Description:
Changelog V2.0.0.2
- rebuilt all farms for detail, funtionality
- added sheds
- added farm support sheds with fuel, seed, and fertilizer
- added workshop with trigger to main farm and hog farm
- added vehicle reset point to main farm
- rebuilt all towns for detail, functionality
- added pedestrians, parked cars, deco items, vegetation, etc.
- rebuilt all existing sell points for detail, functionality
- added Feedlot, Hay Farm, Farm Shop, Brewery, Bioheating Plant as sell points
- moved dairy farm to main farm
- rebuilt all fields
- rebuilt entire railroad
- smoothed out grades
- added decorations
- rebuilt all forests for better tree diversity, more detail, etc.
- added hills to forested areas
- added all Giants Software trees and bushes, forest grass, rocks, log holders, deco log piles
- added roads to larger forests
- added sugar cane, oats, rye, triticale, spelt, and millet
- millet and oats can be fed as protein to pigs
- rye and triticale can be fed as grain to pigs
- rebuilt traffic system
- embedded custom traffic system
- increased collision distance for cars
- increased speeds on highways to ~90km/h
- added more vehicles to traffic
- added dedicated areas for placeable industries
- updated Seasons compatibility with custom growth for new crops (Seasons mod required to see this change)
- updated PDA map
- repositioned all gold nuggets, some will take some creativity getting to
The Story:
Germantown is a completely fictional map based somewhere in the northwestern United States. Germantown and the surrounding towns lie in a valley surrounded by low mountains. The valley is filled with the richest farmland and forests in the area. Being at a somewhat high latitude means the summer days are long and hot, but the winters can be brutally cold and snowy.
You have been given a very large and well developed farm to work with, but your goal is to eventually farm the entire valley. You will have access to 80ha spread across 20 fields in various crops, some of which are ready to harvest. You will be given a large fleet of vehicles to tend these fields with. You will also have a few cows to tend to as well.
Thanks to the scientists at Giants Laboritories, you have also been given access to a new type of crop that has never been seen before in this part of the world. However, there is some controversy about how this crop is able to survive the long, cold winters. You could be the first to show these people there is little to fear and much to gain from this new crop.
Some known issues:
When you first start a savegame on this map you will notice that all of the grass on the map is at its cut state. This occurred when I added the new crops. I didn't feel like replacing all of the grass across the whole map so I left it as it is. Do not worry, it will all grow back shortly.
The Details:
- 128 fields ranging from 0.67ha to 60ha and many forests
- large main farm with cows, sheep, chickens, seeds, fertilizer, fuel, silos, and sheds
- many smaller farms with seed, fertilizer, fuel, and sheds (some have silos)
- 14 sell points with various crops accepted (some will take bales)
- Biogas plant (to sell silage) and biodiesel plant (to produce fuel from oilseeds)
- standard crops PLUS sugar cane, oats, rye, spelt, millet, and triticale
- Seasons mod compatibilite PLUS custom GEO with snow mask, custom annual weather, and sugar cane growth
- rail system with realistic grades and curves WITH 4 elevators
- traffic system with dynamic speed changes, dynamic routes, and extended collision distances
Credits:
Bullgore, Marhu