte.xml'! Error: Running LUA method 'AnimatedObject.onCreate'. dataS/scripts/objects/AnimatedObject.lua(280) : attempt to index field 'controls' (a nil value) Error: Failed to open xml file 'C:/Users/Majkel/Documents/My Games/FarmingSimulator2017/mods/GreatfieldsBETA/scripts/vihecleObjecte.xml'. Error: index 'Sektor' not found in AnimatedObject xml 'C:/Users/Majkel/Documents/My Games/FarmingSimulator2017/mods/GreatfieldsBETA/scripts/vihecleObjecte.xml'! Error: Running LUA method 'AnimatedObject.onCreate'. dataS/scripts/objects/AnimatedObject.lua(280) : attempt to index field 'controls' (a nil value) FabrikScript v2.1.7.1: ERROR: invalid fillType emptypalletsvapa in emptypalletsvapa FabrikScript v2.1.7.1: ERROR: invalid fillType emptypalletsvapa in emptypalletsvapa Error: Failed to open xml file 'C:/Users/Majkel/Documents/My Games/FarmingSimulator2017/mods/GreatfieldsBETA/scripts/vihecleObjecte.xml'. Error: index 'Sektor' not found in AnimatedObject xml 'C:/Users/Majkel/Documents/My Games/FarmingSimulator2017/mods/GreatfieldsBETA/scripts/vihecleObjecte.xml'! Error: Running LUA method 'AnimatedObject.onCreate'. dataS/scripts/objects/AnimatedObject.lua(280) : attempt to index field 'controls' (a nil value) Error: Failed to open xml file 'C:/Users/Majkel/Documents/My Games/FarmingSimulator2017/mods/GreatfieldsBETA/scripts/vihecleObjecte.xml'. Error: index 'Sektor' not found in AnimatedObject xml 'C:/Users/Majkel/Documents/My Games/FarmingSimulator2017/mods/GreatfieldsBETA/scripts/vihecleObjecte.xml'! Error: Running LUA method 'AnimatedObject.onCreate'. dataS/scripts/objects/AnimatedObject.lua(280) : attempt to index field 'controls' (a nil value) FabrikScript v2.1.7.1: ERROR: invalid fillType in boardwood FabrikScript v2.1.7.1: ERROR: invalid fillType emptypallet in palette Error: index 'pallettenwerkLightSwitch' not found in AnimatedObject xml 'C:/Users/Majkel/Documents/My Games/FarmingSimulator2017/mods/GreatfieldsBETA/maps/animatedObjects.xml'! Error: Running LUA method 'AnimatedObject.onCreate'. dataS/scripts/objects/AnimatedObject.lua(280) : attempt to index field 'controls' (a nil value) Error: index 'pallettenwerkLightSwitch1' not found in AnimatedObject xml 'C:/Users/Majkel/Documents/My Games/FarmingSimulator2017/mods/GreatfieldsBETA/maps/animatedObjects.xml'! Error: Running LUA method 'AnimatedObject.onCreate'. dataS/scripts/objects/AnimatedObject.lua(280) : attempt to index field 'controls' (a nil value) FabrikScript v2.1.7.1: ERROR: invalid fillType emptypalletsvapa in emptypalletsvapa FabrikScript v2.1.7.1: ERROR: invalid fillType sugarsvapa in sugarsvapa FabrikScript v2.1.7.1: ERROR: invalid fillType sugarsvapa in sugarsvapa FabrikScript v2.1.7.1: ERROR: invalid fillType sugarsvapa in sugarsvapa Warning (Script): Unknown entity id 128880 in method 'delete'. LUA call stack: dataS/scripts/objects/StationCrane.lua (294) : delete dataS/scripts/network/NetworkNode.lua (70) : delete dataS/scripts/network/Server.lua (34) : delete dataS/scripts/BaseMission.lua (295) : delete dataS/scripts/FSBaseMission.lua (535) : delete dataS/scripts/missions/mission00.lua (84) : delete dataS/scripts/events.lua (125) : delete dataS/scripts/gui/InGameMenu.lua (446) : OnInGameMenuMenu dataS/scripts/gui/InGameMenu.lua (603) : leaveCurrentGame dataS/scripts/gui/elements/ButtonElement.lua (319) : raiseCallback dataS/scripts/gui/elements/FocusManager.lua (254) : onFocusActivate dataS/scripts/gui/elements/GuiElement.lua (304) : checkElement dataS/scripts/gui/elements/GuiElement.lua (319) : update dataS/scripts/gui/elements/GuiElement.lua (319) : update dataS/scripts/gui/elements/GuiElement.lua (319) : update dataS/scripts/gui/elements/GuiElement.lua (319) : update dataS/scripts/gui/elements/Gui.lua (303) : update dataS/scripts/main.lua (1872) : update Warning (LUA): 'removeTrigger': Argument 1 has wrong type. Expected: Int. Actual: Nil ..\..\..\src\base\scripting\lua\LuaScriptSystem.cpp (640): expectedType == Value::VoidType LUA call stack: dataS/scripts/objects/VehicleSellingPoint.lua (59) : removeTrigger dataS/scripts/BaseMission.lua (353) : delete dataS/scripts/FSBaseMission.lua (535) : delete dataS/scripts/missions/mission00.lua (84) : delete dataS/scripts/events.lua (125) : delete dataS/scripts/gui/InGameMenu.lua (446) : OnInGameMenuMenu dataS/scripts/gui/InGameMenu.lua (603) : leaveCurrentGame dataS/scripts/gui/elements/ButtonElement.lua (319) : raiseCallback dataS/scripts/gui/elements/FocusManager.lua (254) : onFocusActivate dataS/scripts/gui/elements/GuiElement.lua (304) : checkElement dataS/scripts/gui/elements/GuiElement.lua (319) : update dataS/scripts/gui/elements/GuiElement.lua (319) : update dataS/scripts/gui/elements/GuiElement.lua (319) : update dataS/scripts/gui/elements/GuiElement.lua (319) : update dataS/scripts/gui/elements/Gui.lua (303) : update dataS/scripts/main.lua (1872) : update Warning (LUA): 'removeTrigger': Argument 1 has wrong type. Expected: Int. Actual: Nil ..\..\..\src\base\scripting\lua\LuaScriptSystem.cpp (640): expectedType == Value::VoidType LUA call stack: dataS/scripts/objects/VehicleSellingPoint.lua (60) : removeTrigger dataS/scripts/BaseMission.lua (353) : delete dataS/scripts/FSBaseMission.lua (535) : delete dataS/scripts/missions/mission00.lua (84) : delete dataS/scripts/events.lua (125) : delete dataS/scripts/gui/InGameMenu.lua (446) : OnInGameMenuMenu dataS/scripts/gui/InGameMenu.lua (603) : leaveCurrentGame dataS/scripts/gui/elements/ButtonElement.lua (319) : raiseCallback dataS/scripts/gui/elements/FocusManager.lua (254) : onFocusActivate dataS/scripts/gui/elements/GuiElement.lua (304) : checkElement dataS/scripts/gui/elements/GuiElement.lua (319) : update dataS/scripts/gui/elements/GuiElement.lua (319) : update dataS/scripts/gui/elements/GuiElement.lua (319) : update dataS/scripts/gui/elements/GuiElement.lua (319) : update dataS/scripts/gui/elements/Gui.lua (303) : update dataS/scripts/main.lua (1872) : update
2017-05-20 20:24:23 BrabusEV12
@mchl - this is BETA. Do you understand what is mean? Show me your map.
2017-05-22 20:57:56 JASMAZ
So field 1 is already owned and is 600ha is that correct?
2017-05-22 21:47:28 JASMAZ
I just downloaded this map and put it in the mods folder. It is not showing up in the game in the mods hub as being "installed"
2017-05-22 22:42:46 BrabusEV12
@JASMAZ - just unpack it. Field 1 is oened in version BETA 2A - https://www.modland.net/farming-simulator-2017-mods/maps/beta-2a-greatfield-600ha-field-and-huge-forest-big-bud-friendly-2.html
2017-05-22 23:50:54 Mooo (Guest)
Open file economy, <fieldOwnership> <field number="1" ownedByPlayer="false" change "false" on "true" Field 1 is already owned.
2017-05-26 21:07:10 pablo (Guest)
Hi BrabusvEV12... NOTHINK TO DO WITH YOUR BUT COULD YOU HELP ME in farming simulator2017 when i load the game and go into my game hub its saying NO CONTENT AVAILABLE only my mods shows up but it takes some time to do this it was ok b4 i put the new patch 1.4.4 in but i have unstall it and reloaded the game back up but its still doing the same no content available. have you got any cluls why this is doing this Pablo
2017-05-27 06:34:02 BrabusEV12
@pablo - Is new ver avilable. Check my profile. Should be ok
2017-06-02 19:11:12 BrabusEV12
http://sharemods.com/jfh4r8zk1qfa/GreatfieldsBETA4.zip.html - BETA4 - with new silo, working big refinery (Road Train Friendly), new Live Stock...
2017-06-10 03:01:13 GHOSTDC
I love the Map it will take ages to harvest field 1 but I have plenty of time God willing lol. Keep up the God Work !!!!!! 20 thumbs up !!!
2017-06-13 02:25:59 adrian (Guest)
acabo de bajar mapa y no me figura en el juego
2017-07-21 13:39:34 MADxMAX (Guest)
Is this map compatible with the seasons mod or will be in the future?

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